void updateBVH() const;
//! Traverses through BVH tree to determine which structures are in view volume.
- void traverse (OpenGl_BVHTreeSelector& theSelector) const;
+ void traverse (const OpenGl_BVHTreeSelector& theSelector) const;
//! Iterates through the hierarchical list of existing structures and renders them all.
void renderAll (const Handle(OpenGl_Workspace)& theWorkspace) const;