// Created on: 2011-10-20
// Created by: Sergey ZERCHANINOV
-// Copyright (c) 2011-2012 OPEN CASCADE SAS
+// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#ifndef _OpenGl_GraphicDriver_HeaderFile
#define _OpenGl_GraphicDriver_HeaderFile
#include <Graphic3d_GraphicDriver.hxx>
#include <Handle_OpenGl_GraphicDriver.hxx>
+#include <Handle_OpenGl_Display.hxx>
#include <OpenGl_Context.hxx>
+#include <OpenGl_PrinterContext.hxx>
#include <Standard_CString.hxx>
#include <Handle_TColStd_HArray1OfReal.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Quantity_NameOfColor.hxx>
-#include <Handle_AlienImage_AlienImage.hxx>
#include <Handle_OpenGl_View.hxx>
+#include <Handle_OpenGl_Workspace.hxx>
#include <Aspect_Display.hxx>
+#include <Aspect_DisplayConnection.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Aspect_FillMethod.hxx>
#include <Aspect_CLayer2d.hxx>
#include <Aspect_TypeOfTriedronEcho.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
-
+#include <gp_Ax2.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_CStructure.hxx>
-#include <Graphic3d_CGroup.hxx>
#include <Graphic3d_TypeOfPrimitive.hxx>
#include <Graphic3d_CPick.hxx>
-#include <Graphic3d_TypeOfPolygon.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_SortType.hxx>
#include <Graphic3d_PtrFrameBuffer.hxx>
#include <Graphic3d_Array1OfVertex.hxx>
-#include <Graphic3d_Array1OfVertexN.hxx>
-#include <Graphic3d_Array1OfVertexNT.hxx>
-#include <Graphic3d_Array1OfVertexC.hxx>
-#include <Graphic3d_Array1OfVertexNC.hxx>
#include <Graphic3d_Array2OfVertex.hxx>
-#include <Graphic3d_Array2OfVertexN.hxx>
-#include <Graphic3d_Array2OfVertexNT.hxx>
#include <Graphic3d_BufferType.hxx>
#include <NCollection_DataMap.hxx>
class TColStd_Array1OfReal;
class TColStd_Array2OfReal;
class TColStd_HArray1OfByte;
-class Graphic3d_VertexNC;
class Graphic3d_Vector;
class Quantity_Color;
class Graphic3d_Vertex;
class Aspect_Array1OfEdge;
class TCollection_ExtendedString;
-class AlienImage_AlienImage;
class Image_PixMap;
class TColStd_HArray1OfReal;
class Handle(OpenGl_Workspace);
class OpenGl_Element;
class OpenGl_Structure;
+class OpenGl_Text;
+
+//! Tool class to implement consistent state counter
+//! for objects inside the same driver instance.
+class OpenGl_StateCounter
+{
+public:
+
+ OpenGl_StateCounter() : myCounter (0) { }
+
+ Standard_Size Increment() { return ++myCounter; }
+
+private:
+
+ Standard_Size myCounter;
+};
-//! This class defines an OpenGl graphic driver <br>
+//! This class defines an OpenGl graphic driver
class OpenGl_GraphicDriver : public Graphic3d_GraphicDriver
{
public:
//! Constructor
- Standard_EXPORT OpenGl_GraphicDriver (const Standard_CString theShrName);
+ Standard_EXPORT OpenGl_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisplayConnection);
- Standard_EXPORT Standard_Boolean Begin (const Standard_CString ADisplay);
- Standard_EXPORT Standard_Boolean Begin (const Aspect_Display ADisplay);
+ //! Constructor
+ Standard_EXPORT OpenGl_GraphicDriver (const Standard_CString theShrName = "TKOpenGl");
+ Standard_EXPORT Standard_Boolean Begin (const Handle(Aspect_DisplayConnection)& theDisplayConnection);
Standard_EXPORT void End ();
+
Standard_EXPORT Standard_Integer InquireLightLimit ();
- Standard_EXPORT void InquireMat (const Graphic3d_CView& ACView, TColStd_Array2OfReal& AMatO, TColStd_Array2OfReal& AMatM);
Standard_EXPORT Standard_Integer InquireViewLimit ();
