#define _OpenGl_GraphicDriver_HeaderFile
#include <Graphic3d_GraphicDriver.hxx>
-#include <Handle_OpenGl_GraphicDriver.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_PrinterContext.hxx>
#include <Standard_CString.hxx>
-#include <Handle_TColStd_HArray1OfByte.hxx>
-#include <Handle_TColStd_HArray1OfReal.hxx>
+#include <TColStd_HArray1OfByte.hxx>
+#include <TColStd_HArray1OfReal.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Quantity_NameOfColor.hxx>
-#include <Handle_OpenGl_View.hxx>
-#include <Handle_OpenGl_Workspace.hxx>
#include <Aspect_Display.hxx>
#include <Aspect_DisplayConnection.hxx>
#include <gp_Ax2.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_CStructure.hxx>
-#include <Graphic3d_CPick.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_CUserDraw.hxx>
-#include <Graphic3d_CGraduatedTrihedron.hxx>
+#include <Graphic3d_GraduatedTrihedron.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
#include <Graphic3d_ExportFormat.hxx>
#include <Graphic3d_SortType.hxx>
#include <Graphic3d_BufferType.hxx>
#include <NCollection_DataMap.hxx>
-class TColStd_Array1OfInteger;
-class TColStd_Array1OfReal;
-class TColStd_Array2OfReal;
-class TColStd_HArray1OfByte;
+#include <TColStd_Array1OfInteger.hxx>
+#include <TColStd_HArray1OfReal.hxx>
+#include <TColStd_Array2OfReal.hxx>
+#include <TColStd_HArray1OfByte.hxx>
+
class Graphic3d_Vector;
class Quantity_Color;
class Graphic3d_Vertex;
-class Aspect_Array1OfEdge;
class TCollection_ExtendedString;
class Image_PixMap;
-class TColStd_HArray1OfReal;
-class Handle(OpenGl_Workspace);
class OpenGl_Element;
class OpenGl_Structure;
class OpenGl_Text;
+class OpenGl_View;
//! Tool class to implement consistent state counter
//! for objects inside the same driver instance.
Standard_Size Increment() { return ++myCounter; }
private:
-
+
Standard_Size myCounter;
};
+class OpenGl_GraphicDriver;
+DEFINE_STANDARD_HANDLE(OpenGl_GraphicDriver,Graphic3d_GraphicDriver)
+
//! This class defines an OpenGl graphic driver
class OpenGl_GraphicDriver : public Graphic3d_GraphicDriver
{
public:
- //! Constructor
- Standard_EXPORT OpenGl_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisplayConnection);
+ //! Constructor.
+ //! @param theDisp connection to display, required on Linux but optional on other systems
+ //! @param theToInitialize perform initialization of default OpenGL context on construction
+ Standard_EXPORT OpenGl_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisp,
+ const Standard_Boolean theToInitialize = Standard_True);
+
+ //! Destructor.
+ Standard_EXPORT virtual ~OpenGl_GraphicDriver();
- //! Constructor
- Standard_EXPORT OpenGl_GraphicDriver (const Standard_CString theShrName = "TKOpenGl");
- Standard_EXPORT Standard_Boolean Begin (const Handle(Aspect_DisplayConnection)& theDisplayConnection);
- Standard_EXPORT void End ();
+ //! Release default context.
+ Standard_EXPORT void ReleaseContext();
+
+ //! Perform initialization of default OpenGL context.
+ Standard_EXPORT Standard_Boolean InitContext();
+
+#if defined(HAVE_EGL) || defined(__ANDROID__)
+ //! Initialize default OpenGL context using existing one.
