// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#if defined(_WIN32)
+ #include <windows.h>
+#endif
+
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_Flipper.hxx>
#include <OpenGl_GraduatedTrihedron.hxx>
#include <OpenGl_Group.hxx>
-#include <OpenGl_CView.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_StencilTest.hxx>
#include <OpenGl_Text.hxx>
-#include <OpenGl_Trihedron.hxx>
#include <OpenGl_Workspace.hxx>
#include <Aspect_GraphicDeviceDefinitionError.hxx>
+#include <Aspect_IdentDefinitionError.hxx>
+#include <Graphic3d_StructureManager.hxx>
#include <Message_Messenger.hxx>
#include <OSD_Environment.hxx>
#include <Standard_NotImplemented.hxx>
-#if !defined(_WIN32) && !defined(__ANDROID__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
+IMPLEMENT_STANDARD_RTTIEXT(OpenGl_GraphicDriver,Graphic3d_GraphicDriver)
+
+#if defined(_WIN32)
+ #include <WNT_Window.hxx>
+#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+ #include <Cocoa_Window.hxx>
+#else
+ #include <Xw_Window.hxx>
+#endif
+
+#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
#include <X11/Xlib.h> // XOpenDisplay()
#endif
-#if defined(HAVE_EGL) || defined(__ANDROID__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
#include <EGL/egl.h>
+ #ifndef EGL_OPENGL_ES3_BIT
+ #define EGL_OPENGL_ES3_BIT 0x00000040
+ #endif
#endif
-IMPLEMENT_STANDARD_HANDLE(OpenGl_GraphicDriver,Graphic3d_GraphicDriver)
-IMPLEMENT_STANDARD_RTTIEXT(OpenGl_GraphicDriver,Graphic3d_GraphicDriver)
-
namespace
{
static const Handle(OpenGl_Context) TheNullGlCtx;
+
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
+ //! Wrapper over eglChooseConfig() called with preferred defaults.
+ static EGLConfig chooseEglSurfConfig (EGLDisplay theDisplay)
+ {
+ EGLint aConfigAttribs[] =
+ {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 0,
+ EGL_DEPTH_SIZE, 24,
+ EGL_STENCIL_SIZE, 8,
+ #if defined(GL_ES_VERSION_2_0)
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ #else
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+ #endif
+ EGL_NONE
+ };
+
+ EGLConfig aCfg = NULL;
+ EGLint aNbConfigs = 0;
+ for (Standard_Integer aGlesVer = 3; aGlesVer >= 2; --aGlesVer)
+ {
+ #if defined(GL_ES_VERSION_2_0)
+ aConfigAttribs[6 * 2 + 1] = aGlesVer == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT;
+ #else
+ if (aGlesVer == 2)
+ {
+ break;
+ }
+ #endif
+
+ if (eglChooseConfig (theDisplay, aConfigAttribs, &aCfg, 1, &aNbConfigs) == EGL_TRUE
+ && aCfg != NULL)
+ {
+ return aCfg;
+ }
+ eglGetError();
+
+ aConfigAttribs[4 * 2 + 1] = 16; // try config with smaller depth buffer
+ if (eglChooseConfig (theDisplay, aConfigAttribs, &aCfg, 1, &aNbConfigs) == EGL_TRUE
+ && aCfg != NULL)
+ {
+ return aCfg;
+ }
+ eglGetError();
+ }
+ return aCfg;
+ }
+#endif
}
// =======================================================================
const Standard_Boolean theToInitialize)
: Graphic3d_GraphicDriver (theDisp),
myIsOwnContext (Standard_False),
-#if defined(HAVE_EGL) || defined(__ANDROID__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
myEglDisplay ((Aspect_Display )EGL_NO_DISPLAY),
myEglContext ((Aspect_RenderingContext )EGL_NO_CONTEXT),
myEglConfig (NULL),
#endif
myCaps (new OpenGl_Caps()),
myMapOfView (1, NCollection_BaseAllocator::CommonBaseAllocator()),
- myMapOfWS (1, NCollection_BaseAllocator::CommonBaseAllocator()),
- myMapOfStructure (1, NCollection_BaseAllocator::CommonBaseAllocator()),
- myUserDrawCallback (NULL),
- myTempText (new OpenGl_Text())
+ myMapOfStructure (1, NCollection_BaseAllocator::CommonBaseAllocator())
{
-#if !defined(_WIN32) && !defined(__ANDROID__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
+#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
if (myDisplayConnection.IsNull())
{
- //Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_GraphicDriver: cannot connect to X server!");
+ //throw Aspect_GraphicDeviceDefinitionError("OpenGl_GraphicDriver: cannot connect to X server!");
return;
}
|| ::getenv ("CALL_SYNCHRO_X") != NULL;
XSynchronize (aDisplay, toSync);
-#if !defined(HAVE_EGL)
+#if !defined(HAVE_EGL) && !defined(HAVE_GLES2)
// does the server know about OpenGL & GLX?