- Standard_EXPORT void Blink (const Graphic3d_CStructure& ACStructure,const Standard_Boolean Create);
- Standard_EXPORT void BoundaryBox (const Graphic3d_CStructure& ACStructure, const Standard_Boolean Create);
- Standard_EXPORT void HighlightColor (const Graphic3d_CStructure& ACStructure, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B, const Standard_Boolean Create);
- Standard_EXPORT void NameSetStructure (const Graphic3d_CStructure& ACStructure);
-
-public: // Methods for graphical groups
-
- Standard_EXPORT void ClearGroup (const Graphic3d_CGroup& ACGroup);
- Standard_EXPORT void CloseGroup (const Graphic3d_CGroup& ACGroup);
- Standard_EXPORT void FaceContextGroup (const Graphic3d_CGroup& theCGroup,
- const Standard_Integer theNoInsert);
- Standard_EXPORT void Group (Graphic3d_CGroup& theCGroup);
- Standard_EXPORT void LineContextGroup (const Graphic3d_CGroup& theCGroup,
- const Standard_Integer theNoInsert);
- Standard_EXPORT void MarkerContextGroup (const Graphic3d_CGroup& theCGroup,
- const Standard_Integer theNoInsert);
- Standard_EXPORT void MarkerContextGroup (const Graphic3d_CGroup& theCGroup,
- const Standard_Integer theNoInsert,
- const Standard_Integer theMarkWidth,
- const Standard_Integer theMarkHeight,
- const Handle(TColStd_HArray1OfByte)& theTexture);
- Standard_EXPORT void OpenGroup (const Graphic3d_CGroup& theCGroup);
- Standard_EXPORT void RemoveGroup (const Graphic3d_CGroup& theCGroup);
- Standard_EXPORT void TextContextGroup (const Graphic3d_CGroup& theCGroup,
- const Standard_Integer theNoInsert);
public: // Methods for graphical structures
- Standard_EXPORT void ClearStructure (const Graphic3d_CStructure& theCStructure);
- Standard_EXPORT void ContextStructure (const Graphic3d_CStructure& theCStructure);
- Standard_EXPORT void Connect (const Graphic3d_CStructure& theFather,
- const Graphic3d_CStructure& theSon);
- Standard_EXPORT void Disconnect (const Graphic3d_CStructure& theFather,
- const Graphic3d_CStructure& theSon);
- Standard_EXPORT void DisplayStructure (const Graphic3d_CView& theCView,
- const Graphic3d_CStructure& theCStructure,
- const Standard_Integer thePriority);
- Standard_EXPORT void EraseStructure (const Graphic3d_CView& theCView,
- const Graphic3d_CStructure& theCStructure);
- Standard_EXPORT void RemoveStructure (const Graphic3d_CStructure& theCStructure);
- Standard_EXPORT void Structure (Graphic3d_CStructure& theCStructure);
+ Standard_EXPORT void DisplayStructure (const Graphic3d_CView& theCView,
+ Graphic3d_CStructure& theCStructure,
+ const Standard_Integer thePriority);
+ Standard_EXPORT void EraseStructure (const Graphic3d_CView& theCView,
+ Graphic3d_CStructure& theCStructure);
+ Standard_EXPORT void RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure);
+ Standard_EXPORT Handle(Graphic3d_CStructure) Structure (const Handle(Graphic3d_StructureManager)& theManager);
+
+ Standard_EXPORT Standard_Boolean SetImmediateModeDrawToFront (const Graphic3d_CView& theCView,
+ const Standard_Boolean theDrawToFrontBuffer);
+ Standard_EXPORT void DisplayImmediateStructure (const Graphic3d_CView& theCView,
+ const Graphic3d_CStructure& theCStructure);
+ Standard_EXPORT void EraseImmediateStructure (const Graphic3d_CView& theCView,
+ const Graphic3d_CStructure& theCStructure);
public:
Standard_EXPORT void ClipLimit (const Graphic3d_CView& ACView, const Standard_Boolean AWait);
Standard_EXPORT void DeactivateView (const Graphic3d_CView& ACView);
