void SetLayerSettings (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings);
+ //! Update culling state - should be called before rendering.
+ void UpdateCulling (const Handle(OpenGl_Workspace)& theWorkspace,
+ const Standard_Boolean theToDrawImmediate);
+
//! Render this element
void Render (const Handle(OpenGl_Workspace)& theWorkspace,
const Standard_Boolean theToDrawImmediate,