+ //! @param theEglDisplay EGL connection to the Display
+ //! @param theEglContext EGL rendering context
+ //! @param theEglConfig EGL configuration
+ Standard_EXPORT Standard_Boolean InitEglContext (Aspect_Display theEglDisplay,
+ Aspect_RenderingContext theEglContext,
+ void* theEglConfig);
+#endif
Standard_EXPORT Standard_Integer InquireLightLimit ();
Standard_EXPORT Standard_Integer InquireViewLimit ();
public: // Methods for graphical structures
- Standard_EXPORT void DisplayStructure (const Graphic3d_CView& theCView,
- Graphic3d_CStructure& theCStructure,
- const Standard_Integer thePriority);
- Standard_EXPORT void EraseStructure (const Graphic3d_CView& theCView,
- Graphic3d_CStructure& theCStructure);
+ Standard_EXPORT void DisplayStructure (const Graphic3d_CView& theCView,
+ const Handle(Graphic3d_Structure)& theStructure,
+ const Standard_Integer thePriority);
+ Standard_EXPORT void EraseStructure (const Graphic3d_CView& theCView,
+ const Handle(Graphic3d_Structure)& theStructure);
Standard_EXPORT void RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure);
Standard_EXPORT Handle(Graphic3d_CStructure) Structure (const Handle(Graphic3d_StructureManager)& theManager);
Standard_EXPORT Standard_Boolean SetImmediateModeDrawToFront (const Graphic3d_CView& theCView,
const Standard_Boolean theDrawToFrontBuffer);
- Standard_EXPORT void DisplayImmediateStructure (const Graphic3d_CView& theCView,
- const Graphic3d_CStructure& theCStructure);
+ Standard_EXPORT void DisplayImmediateStructure (const Graphic3d_CView& theCView,
+ const Handle(Graphic3d_Structure)& theStructure);
Standard_EXPORT void EraseImmediateStructure (const Graphic3d_CView& theCView,
const Graphic3d_CStructure& theCStructure);
Standard_EXPORT void SetClipPlanes (const Graphic3d_CView& theCView);
Standard_EXPORT void SetCamera (const Graphic3d_CView& theCView);
Standard_EXPORT void SetVisualisation (const Graphic3d_CView& ACView);
- Standard_EXPORT void Transparency (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
Standard_EXPORT Standard_Boolean View (Graphic3d_CView& ACView);
Standard_EXPORT void Environment (const Graphic3d_CView& ACView);
- Standard_EXPORT void ZBufferTriedronSetup (const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12);
+ Standard_EXPORT void ZBufferTriedronSetup (const Graphic3d_CView& theCView,
+ const Quantity_NameOfColor XColor = Quantity_NOC_RED,
+ const Quantity_NameOfColor YColor = Quantity_NOC_GREEN,
+ const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1,
+ const Standard_Real SizeRatio = 0.8,
+ const Standard_Real AxisDiametr = 0.05,
+ const Standard_Integer NbFacettes = 12);
Standard_EXPORT void TriedronDisplay (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const Standard_Boolean AsWireframe = Standard_True);
Standard_EXPORT void TriedronErase (const Graphic3d_CView& ACView);
Standard_EXPORT void TriedronEcho (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronEcho AType = Aspect_TOTE_NONE);
- Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_CView& view, const Graphic3d_CGraduatedTrihedron& cubic);
- Standard_EXPORT void GraduatedTrihedronErase (const Graphic3d_CView& view);
- Standard_EXPORT void GraduatedTrihedronMinMaxValues (const Standard_ShortReal xmin, const Standard_ShortReal ymin, const Standard_ShortReal zmin, const Standard_ShortReal xmax, const Standard_ShortReal ymax, const Standard_ShortReal zmax);
+
+ //! Displays Graduated trihedron
+ //! @param theView [in] the graphic view
+ //! @param theCubic [in] Graduated Trihedon parameters.
+ //! @sa OpenGl_GraduatedTrihedron
+ //! @sa Graphic3d_GraduatedTrihedron
+ Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_CView& theView, const Graphic3d_GraduatedTrihedron& theCubic);
+
+ //! Erases Graduated Trihedron from the view.
+ //! theView [in] graphic view
+ //! @sa OpenGl_GraduatedTrihedron
+ Standard_EXPORT void GraduatedTrihedronErase (const Graphic3d_CView& theView);
+
+ //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron
+ //! stored in graphic view object.
+ //! @param theView [in] current graphic view
+ //! @param theMin [in] the minimum point of scene.
+ //! @param theMax [in] the maximum point of scene.
+ //! @sa OpenGl_GraduatedTrihedron
+ Standard_EXPORT void GraduatedTrihedronMinMaxValues (const Graphic3d_CView& theView,
+ const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax);
+
Standard_EXPORT void Layer (Aspect_CLayer2d& ACLayer);
Standard_EXPORT void RemoveLayer (const Aspect_CLayer2d& ACLayer);
Standard_EXPORT void BeginLayer (const Aspect_CLayer2d& ACLayer);
const Standard_CString theFileName,
const Aspect_PrintAlgo thePrintAlgorithm = Aspect_PA_STRETCH,
const Standard_Real theScaleFactor = 1.0) const;
- Standard_EXPORT void SetDepthTestEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const;
- Standard_EXPORT Standard_Boolean IsDepthTestEnabled (const Graphic3d_CView& view) const;
//! Reads depths of shown pixels of the given rectangle (glReadPixels with GL_DEPTH_COMPONENT)
Standard_EXPORT void ReadDepths (const Graphic3d_CView& view,const Standard_Integer x,const Standard_Integer y,const Standard_Integer width,const Standard_Integer height,const Standard_Address buffer) const;
//! Add a new top-level z layer with ID theLayerId for the view. Z layers allow drawing structures in higher layers in foreground of structures in lower layers.
//! To add a structure to desired layer on display it is necessary to set the layer index for the structure.
- Standard_EXPORT void AddZLayer (const Graphic3d_CView& theCView,
- const Standard_Integer theLayerId);
+ Standard_EXPORT void AddZLayer (const Graphic3d_CView& theCView,
+ const Graphic3d_ZLayerId theLayerId);
//! Remove Z layer from the specified view.
//! All structures displayed at the moment in layer will be displayed in default layer (the bottom-level z layer).