Standard_EXPORT void DepthCueing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
- Standard_EXPORT Standard_Boolean ProjectRaster (const Graphic3d_CView& ACView, const Standard_ShortReal AX, const Standard_ShortReal AY, const Standard_ShortReal AZ, Standard_Integer& AU, Standard_Integer& AV);
- Standard_EXPORT Standard_Boolean UnProjectRaster (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& AX, Standard_ShortReal& AY, Standard_ShortReal& AZ);
- Standard_EXPORT Standard_Boolean UnProjectRasterWithRay (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& AX, Standard_ShortReal& AY, Standard_ShortReal& AZ, Standard_ShortReal& DX, Standard_ShortReal& DY, Standard_ShortReal& DZ);
Standard_EXPORT void RatioWindow (const Graphic3d_CView& ACView);
- Standard_EXPORT void Redraw (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Standard_Integer x = 0, const Standard_Integer y = 0, const Standard_Integer width = 0, const Standard_Integer height = 0);
+ Standard_EXPORT void Redraw (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
+ const Aspect_CLayer2d& theCOverLayer,
+ const Standard_Integer theX = 0,
+ const Standard_Integer theY = 0,
+ const Standard_Integer theWidth = 0,
+ const Standard_Integer theHeight = 0);
+ Standard_EXPORT void RedrawImmediate (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
+ const Aspect_CLayer2d& theCOverLayer);
+ Standard_EXPORT void Invalidate (const Graphic3d_CView& theCView);
Standard_EXPORT void RemoveView (const Graphic3d_CView& ACView);
Standard_EXPORT void SetLight (const Graphic3d_CView& ACView);
- Standard_EXPORT void SetPlane (const Graphic3d_CView& ACView);
+ Standard_EXPORT void SetClipPlanes (const Graphic3d_CView& theCView);
+ Standard_EXPORT void SetCamera (const Graphic3d_CView& theCView);
Standard_EXPORT void SetVisualisation (const Graphic3d_CView& ACView);
- Standard_EXPORT void TransformStructure (const Graphic3d_CStructure& ACStructure);
- Standard_EXPORT void DegenerateStructure (const Graphic3d_CStructure& ACStructure);
Standard_EXPORT void Transparency (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
- Standard_EXPORT void Update (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer);
Standard_EXPORT Standard_Boolean View (Graphic3d_CView& ACView);
- Standard_EXPORT void ViewMapping (const Graphic3d_CView& ACView, const Standard_Boolean AWait);
- Standard_EXPORT void ViewOrientation (const Graphic3d_CView& ACView,const Standard_Boolean AWait);
Standard_EXPORT void Environment (const Graphic3d_CView& ACView);
- Standard_EXPORT void Marker (const Graphic3d_CGroup& ACGroup, const Graphic3d_Vertex& APoint, const Standard_Boolean EvalMinMax = Standard_True);
- Standard_EXPORT void MarkerSet (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertex& ListVertex, const Standard_Boolean EvalMinMax = Standard_True);
- Standard_EXPORT void Polygon (const Graphic3d_CGroup& ACGroup, const Graphic3d_Array1OfVertex& ListVertex, const Graphic3d_TypeOfPolygon AType = Graphic3d_TOP_CONVEX, const Standard_Boolean EvalMinMax = Standard_True);
- Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True);
- Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True);
- Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True);
- Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True);
- Standard_EXPORT void PrimitiveArray (const Graphic3d_CGroup& ACGroup,const Graphic3d_PrimitiveArray& parray,const Standard_Boolean EvalMinMax = Standard_True);
