-// Created on: 2014-03-31
-// Created by: Danila ULYANOV
-// Copyright (c) 2014 OPEN CASCADE SAS
+// Created on: 2011-11-02
+// Created by: Sergey ZERCHANINOV
+// Copyright (c) 2011-2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
#ifndef _OpenGl_Layer_Header
#define _OpenGl_Layer_Header
-#include <OpenGl_PriorityList.hxx>
-#include <Graphic3d_ZLayerSettings.hxx>
-#include <OpenGl_GlCore11.hxx>
+#include <Graphic3d_Layer.hxx>
-class Handle(OpenGl_Workspace);
+typedef Graphic3d_Layer OpenGl_Layer;
-struct OpenGl_GlobalLayerSettings
-{
- GLint DepthFunc;
- GLboolean DepthMask;
-};
-
-class OpenGl_Layer
-{
-public:
-
- //! Initializes associated priority list and layer properties
- OpenGl_Layer (const Standard_Integer theNbPriorities = 11);
-
- //! Returns settings of the layer object.
- const Graphic3d_ZLayerSettings LayerSettings() const { return myLayerSettings; };
-
- //! Sets settings of the layer object.
- void SetLayerSettings (Graphic3d_ZLayerSettings theSettings)
- {
- myLayerSettings = theSettings;
- }
-
- //! Returns true if theSetting is enabled for the layer.
- const Standard_Boolean IsSettingEnabled (const Graphic3d_ZLayerSetting theSetting) const
- {
- return myLayerSettings.IsSettingEnabled (theSetting);
- }
-
- //! Returns reference to associated priority list.
- OpenGl_PriorityList& PriorityList() { return myPriorityList; }
-
- //! Returns const reference to associated priority list.
- const OpenGl_PriorityList& PriorityList() const { return myPriorityList; }
-
- void Render (const Handle(OpenGl_Workspace) &AWorkspace, const OpenGl_GlobalLayerSettings& theDefaultSettings) const;
-
-private:
-
- OpenGl_PriorityList myPriorityList; //!< Associated priority list object.
-
- Graphic3d_ZLayerSettings myLayerSettings; //!< Layer setting flags.
-};
#endif //_OpenGl_Layer_Header