Standard_EXPORT virtual void UpdateAspectText (const Standard_Boolean theIsGlobal);
//! Add primitive array element
- Standard_EXPORT virtual void AddPrimitiveArray (const Handle(Graphic3d_ArrayOfPrimitives)& thePrim,
- const Standard_Boolean theToEvalMinMax);
+ Standard_EXPORT virtual void AddPrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType,
+ const Handle(Graphic3d_IndexBuffer)& theIndices,
+ const Handle(Graphic3d_Buffer)& theAttribs,
+ const Handle(Graphic3d_BoundBuffer)& theBounds,
+ const Standard_Boolean theToEvalMinMax);
//! Add text element
Standard_EXPORT virtual void Text (const Standard_CString theTextUtf,