#include <Aspect_Display.hxx>
#include <Aspect_DisplayConnection.hxx>
-#include <Aspect_GradientFillMethod.hxx>
-#include <Aspect_FillMethod.hxx>
-#include <Aspect_TypeOfTriedronPosition.hxx>
-#include <Aspect_TypeOfTriedronEcho.hxx>
-#include <Aspect_Handle.hxx>
#include <Aspect_RenderingContext.hxx>
-#include <gp_Ax2.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_CStructure.hxx>
-#include <Graphic3d_TextPath.hxx>
-#include <Graphic3d_HorizontalTextAlignment.hxx>
-#include <Graphic3d_VerticalTextAlignment.hxx>
-#include <Graphic3d_GraduatedTrihedron.hxx>
-#include <Graphic3d_TypeOfComposition.hxx>
-#include <Graphic3d_ExportFormat.hxx>
-#include <Graphic3d_SortType.hxx>
-#include <Graphic3d_BufferType.hxx>
#include <NCollection_DataMap.hxx>
#include <OpenGl_Context.hxx>
-#include <OpenGl_MapOfZLayerSettings.hxx>
-#include <Quantity_PlaneAngle.hxx>
-#include <Quantity_NameOfColor.hxx>
-#include <Standard_CString.hxx>
-#include <TColStd_Array1OfInteger.hxx>
-#include <TColStd_Array2OfReal.hxx>
-#include <TColStd_HArray1OfByte.hxx>
-#include <TColStd_HArray1OfReal.hxx>
-#include <TColStd_MapOfInteger.hxx>
class Aspect_Window;
-class Graphic3d_Vector;
class Quantity_Color;
-class Graphic3d_Vertex;
-class TCollection_ExtendedString;
-class Image_PixMap;
-class OpenGl_Element;
class OpenGl_Structure;
-class OpenGl_Text;
class OpenGl_View;
class OpenGl_Window;
Standard_Size myCounter;
};
-class OpenGl_GraphicDriver;
-
-DEFINE_STANDARD_HANDLE(OpenGl_GraphicDriver,Graphic3d_GraphicDriver)
-
//! This class defines an OpenGl graphic driver
class OpenGl_GraphicDriver : public Graphic3d_GraphicDriver
{
+ DEFINE_STANDARD_RTTIEXT(OpenGl_GraphicDriver, Graphic3d_GraphicDriver)
public:
//! Constructor.
//! Perform initialization of default OpenGL context.
Standard_EXPORT Standard_Boolean InitContext();
-#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
//! Initialize default OpenGL context using existing one.
//! @param theEglDisplay EGL connection to the Display
//! @param theEglContext EGL rendering context
void* theEglConfig);
#endif
- Standard_EXPORT Standard_Integer InquireLightLimit () Standard_OVERRIDE;
- Standard_EXPORT Standard_Integer InquireViewLimit () Standard_OVERRIDE;
+ //! Request limit of graphic resource of specific type.
+ Standard_EXPORT virtual Standard_Integer InquireLimit (const Graphic3d_TypeOfLimit theType) const Standard_OVERRIDE;
public:
Standard_ShortReal& theAscent,
Standard_ShortReal& theDescent) const Standard_OVERRIDE;
- Standard_EXPORT Standard_Integer InquirePlaneLimit() Standard_OVERRIDE;
-
Standard_EXPORT Standard_ShortReal DefaultTextHeight() const Standard_OVERRIDE;
Standard_EXPORT Standard_Boolean ViewExists (const Handle(Aspect_Window)& theWindow, Handle(Graphic3d_CView)& theView) Standard_OVERRIDE;
//! (reserved for default layers that can not be removed).
Standard_EXPORT void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
- //! Returns list of Z layers defined for the graphical driver.
- Standard_EXPORT void ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const Standard_OVERRIDE;
-
//! Sets the settings for a single Z layer.
Standard_EXPORT void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) Standard_OVERRIDE;
- //! Returns the settings of a single Z layer.
- Standard_EXPORT virtual Graphic3d_ZLayerSettings ZLayerSettings (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
-
public:
//! @return the visualization options
//! Method to retrieve valid GL context.
//! Could return NULL-handle if no window created by this driver.
- Standard_EXPORT const Handle(OpenGl_Context)& GetSharedContext() const;
+ //! @param theBound if TRUE then currently bound context will be returned,
+ //! any context will be returned otherwise
+ Standard_EXPORT const Handle(OpenGl_Context)& GetSharedContext (bool theBound = false) const;
-#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
Aspect_Display getRawGlDisplay() const { return myEglDisplay; }
Aspect_RenderingContext getRawGlContext() const { return myEglContext; }
void* getRawGlConfig() const { return myEglConfig; }
#endif
- //! Insert index layer at proper position.
- Standard_EXPORT void addZLayerIndex (const Graphic3d_ZLayerId theLayerId);
+ //! Set device lost flag for redrawn views.
+ Standard_EXPORT void setDeviceLost();
public:
- DEFINE_STANDARD_RTTIEXT(OpenGl_GraphicDriver,Graphic3d_GraphicDriver)
+ //! State counter for OpenGl structures.
+ OpenGl_StateCounter* GetStateCounter() const { return &myStateCounter; }
+
+ //! Returns unique ID for primitive arrays.
+ Standard_Size GetNextPrimitiveArrayUID() const { return myUIDGenerator.Increment(); }
protected:
Standard_Boolean myIsOwnContext; //!< indicates that shared context has been created within OpenGl_GraphicDriver
-#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
Aspect_Display myEglDisplay; //!< EGL connection to the Display : EGLDisplay
Aspect_RenderingContext myEglContext; //!< EGL rendering context : EGLContext
void* myEglConfig; //!< EGL configuration : EGLConfig
#endif
- Handle(OpenGl_Caps) myCaps;
- NCollection_Map<Handle(OpenGl_View)> myMapOfView;
- NCollection_DataMap<Standard_Integer, OpenGl_Structure*> myMapOfStructure;
-
-public:
-
- TColStd_MapOfInteger myLayerIds;
- TColStd_SequenceOfInteger myLayerSeq;
- OpenGl_MapOfZLayerSettings myMapOfZLayerSettings;
-
-public:
-
- //! State counter for OpenGl structures.
- OpenGl_StateCounter* GetStateCounter() const { return &myStateCounter; }
-
- //! Returns unique ID for primitive arrays.
- Standard_Size GetNextPrimitiveArrayUID() const { return myUIDGenerator.Increment(); }
-
-protected:
+ Handle(OpenGl_Caps) myCaps;
+ NCollection_Map<Handle(OpenGl_View)> myMapOfView;
+ NCollection_DataMap<Standard_Integer, OpenGl_Structure*> myMapOfStructure;
mutable OpenGl_StateCounter myStateCounter; //!< State counter for OpenGl structures.
mutable OpenGl_StateCounter myUIDGenerator; //!< Unique ID counter for primitive arrays.
};
+DEFINE_STANDARD_HANDLE(OpenGl_GraphicDriver, Graphic3d_GraphicDriver)
+
#endif //_OpenGl_GraphicDriver_HeaderFile