//! Notice that implementation should be SAFE for several consecutive calls
//! (thus should invalidate internal structures / ids to avoid multiple-free errors).
//! @param theGlCtx - bound GL context, shouldn't be NULL.
- Standard_EXPORT virtual void Release (const OpenGl_Context* theGlCtx) = 0;
+ Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) = 0;
private: