// Created on: 2011-10-20
// Created by: Sergey ZERCHANINOV
-// Copyright (c) 2011-2012 OPEN CASCADE SAS
+// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
-
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_Structure.hxx>
#include <OpenGl_CView.hxx>
-#include <OpenGl_Display.hxx>
+#include <OpenGl_Text.hxx>
/*----------------------------------------------------------------------*/
}
}
-void OpenGl_GraphicDriver::Blink (const Graphic3d_CStructure &, const Standard_Boolean)
-{
- // Do nothing
-}
-
-void OpenGl_GraphicDriver::BoundaryBox (const Graphic3d_CStructure& theCStructure,
- const Standard_Boolean toCreate)
-{
- OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
- if (aStructure == NULL)
- return;
-
- if (toCreate)
- aStructure->SetHighlightBox (GetSharedContext(), theCStructure.BoundBox);
- else
- aStructure->ClearHighlightBox (GetSharedContext());
-}
-
-void OpenGl_GraphicDriver::HighlightColor (const Graphic3d_CStructure& theCStructure,
- const Standard_ShortReal R,
- const Standard_ShortReal G,
- const Standard_ShortReal B,
- const Standard_Boolean toCreate)
-{
- OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
- if (aStructure == NULL)
- return;
-
- if (toCreate)
- aStructure->SetHighlightColor (GetSharedContext(), R, G, B);
- else
- aStructure->ClearHighlightColor (GetSharedContext());
-}
-
-void OpenGl_GraphicDriver::NameSetStructure (const Graphic3d_CStructure& ACStructure)
-{
- OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
- if (astructure)
- {
- Standard_Integer aStatus = 0;
- if (ACStructure.highlight) aStatus |= OPENGL_NS_HIGHLIGHT;
- if (!ACStructure.visible) aStatus |= OPENGL_NS_HIDE;
- astructure->SetNamedStatus( aStatus );
- }
-}
-
void OpenGl_GraphicDriver::ClipLimit (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
aCView->View->SetFog(ACView, AFlag);
}
-Standard_Boolean OpenGl_GraphicDriver::ProjectRaster (const Graphic3d_CView& ACView, const Standard_ShortReal AX, const Standard_ShortReal AY, const Standard_ShortReal AZ, Standard_Integer& AU, Standard_Integer& AV)
-{
- const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
- if (!aCView)
- return Standard_False;
-
- Standard_Integer aWidth = aCView->WS->Width();
- Standard_Integer aHeight = aCView->WS->Height();
- Standard_ShortReal xr, yr;
- if (aCView->View->ProjectObjectToRaster(aWidth, aHeight, AX, AY, AZ, xr, yr))
- {
- AU = (Standard_Integer) xr;
- AV = aHeight - (Standard_Integer) yr;
- return Standard_True;
- }
-
- return Standard_False;
-}
-
-Standard_Boolean OpenGl_GraphicDriver::UnProjectRaster (const Graphic3d_CView& ACView, const Standard_Integer /*Axm*/, const Standard_Integer Aym, const Standard_Integer /*AXM*/, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& Ax, Standard_ShortReal& Ay, Standard_ShortReal& Az)
-{
- const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
- if (!aCView)
- return Standard_False;
-
- const Standard_Integer aWidth = aCView->WS->Width();
- const Standard_Integer aHeight = aCView->WS->Height();
-
- /*
- Patched by P.Dolbey: the window pixel height decreased by one
- in order for yr to remain within valid coordinate range [0; Ym -1]
- where Ym means window pixel height.
