typedef NCollection_Array1<OpenGl_IndexedMapOfStructure> OpenGl_ArrayOfIndexedMapOfStructure;
//! Presentations list sorted within priorities.
-class OpenGl_Layer
+class OpenGl_Layer : public Standard_Transient
{
+ DEFINE_STANDARD_RTTIEXT(OpenGl_Layer, Standard_Transient)
public:
//! Initializes associated priority list and layer properties
- OpenGl_Layer (const Standard_Integer theNbPriorities = 11);
+ OpenGl_Layer (const Standard_Integer theNbPriorities,
+ const Handle(Select3D_BVHBuilder3d)& theBuilder);
//! Destructor.
virtual ~OpenGl_Layer();
+ //! Returns BVH tree builder for frustom culling.
+ const Handle(Select3D_BVHBuilder3d)& FrustumCullingBVHBuilder() const { return myBVHPrimitivesTrsfPers.Builder(); }
+
+ //! Assigns BVH tree builder for frustom culling.
+ void SetFrustumCullingBVHBuilder (const Handle(Select3D_BVHBuilder3d)& theBuilder) { myBVHPrimitivesTrsfPers.SetBuilder (theBuilder); }
+
//! Return true if layer was marked with immediate flag.
Standard_Boolean IsImmediate() const { return myLayerSettings.IsImmediate(); }