- Standard_EXPORT void UserDraw (const Graphic3d_CGroup& ACGroup,const Graphic3d_CUserDraw& AUserDraw);
Standard_EXPORT void ZBufferTriedronSetup (const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12);
Standard_EXPORT void TriedronDisplay (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const Standard_Boolean AsWireframe = Standard_True);
Standard_EXPORT void TriedronErase (const Graphic3d_CView& ACView);
Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_CView& view, const Graphic3d_CGraduatedTrihedron& cubic);
Standard_EXPORT void GraduatedTrihedronErase (const Graphic3d_CView& view);
Standard_EXPORT void GraduatedTrihedronMinMaxValues (const Standard_ShortReal xmin, const Standard_ShortReal ymin, const Standard_ShortReal zmin, const Standard_ShortReal xmax, const Standard_ShortReal ymax, const Standard_ShortReal zmax);
- Standard_EXPORT void BeginAnimation (const Graphic3d_CView& ACView);
- Standard_EXPORT void EndAnimation (const Graphic3d_CView& ACView);
- Standard_EXPORT Standard_Boolean BeginAddMode (const Graphic3d_CView& ACView);
- Standard_EXPORT void EndAddMode ();
- Standard_EXPORT Standard_Boolean BeginImmediatMode(const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Standard_Boolean DoubleBuffer, const Standard_Boolean RetainMode);
- Standard_EXPORT void BeginPolyline ();
- Standard_EXPORT void ClearImmediatMode (const Graphic3d_CView& ACView,const Standard_Boolean aFlush = Standard_True);
- Standard_EXPORT void Draw (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z);
- Standard_EXPORT void DrawStructure (const Graphic3d_CStructure& ACStructure);
- Standard_EXPORT void EndImmediatMode (const Standard_Integer Synchronize);
- Standard_EXPORT void EndPolyline ();
- Standard_EXPORT void Move (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z);
- Standard_EXPORT void SetLineColor (const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B);
- Standard_EXPORT void SetLineType (const Standard_Integer Type);
- Standard_EXPORT void SetLineWidth (const Standard_ShortReal Width);
- Standard_EXPORT void SetMinMax (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1, const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2);
- Standard_EXPORT void Transform (const TColStd_Array2OfReal& AMatrix, const Graphic3d_TypeOfComposition AType);
Standard_EXPORT void Layer (Aspect_CLayer2d& ACLayer);
Standard_EXPORT void RemoveLayer (const Aspect_CLayer2d& ACLayer);
Standard_EXPORT void BeginLayer (const Aspect_CLayer2d& ACLayer);
Standard_EXPORT void UnsetTransparency ();
Standard_EXPORT void SetLineAttributes (const Standard_Integer Type,const Standard_ShortReal Width);
- //! Set text attributes for under-/overlayer. <br>
- //! <Font> argument defines the name of the font to be used, <br>
- //! <Type> argument defines the display type of the text, <br>
- //! <R> <G> <B> values define the color of decal or subtitle background. <br>
- //! To set the color of the text you can use the SetColor method. <br>
- Standard_EXPORT void SetTextAttributes (const Standard_CString FontName,const Standard_Integer Type,const Standard_ShortReal R,const Standard_ShortReal G,const Standard_ShortReal B);
+ //! Set text attributes for under-/overlayer.
+ //! @param theFontName the name of the font to be used
+ //! @param theType the display type of the text
+ //! theR theG theB values define the color of decal or subtitle background
+ //! To set the color of the text you can use the SetColor method.
