//! Returns unique ID for primitive arrays.
Standard_Size GetNextPrimitiveArrayUID() const { return myUIDGenerator.Increment(); }
+protected:
+
+ //! Choose default visual for new windows created by Aspect_DisplayConnection.
+ Standard_EXPORT void chooseVisualInfo();
+
protected:
Standard_Boolean myIsOwnContext; //!< indicates that shared context has been created within OpenGl_GraphicDriver