//! To unset layer index from associated structures use method UnsetZLayer (...).
- Standard_EXPORT void RemoveZLayer (const Graphic3d_CView& theCView,
- const Standard_Integer theLayerId);
+ Standard_EXPORT void RemoveZLayer (const Graphic3d_CView& theCView,
+ const Graphic3d_ZLayerId theLayerId);
//! Unset Z layer ID for all structures.
//! The structure indexes will be set to default layer (the bottom-level z layer with ID = 0).
- Standard_EXPORT void UnsetZLayer (const Standard_Integer theLayerId);
-
- //! Change Z layer of a structure.
- //! The new z layer ID will be used to define the associated layer for structure on display.
- //! It is recommended to take care of redisplaying the structures already presented in view with previously set layer index.
- //! This is usually done by viewer manager. Z layers allow drawing structures in higher layers in foreground of structures in lower layers.
- Standard_EXPORT void ChangeZLayer (const Graphic3d_CStructure& theCStructure,
- const Standard_Integer theLayerId);
+ Standard_EXPORT void UnsetZLayer (const Graphic3d_ZLayerId theLayerId);
//! Change Z layer of a structure already presented in view.
//! It is recommended to update z layer of already displayed structures with this method before setting new z layer index to the structure.
//! This is usually done by viewer manager.
Standard_EXPORT void ChangeZLayer (const Graphic3d_CStructure& theCStructure,
const Graphic3d_CView& theCView,
- const Standard_Integer theNewLayerId);
-
- //! Get Z layer ID of the structure. If the structure doesn't exists in graphic driver, the method returns -1.
- Standard_EXPORT Standard_Integer GetZLayer (const Graphic3d_CStructure& theCStructure) const;
+ const Graphic3d_ZLayerId theNewLayerId);
//! Sets the settings for a single Z layer of specified view.
- Standard_EXPORT void SetZLayerSettings (const Graphic3d_CView& theCView,
- const Standard_Integer theLayerId,
+ Standard_EXPORT void SetZLayerSettings (const Graphic3d_CView& theCView,
+ const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings);
+ //! Changes priority of a structure within its Z layer for the specified view.
+ Standard_EXPORT void ChangePriority (const Graphic3d_CStructure& theCStructure,
+ const Graphic3d_CView& theCView,
+ const Standard_Integer theNewPriority);
+
public:
//! @return the visualization options
//! Could return NULL-handle if no window created by this driver.
Standard_EXPORT const Handle(OpenGl_Context)& GetSharedContext() const;
+ //! Marks BVH tree for given priority list as dirty and
+ //! marks primitive set for rebuild.
+ Standard_EXPORT void InvalidateBVHData (Graphic3d_CView& theCView, const Standard_Integer theLayerId);
+
+#if defined(HAVE_EGL) || defined(__ANDROID__)
+ Aspect_Display getRawGlDisplay() const { return myEglDisplay; }
+ Aspect_RenderingContext getRawGlContext() const { return myEglContext; }
+ void* getRawGlConfig() const { return myEglConfig; }
+#endif
+
public:
- DEFINE_STANDARD_RTTI(OpenGl_GraphicDriver)
+ DEFINE_STANDARD_RTTI(OpenGl_GraphicDriver, Graphic3d_GraphicDriver)
private:
+ Standard_Boolean myIsOwnContext; //!< indicates that shared context has been created within OpenGl_GraphicDriver
+#if defined(HAVE_EGL) || defined(__ANDROID__)
+ Aspect_Display myEglDisplay; //!< EGL connection to the Display : EGLDisplay
+ Aspect_RenderingContext myEglContext; //!< EGL rendering context : EGLContext
+ void* myEglConfig; //!< EGL configuration : EGLConfig
+#endif
+
Handle(OpenGl_Caps) myCaps;
- NCollection_DataMap<Standard_Integer, Handle(OpenGl_View)> myMapOfView;
- NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)> myMapOfWS;
+ NCollection_Map<Handle(OpenGl_View)> myMapOfView;
+ NCollection_Map<Handle(OpenGl_Workspace)> myMapOfWS;
NCollection_DataMap<Standard_Integer, OpenGl_Structure*> myMapOfStructure;
mutable Handle(OpenGl_PrinterContext) myPrintContext;
OpenGl_UserDrawCallback_t myUserDrawCallback;
public:
+ //! State counter for OpenGl structures.
OpenGl_StateCounter* GetStateCounter() const { return &myStateCounter; }
+ //! Returns unique ID for primitive arrays.
+ const Standard_Size GetNextPrimitiveArrayUID() const { return myUIDGenerator.Increment(); }
+
private:
- mutable OpenGl_StateCounter myStateCounter;
+ mutable OpenGl_StateCounter myStateCounter; //!< State counter for OpenGl structures.
+ mutable OpenGl_StateCounter myUIDGenerator; //!< Unique ID counter for primitive arrays.
};