return Standard_True;
}
-void OpenGl_GraphicDriver::RemoveView (const Graphic3d_CView& ACView)
+void OpenGl_GraphicDriver::RemoveView (const Graphic3d_CView& theCView)
{
- if (myMapOfView.IsBound (ACView.ViewId))
- myMapOfView.UnBind (ACView.ViewId);
+ Handle(OpenGl_Context) aShareCtx = GetSharedContext();
+ if (myMapOfView.IsBound (theCView.ViewId))
+ myMapOfView.UnBind (theCView.ViewId);
+
+ if (myMapOfWS.IsBound (theCView.WsId))
+ myMapOfWS.UnBind (theCView.WsId);
- if (myMapOfWS.IsBound (ACView.WsId))
- myMapOfWS.UnBind (ACView.WsId);
+ if (myMapOfWS.IsEmpty() && !myMapOfStructure.IsEmpty())
+ {
+ // The last view removed but some objects still present.
+ // Release GL resources now without object destruction.
+ for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
+ aStructIt.More (); aStructIt.Next())
+ {
+ OpenGl_Structure* aStruct = aStructIt.ChangeValue();
+ aStruct->ReleaseGlResources (aShareCtx);
+ }
+ }
- OpenGl_CView *aCView = (OpenGl_CView *)ACView.ptrView;
+ OpenGl_CView *aCView = (OpenGl_CView *)theCView.ptrView;
delete aCView;
- ((Graphic3d_CView *)&ACView)->ptrView = NULL;
+ ((Graphic3d_CView *)&theCView)->ptrView = NULL;
}
void OpenGl_GraphicDriver::SetLight (const Graphic3d_CView& ACView)