myCurrent = theNewCurrent;
}
+ //! Change current matrix.
+ typename OpenGl::MatrixType<T>::Mat4& ChangeCurrent()
+ {
+ return myCurrent;
+ }
+
//! Sets given matrix as current.
template <typename Other_t>
void SetCurrent (const typename OpenGl::MatrixType<Other_t>::Mat4& theNewCurrent)