+ Standard_EXPORT void SetTextAttributes (const Standard_CString theFontName,
+ const Standard_Integer theType,
+ const Standard_ShortReal theR,
+ const Standard_ShortReal theG,
+ const Standard_ShortReal theB);
Standard_EXPORT void Text (const Standard_CString AText,const Standard_ShortReal X,const Standard_ShortReal Y,const Standard_ShortReal AHeight);
Standard_EXPORT void TextSize (const Standard_CString AText,const Standard_ShortReal AHeight,Standard_ShortReal& AWidth,Standard_ShortReal& AnAscent,Standard_ShortReal& ADescent) const;
Standard_EXPORT void SetBackFacingModel (const Graphic3d_CView& aView);
- //! print the contents of all layers of the view to the printer. <br>
- //! <hPrnDC> : Pass the PrinterDeviceContext (HDC), <br>
- //! <showBackground> : When set to FALSE then print the view without background color <br>
- //! (background is white) <br>
- //! else set to TRUE for printing with current background color. <br>
- //! <filename>: If != NULL, then the view will be printed to a file. <br>
- //! <printAlgorithm>: Select print algorithm: stretch, tile. <br>
- //! <theScaleFactor>: Scaling coefficient, used internally to scale the <br>
- //! printings accordingly to the scale factor selected in the printer <br>
- //! properties dialog. <br>
- //! Returns Standard_True if the data is passed to the printer, otherwise <br>
- //! Standard_False if the print operation failed due to the printer errors, <br>
- //! or lack of system memory. This might be related to insufficient memory <br>
- //! or some internal errors. All this errors are indicated by the message <br>
- //! boxes (on level of OpenGl_GraphicDriver). <br>
- //! Warning: This function can reuse FBO assigned to the view <br>
- //! Please take it into account if you use it for your purposes; <br>
- Standard_EXPORT Standard_Boolean Print (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Aspect_Handle hPrnDC, const Standard_Boolean showBackground, const Standard_CString filename, const Aspect_PrintAlgo printAlgorithm = Aspect_PA_STRETCH, const Standard_Real theScaleFactor = 1.0) const;
+
+ //! Print the contents of all layers of the view to the printer.
+ //! @param thePrinterDC pass the PrinterDeviceContext (HDC)
+ //! @param theToShowBackground when set to FALSE then print the view without background color (background is white) else set to TRUE for printing with current background color
+ //! @param theFileName if != NULL, then the view will be printed to a file
+ //! @param thePrintAlgorithm select print algorithm: stretch, tile
+ //! @param theScaleFactor scaling coefficient, used internally to scale the printings accordingly to the scale factor selected in the printer properties dialog
+ //! @return Standard_True if the data is passed to the printer, otherwise Standard_False if the print operation failed due to the printer errors,
+ //! or lack of system memory. This might be related to insufficient memory or some internal errors.
+ //! All this errors are indicated by the message boxes (on level of OpenGl_GraphicDriver).
+ //! Warning: This function can reuse FBO assigned to the view, please take it into account if you use it for your purposes.
+ Standard_EXPORT Standard_Boolean Print (const Graphic3d_CView& theCView,
+ const Aspect_CLayer2d& theCUnderLayer,
+ const Aspect_CLayer2d& theCOverLayer,
+ const Aspect_Handle thePrinterDC,
+ const Standard_Boolean theToShowBackground,
+ const Standard_CString theFileName,
+ const Aspect_PrintAlgo thePrintAlgorithm = Aspect_PA_STRETCH,
+ const Standard_Real theScaleFactor = 1.0) const;
Standard_EXPORT void SetDepthTestEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const;
Standard_EXPORT Standard_Boolean IsDepthTestEnabled (const Graphic3d_CView& view) const;
- //! Reads depths of shown pixels of the given rectangle (glReadPixels with GL_DEPTH_COMPONENT) <br>
+
+ //! Reads depths of shown pixels of the given rectangle (glReadPixels with GL_DEPTH_COMPONENT)
Standard_EXPORT void ReadDepths (const Graphic3d_CView& view,const Standard_Integer x,const Standard_Integer y,const Standard_Integer width,const Standard_Integer height,const Standard_Address buffer) const;
- //! Generate offscreen FBO (needs OpenGL2+ hardware) <br>
- //! If not supported on hardware returns NULL. <br>
+
+ //! Generate offscreen FBO (needs OpenGL2+ hardware).
+ //! If not supported on hardware returns NULL.
Standard_EXPORT Graphic3d_PtrFrameBuffer FBOCreate (const Graphic3d_CView& view, const Standard_Integer width, const Standard_Integer height);
- //! Remove offscreen FBO <br>
+
+ //! Remove offscreen FBO
Standard_EXPORT void FBORelease (const Graphic3d_CView& view, Graphic3d_PtrFrameBuffer& fboPtr);
- //! Dump active rendering buffer into specified memory buffer. <br>
+
+ //! Dump active rendering buffer into specified memory buffer.