- */
- return aCView->View->ProjectRasterToObject( aWidth, aHeight, AU, (AYM-1)-Aym-AV, Ax, Ay, Az );
-}
-
-Standard_Boolean OpenGl_GraphicDriver::UnProjectRasterWithRay (const Graphic3d_CView& ACView, const Standard_Integer /*Axm*/, const Standard_Integer Aym, const Standard_Integer /*AXM*/, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& Ax, Standard_ShortReal& Ay, Standard_ShortReal& Az, Standard_ShortReal& Dx, Standard_ShortReal& Dy, Standard_ShortReal& Dz)
-{
- const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
- if (!aCView)
- return Standard_False;
-
- const Standard_Integer aWidth = aCView->WS->Width();
- const Standard_Integer aHeight = aCView->WS->Height();
-
- return aCView->View->ProjectRasterToObjectWithRay( aWidth, aHeight, AU, AYM-Aym-AV, Ax, Ay, Az, Dx, Dy, Dz );
-}
-
void OpenGl_GraphicDriver::RatioWindow (const Graphic3d_CView& theCView)
{
const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
const Standard_Integer /*width*/,
const Standard_Integer /*height*/)
{
+ if (!myCaps->vboDisable && ACView.RenderParams.Method == Graphic3d_RM_RAYTRACING)
+ {
+ if (ACView.WasRedrawnGL)
+ {
+ myDeviceLostFlag = Standard_True;
+ }
+
+ myCaps->keepArrayData = Standard_True;
+ }
+
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
}
}
+void OpenGl_GraphicDriver::RedrawImmediate (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
+ const Aspect_CLayer2d& theCOverLayer)
+{
+ const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
+ if (aCView != NULL)
+ {
+ aCView->WS->RedrawImmediate (theCView, theCUnderLayer, theCOverLayer);
+ }
+}
+
+void OpenGl_GraphicDriver::Invalidate (const Graphic3d_CView& theCView)
+{
+ const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
+ if (aCView != NULL)
+ {
+ aCView->WS->Invalidate (theCView);
+ }
+}
+
Graphic3d_PtrFrameBuffer OpenGl_GraphicDriver::FBOCreate (const Graphic3d_CView& ACView, const Standard_Integer theWidth, const Standard_Integer theHeight)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
return (Graphic3d_PtrFrameBuffer)NULL;
}
-Graphic3d_PtrFrameBuffer OpenGl_Workspace::FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight)
+Graphic3d_PtrFrameBuffer OpenGl_Workspace::FBOCreate (const Standard_Integer theWidth,
+ const Standard_Integer theHeight)
{
// activate OpenGL context
if (!Activate())
return NULL;
// create the FBO
+ const Handle(OpenGl_Context)& aCtx = GetGlContext();
OpenGl_FrameBuffer* aFrameBuffer = new OpenGl_FrameBuffer();
- if (!aFrameBuffer->Init (GetGlContext(), theWidth, theHeight))
+ if (!aFrameBuffer->Init (aCtx, theWidth, theHeight))
{
+ aFrameBuffer->Release (aCtx.operator->());
delete aFrameBuffer;
return NULL;
}
void OpenGl_Workspace::FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr)
{
// activate OpenGL context
- if (!Activate())
+ if (!Activate()
+ || theFBOPtr == NULL)
+ {
return;
+ }
// release the object
OpenGl_FrameBuffer* aFrameBuffer = (OpenGl_FrameBuffer*)theFBOPtr;
- aFrameBuffer->Release (GetGlContext());
+ if (aFrameBuffer != NULL)
+ {
+ aFrameBuffer->Release (GetGlContext().operator->());
+ }
delete aFrameBuffer;
}
glReadBuffer (aDrawBufferPrev);
}
- GLint anAlignBack = 1;
- glGetIntegerv (GL_PACK_ALIGNMENT, &anAlignBack);
- GLint anExtraBytes = (GLint )theImage.RowExtraBytes();
- GLint anAligment = Min (GLint(theImage.MaxRowAligmentBytes()), 8); // limit to 8 bytes for OpenGL
+ // setup alignment
+ const GLint anExtraBytes = (GLint )theImage.RowExtraBytes();
+ const GLint anAligment = Min (GLint(theImage.MaxRowAligmentBytes()), 8); // limit to 8 bytes for OpenGL
glPixelStorei (GL_PACK_ALIGNMENT, anAligment);
