const Graphic3d_TextPath ATp,
const Graphic3d_HorizontalTextAlignment AHta,
const Graphic3d_VerticalTextAlignment AVta,
- const Standard_Boolean
+ const Standard_Boolean EvalMinMax
)
{
-
-
- Graphic3d_CGroup MyCGroup = ACGroup;
-
- Standard_Real X, Y, Z;
-
- CALL_DEF_TEXT atext;
- APoint.Coord (X, Y, Z);
- atext.Position.x = float (X);
- atext.Position.y = float (Y);
- atext.Position.z = float (Z);
- atext.Height = float (AHeight);
- if (atext.Height < 0)
- atext.Height = DefaultTextHeight();
- atext.Angle = float (AAngle);
- atext.Path = int (ATp);
- atext.HAlign = int (AHta);
- atext.VAlign = int (AVta);
- atext.string = (char *) AText;
-
- if (MyTraceLevel) {
- PrintFunction ("call_togl_text");
- PrintCGroup (MyCGroup, 1);
- }
- call_togl_text (&MyCGroup, &atext);
-
+ TCollection_ExtendedString TheText(AText);
+ OpenGl_GraphicDriver::Text(ACGroup,TheText,APoint,AHeight,AAngle,ATp,AHta,AVta,EvalMinMax);
}
void OpenGl_GraphicDriver::Text
const Standard_CString AText,
const Graphic3d_Vertex& APoint,
const Standard_Real AHeight,
- const Standard_Boolean
+ const Standard_Boolean EvalMinMax
)
{
-
-
- Graphic3d_CGroup MyCGroup = ACGroup;
-
- Standard_Real X, Y, Z;
-
- CALL_DEF_TEXT atext;
- APoint.Coord (X, Y, Z);
- atext.Position.x = float (X);
- atext.Position.y = float (Y);
- atext.Position.z = float (Z);
- atext.Height = float (AHeight);
- if (atext.Height < 0)
- atext.Height = DefaultTextHeight();
- atext.Angle = float (Standard_PI / 2.);
- atext.Path = int (Graphic3d_TP_RIGHT);
- atext.HAlign = int (Graphic3d_HTA_LEFT);
- atext.VAlign = int (Graphic3d_VTA_BOTTOM);
- atext.string = (char *) AText;
-
- if (MyTraceLevel) {
- PrintFunction ("call_togl_text");
- PrintCGroup (MyCGroup, 1);
- }
- call_togl_text (&MyCGroup, &atext);
-
+ TCollection_ExtendedString TheText(AText);
+ OpenGl_GraphicDriver::Text(ACGroup,TheText,APoint,AHeight,EvalMinMax);
}
void OpenGl_GraphicDriver::Text
const Standard_Boolean
)
{
-
-
Graphic3d_CGroup MyCGroup = ACGroup;
- Standard_Real X, Y, Z;
CALL_DEF_TEXT atext;
- TCollection_AsciiString ascii (AText,'?');
+ Standard_Real X, Y, Z;
APoint.Coord (X, Y, Z);
atext.Position.x = float (X);
atext.Position.y = float (Y);
atext.Path = int (ATp);
atext.HAlign = int (AHta);
atext.VAlign = int (AVta);
- atext.string = (Standard_PCharacter)ascii.ToCString ();
+ atext.string = (unsigned short *)AText.ToExtString ();
if (MyTraceLevel) {
PrintFunction ("call_togl_text");
PrintCGroup (MyCGroup, 1);
}
call_togl_text (&MyCGroup, &atext);
- ascii.Clear ();
-
}
void OpenGl_GraphicDriver::Text
const Graphic3d_Vertex& APoint,
const Standard_Real AHeight,
const Standard_Boolean
- ) {
-
-
- Graphic3d_CGroup MyCGroup = ACGroup;
-
- Standard_Real X, Y, Z;
- CALL_DEF_TEXT atext;
- TCollection_AsciiString ascii (AText, '?');
-
- APoint.Coord (X, Y, Z);
- atext.Position.x = float (X);
- atext.Position.y = float (Y);
- atext.Position.z = float (Z);
- atext.Height = float (AHeight);
- if (atext.Height < 0)
- atext.Height = DefaultTextHeight();
- atext.Angle = float (Standard_PI / 2.);
- atext.Path = int (Graphic3d_TP_RIGHT);
- atext.HAlign = int (Graphic3d_HTA_LEFT);
- atext.VAlign = int (Graphic3d_VTA_BOTTOM);
- atext.string = (Standard_PCharacter)ascii.ToCString ();
-
- if (MyTraceLevel) {
- PrintFunction ("call_togl_text");
- PrintCGroup (MyCGroup, 1);
- }
- call_togl_text (&MyCGroup, &atext);
- ascii.Clear ();
-
- }
+ )
+{
+ Graphic3d_CGroup MyCGroup = ACGroup;
+
+ CALL_DEF_TEXT atext;
+
+ Standard_Real X, Y, Z;
+ APoint.Coord (X, Y, Z);
+ atext.Position.x = float (X);
+ atext.Position.y = float (Y);
+ atext.Position.z = float (Z);
+ atext.Height = float (AHeight);
+ if (atext.Height < 0)
+ atext.Height = DefaultTextHeight();
+ atext.Angle = float (Standard_PI / 2.);
+ atext.Path = int (Graphic3d_TP_RIGHT);
+ atext.HAlign = int (Graphic3d_HTA_LEFT);
+ atext.VAlign = int (Graphic3d_VTA_BOTTOM);
+ atext.string = (unsigned short *)AText.ToExtString ();
+
+ if (MyTraceLevel) {
+ PrintFunction ("call_togl_text");
+ PrintCGroup (MyCGroup, 1);
+ }
+ call_togl_text (&MyCGroup, &atext);
+}