Standard_EXPORT Standard_Boolean BufferDump (const Graphic3d_CView& theCView,
Image_PixMap& theImage,
const Graphic3d_BufferType& theBufferType);
+
Standard_EXPORT void SetGLLightEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const;
+
Standard_EXPORT Standard_Boolean IsGLLightEnabled (const Graphic3d_CView& view) const;
- //! Clear visualization data in graphical driver and stop <br>
- //! displaying the primitives array of the graphical group <theCGroup>. <br>
- //! This method is internal and should be used by Graphic3d_Group only. <br>
- Standard_EXPORT void RemovePrimitiveArray(const Graphic3d_CGroup& theCGroup,const Graphic3d_PrimitiveArray& thePArray);
+
Standard_EXPORT Standard_Integer InquirePlaneLimit();
+
Standard_EXPORT Standard_ShortReal DefaultTextHeight() const;
+
Standard_EXPORT void FBOGetDimensions(const Graphic3d_CView& view,const Graphic3d_PtrFrameBuffer fboPtr,Standard_Integer& width,Standard_Integer& height,Standard_Integer& widthMax,Standard_Integer& heightMax);
+
Standard_EXPORT void FBOChangeViewport(const Graphic3d_CView& view,Graphic3d_PtrFrameBuffer& fboPtr,const Standard_Integer width,const Standard_Integer height);
+
Standard_EXPORT Standard_Boolean Export(const Standard_CString theFileName,const Graphic3d_ExportFormat theFormat,const Graphic3d_SortType theSortType,const Standard_Integer theWidth,const Standard_Integer theHeight,const Graphic3d_CView& theView,const Aspect_CLayer2d& theLayerUnder,const Aspect_CLayer2d& theLayerOver,const Standard_Real thePrecision = 0.005,const Standard_Address theProgressBarFunc = NULL,const Standard_Address theProgressObject = NULL);
- //! Add a new top-level z layer with ID <theLayerId> for <br>
- //! the view. Z layers allow drawing structures in higher layers <br>
- //! in foreground of structures in lower layers. To add a structure <br>
- //! to desired layer on display it is necessary to set the layer <br>
- //! index for the structure. <br>
- Standard_EXPORT void AddZLayer(const Graphic3d_CView& theCView,
- const Standard_Integer theLayerId);
-
- //! Remove Z layer from the specified view. All structures <br>
- //! displayed at the moment in layer will be displayed in default layer <br>
- //! ( the bottom-level z layer ). To unset layer index from associated <br>
- //! structures use method UnsetZLayer (...). <br>
- Standard_EXPORT void RemoveZLayer(const Graphic3d_CView& theCView,
- const Standard_Integer theLayerId);
-
- //! Unset Z layer ID for all structures. The structure <br>
- //! indexes will be set to default layer ( the bottom-level z layer with <br>
- //! ID = 0 ). <br>
- Standard_EXPORT void UnsetZLayer(const Standard_Integer theLayerId);
-
- //! Change Z layer of a structure. The new z layer ID will <br>
- //! be used to define the associated layer for structure on display. <br>
- //! It is recommended to take care of redisplaying the structures already <br>
- //! presented in view with previously set layer index. This is usually <br>
- //! done by viewer manager. Z layers allow drawing structures in <br>
- //! higher layers in foreground of structures in lower layers. <br>
- Standard_EXPORT void ChangeZLayer(const Graphic3d_CStructure& theCStructure,
- const Standard_Integer theLayerId);
-
- //! Change Z layer of a structure already presented in view. <br>
- //! It is recommended to update z layer of already <br>
- //! displayed structures with this method before setting new z layer <br>
- //! index to the structure. This is usually done by viewer manager. <br>
- Standard_EXPORT void ChangeZLayer(const Graphic3d_CStructure& theCStructure,
- const Graphic3d_CView& theCView,
- const Standard_Integer theNewLayerId);
-
- //! Get Z layer ID of the structure. If the structure doesn't exists in <br>
- //! graphic driver, the method returns -1. <br>
- Standard_EXPORT Standard_Integer GetZLayer(const Graphic3d_CStructure& theCStructure) const;
+ //! Add a new top-level z layer with ID theLayerId for the view. Z layers allow drawing structures in higher layers in foreground of structures in lower layers.