- if (anExtraBytes >= anAligment)
+ const GLint aPixelsWidth = GLint(theImage.SizeRowBytes() / theImage.SizePixelBytes());
+ glPixelStorei (GL_PACK_ROW_LENGTH, (anExtraBytes >= anAligment) ? aPixelsWidth : 0);
+
+ if (theImage.IsTopDown())
{
// copy row by row
for (Standard_Size aRow = 0; aRow < theImage.SizeY(); ++aRow)
{
- glReadPixels (0, GLint(aRow), GLsizei (theImage.SizeX()), 1, aFormat, aType, theImage.ChangeRow (aRow));
+ // Image_PixMap rows indexation always starts from the upper corner
+ // while order in memory depends on the flag and processed by ChangeRow() method
+ glReadPixels (0, GLint(theImage.SizeY() - aRow - 1), GLsizei (theImage.SizeX()), 1, aFormat, aType, theImage.ChangeRow (aRow));
}
}
else
{
- // read pixels
glReadPixels (0, 0, GLsizei (theImage.SizeX()), GLsizei (theImage.SizeY()), aFormat, aType, theImage.ChangeData());
- theImage.SetTopDown (false); // image bottom-up in OpenGL
}
- glPixelStorei (GL_PACK_ALIGNMENT, anAlignBack);
+ glPixelStorei (GL_PACK_ALIGNMENT, 1);
+ glPixelStorei (GL_PACK_ROW_LENGTH, 0);
if (theFBOPtr != NULL && theFBOPtr->IsValid())
{
void OpenGl_GraphicDriver::RemoveView (const Graphic3d_CView& theCView)
{
- Handle(OpenGl_Context) aShareCtx = GetSharedContext();
- if (myMapOfView.IsBound (theCView.ViewId))
- myMapOfView.UnBind (theCView.ViewId);
-
- if (myMapOfWS.IsBound (theCView.WsId))
+ Handle(OpenGl_Context) aCtx = GetSharedContext();
+ Handle(OpenGl_View) aView;
+ Handle(OpenGl_Workspace) aWindow;
+ if (myMapOfWS.Find (theCView.WsId, aWindow))
+ {
myMapOfWS.UnBind (theCView.WsId);
+ }
+ if (!aWindow.IsNull())
+ {
+ if (aWindow->GetGlContext()->MakeCurrent())
+ {
+ aCtx = aWindow->GetGlContext();
+ }
+ else
+ {
+ // try to hijack another context if any
+ const Handle(OpenGl_Context)& anOtherCtx = GetSharedContext();
+ if (!anOtherCtx.IsNull()
+ && anOtherCtx != aWindow->GetGlContext())
+ {
+ aCtx = anOtherCtx;
+ aCtx->MakeCurrent();
+ }
+ }
+ }
+ if (myMapOfView.Find (theCView.ViewId, aView))
+ {
+ aView->ReleaseGlResources (aCtx);
+ myMapOfView.UnBind (theCView.ViewId);
+ }
- if (myMapOfWS.IsEmpty() && !myMapOfStructure.IsEmpty())
+ if (myMapOfWS.IsEmpty())
{
// The last view removed but some objects still present.
// Release GL resources now without object destruction.
aStructIt.More (); aStructIt.Next())
{
OpenGl_Structure* aStruct = aStructIt.ChangeValue();
- aStruct->ReleaseGlResources (aShareCtx);
+ aStruct->ReleaseGlResources (aCtx);
}
+ myTempText->Release (aCtx);
+ myDeviceLostFlag = !myMapOfStructure.IsEmpty();
}
OpenGl_CView* aCView = (OpenGl_CView* )theCView.ptrView;
- aCView->View->ReleaseGlResources (aShareCtx);
delete aCView;
((Graphic3d_CView *)&theCView)->ptrView = NULL;
+
+ aCtx.Nullify();
+ aView.Nullify();
+ aWindow.Nullify();
}
void OpenGl_GraphicDriver::SetLight (const Graphic3d_CView& ACView)
aCView->View->SetLights(ACView.Context);
}
-void OpenGl_GraphicDriver::SetPlane (const Graphic3d_CView& ACView)
+void OpenGl_GraphicDriver::SetClipPlanes (const Graphic3d_CView& theCView)
{
- const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
+ const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView;
if (aCView)
- aCView->View->SetClippingPlanes(ACView.Context);
+ {
+ aCView->View->SetClipPlanes (theCView.Context.ClipPlanes);
+ }
+}
+
+//=======================================================================
+//function : SetCamera
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::SetCamera (const Graphic3d_CView& theCView)
+{
+ const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView;
+ if (aCView)
+ {
+ aCView->View->SetCamera (theCView.Context.Camera);
+ }
}