+ //! To add a structure to desired layer on display it is necessary to set the layer index for the structure.
+ Standard_EXPORT void AddZLayer (const Graphic3d_CView& theCView,
+ const Standard_Integer theLayerId);
+
+ //! Remove Z layer from the specified view.
+ //! All structures displayed at the moment in layer will be displayed in default layer (the bottom-level z layer).
+ //! To unset layer index from associated structures use method UnsetZLayer (...).
+ Standard_EXPORT void RemoveZLayer (const Graphic3d_CView& theCView,
+ const Standard_Integer theLayerId);
+
+ //! Unset Z layer ID for all structures.
+ //! The structure indexes will be set to default layer (the bottom-level z layer with ID = 0).
+ Standard_EXPORT void UnsetZLayer (const Standard_Integer theLayerId);
+
+ //! Change Z layer of a structure.
+ //! The new z layer ID will be used to define the associated layer for structure on display.
+ //! It is recommended to take care of redisplaying the structures already presented in view with previously set layer index.
+ //! This is usually done by viewer manager. Z layers allow drawing structures in higher layers in foreground of structures in lower layers.
+ Standard_EXPORT void ChangeZLayer (const Graphic3d_CStructure& theCStructure,
+ const Standard_Integer theLayerId);
+
+ //! Change Z layer of a structure already presented in view.
+ //! It is recommended to update z layer of already displayed structures with this method before setting new z layer index to the structure.
+ //! This is usually done by viewer manager.
+ Standard_EXPORT void ChangeZLayer (const Graphic3d_CStructure& theCStructure,
+ const Graphic3d_CView& theCView,
+ const Standard_Integer theNewLayerId);
+
+ //! Get Z layer ID of the structure. If the structure doesn't exists in graphic driver, the method returns -1.
+ Standard_EXPORT Standard_Integer GetZLayer (const Graphic3d_CStructure& theCStructure) const;
public:
- //! Returns true if VBO usage does not forbidden.
- Standard_EXPORT static Standard_Boolean ToUseVBO();
+ //! @return the visualization options
+ inline const OpenGl_Caps& Options() const
+ {
+ return *myCaps.operator->();
+ }
+
+ //! @return the visualization options
+ inline OpenGl_Caps& ChangeOptions()
+ {
+ return *myCaps.operator->();
+ }
//! VBO usage can be forbidden by this method even if it is supported by GL driver.
//! Notice that disabling of VBO will cause rendering performance degradation.
//! Method to setup UserDraw callback
Standard_EXPORT OpenGl_UserDrawCallback_t& UserDrawCallback();
-private:
+public:
//! Method to retrieve valid GL context.
//! Could return NULL-handle if no window created by this driver.
Standard_EXPORT const Handle(OpenGl_Context)& GetSharedContext() const;
- //! Deprecated.
- void InvalidateAllWorkspaces();
-
public:
DEFINE_STANDARD_RTTI(OpenGl_GraphicDriver)
private:
+ Handle(OpenGl_Display) myGlDisplay;
+ Handle(OpenGl_Caps) myCaps;
NCollection_DataMap<Standard_Integer, Handle(OpenGl_View)> myMapOfView;
NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)> myMapOfWS;
NCollection_DataMap<Standard_Integer, OpenGl_Structure*> myMapOfStructure;
+ mutable Handle(OpenGl_PrinterContext) myPrintContext;
OpenGl_UserDrawCallback_t myUserDrawCallback;
+ OpenGl_Text* myTempText; //!< variable for compatibility (drawing text in layers)
+
+public:
+
+ OpenGl_StateCounter* GetStateCounter() const { return &myStateCounter; }
+
+private:
+
+ mutable OpenGl_StateCounter myStateCounter;
};