void OpenGl_GraphicDriver::SetVisualisation (const Graphic3d_CView& ACView)
}
}
-void OpenGl_GraphicDriver::TransformStructure (const Graphic3d_CStructure& ACStructure)
-{
- OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
- if (astructure)
- astructure->SetTransformation(&(ACStructure.Transformation[0][0]));
-}
-
void OpenGl_GraphicDriver::Transparency (const Graphic3d_CView& ACView, const Standard_Boolean AFlag)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
aCView->WS->UseTransparency(AFlag);
}
-void OpenGl_GraphicDriver::Update (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer)
-{
- const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
- if (aCView)
- aCView->WS->Update(ACView,ACUnderLayer,ACOverLayer);
-}
-
Standard_Boolean OpenGl_GraphicDriver::View (Graphic3d_CView& theCView)
{
- if (openglDisplay.IsNull())
- return Standard_False;
-
- if (myMapOfView.IsBound (theCView.ViewId))
- myMapOfView.UnBind (theCView.ViewId);
-
- if (myMapOfWS.IsBound (theCView.WsId))
- myMapOfWS.UnBind (theCView.WsId);
-
- Handle(OpenGl_Workspace) aWS = Handle(OpenGl_Workspace)::DownCast(openglDisplay->GetWindow (theCView.DefWindow.XWindow));
- if (aWS.IsNull())
+ if (myMapOfView.IsBound (theCView.ViewId)
+ || myMapOfWS .IsBound (theCView.WsId))
{
- Handle(OpenGl_Context) aShareCtx = GetSharedContext();
- aWS = new OpenGl_Workspace (openglDisplay, theCView.DefWindow, theCView.GContext, myCaps, aShareCtx);
- openglDisplay->SetWindow (theCView.DefWindow.XWindow, aWS);
+ return Standard_False;
}
- myMapOfWS.Bind (theCView.WsId, aWS);
-
- Handle(OpenGl_View) aView = new OpenGl_View (theCView.Context);
+ Handle(OpenGl_Context) aShareCtx = GetSharedContext();
+ Handle(OpenGl_Workspace) aWS = new OpenGl_Workspace (myDisplayConnection, theCView.DefWindow, theCView.GContext, myCaps, aShareCtx);
+ Handle(OpenGl_View) aView = new OpenGl_View (theCView.Context, &myStateCounter);
+ myMapOfWS .Bind (theCView.WsId, aWS);
myMapOfView.Bind (theCView.ViewId, aView);
OpenGl_CView* aCView = new OpenGl_CView();
aCView->View = aView;
- aCView->WS = aWS;
+ aCView->WS = aWS;
theCView.ptrView = aCView;
return Standard_True;
}
-void OpenGl_GraphicDriver::ViewMapping (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
-{
- const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
- if (aCView)
- {
- aCView->View->SetMapping(ACView);
- if (!AWait)
- {
- aCView->WS->Resize(ACView.DefWindow);
- }
- }
-}
-
-void OpenGl_GraphicDriver::ViewOrientation (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
-{
- const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
- if (aCView)
- {
- aCView->View->SetOrientation(ACView);
- if (!AWait)
- {
- aCView->WS->Resize(ACView.DefWindow);
- }
- }
-}
-
void OpenGl_GraphicDriver::SetBackFacingModel (const Graphic3d_CView& ACView)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
//function : RemoveZLayer
//purpose :
//=======================================================================
-
void OpenGl_GraphicDriver::RemoveZLayer (const Graphic3d_CView& theCView,
const Standard_Integer theLayerId)
{
if (aCView)
aCView->View->RemoveZLayer (theLayerId);
}
+
+//=======================================================================
+//function : SetZLayerSettings
+//purpose :
+//=======================================================================
+Standard_EXPORT void OpenGl_GraphicDriver::SetZLayerSettings (const Graphic3d_CView& theCView,
+ const Standard_Integer theLayerId,
+ const Graphic3d_ZLayerSettings& theSettings)
+{
+ const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
+ if (aCView)
+ aCView->View->SetZLayerSettings (theLayerId, theSettings);
+}