int aDummy;
if (!XQueryExtension (aDisplay, "GLX", &aDummy, &aDummy, &aDummy))
if (theToInitialize
&& !InitContext())
{
- Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_GraphicDriver: default context can not be initialized!");
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_GraphicDriver: default context can not be initialized!");
}
}
void OpenGl_GraphicDriver::ReleaseContext()
{
Handle(OpenGl_Context) aCtxShared;
- for (NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)>::Iterator aWindowIter (myMapOfWS);
- aWindowIter.More(); aWindowIter.Next())
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
+ aViewIter.More(); aViewIter.Next())
{
- const Handle(OpenGl_Workspace)& aWindow = aWindowIter.ChangeValue();
- const Handle(OpenGl_Context)& aCtx = aWindow->GetGlContext();
+ const Handle(OpenGl_View)& aView = aViewIter.Value();
+ const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
+ if (aWindow.IsNull())
+ {
+ continue;
+ }
+
+ const Handle(OpenGl_Context)& aCtx = aWindow->GetGlContext();
if (aCtx->MakeCurrent()
&& aCtxShared.IsNull())
{
{
aCtxShared->MakeCurrent();
}
- for (NCollection_DataMap<Standard_Integer, Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
aViewIter.More(); aViewIter.Next())
{
- const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
+ const Handle(OpenGl_View)& aView = aViewIter.Value();
aView->ReleaseGlResources (aCtxShared);
}
OpenGl_Structure* aStruct = aStructIt.ChangeValue();
aStruct->ReleaseGlResources (aCtxShared);
}
- myTempText->Release (aCtxShared.operator->());
- myDeviceLostFlag = myDeviceLostFlag || !myMapOfStructure.IsEmpty();
- for (NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)>::Iterator aWindowIter (myMapOfWS);
- aWindowIter.More(); aWindowIter.Next())
+ const bool isDeviceLost = !myMapOfStructure.IsEmpty();
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
+ aViewIter.More(); aViewIter.Next())
{
- const Handle(OpenGl_Workspace)& aWindow = aWindowIter.ChangeValue();
- const Handle(OpenGl_Context)& aCtx = aWindow->GetGlContext();
- aCtx->forcedRelease();
+ const Handle(OpenGl_View)& aView = aViewIter.Value();
+ if (isDeviceLost)
+ {
+ aView->StructureManager()->SetDeviceLost();
+ }
+
+ const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
+ if (aWindow.IsNull())
+ {
+ continue;
+ }
+
+ aWindow->GetGlContext()->forcedRelease();
}
-#if defined(HAVE_EGL) || defined(__ANDROID__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
if (myIsOwnContext)
{
if (myEglContext != (Aspect_RenderingContext )EGL_NO_CONTEXT)
Standard_Boolean OpenGl_GraphicDriver::InitContext()
{
ReleaseContext();
-#if defined(HAVE_EGL) || defined(__ANDROID__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
-#if !defined(_WIN32) && !defined(__ANDROID__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
+#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
if (myDisplayConnection.IsNull())
{
return Standard_False;
return Standard_False;
}
- EGLint aConfigAttribs[] =
- {
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 0,
- EGL_DEPTH_SIZE, 24,
- EGL_STENCIL_SIZE, 8,
- #if defined(GL_ES_VERSION_2_0)
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- #else
- EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
- #endif
- EGL_NONE
- };
-
- EGLint aNbConfigs = 0;
- if (eglChooseConfig ((EGLDisplay )myEglDisplay, aConfigAttribs, &myEglConfig, 1, &aNbConfigs) != EGL_TRUE
- || myEglConfig == NULL)
+ myEglConfig = chooseEglSurfConfig ((EGLDisplay )myEglDisplay);
+ if (myEglConfig == NULL)
{
- eglGetError();
- aConfigAttribs[4 * 2 + 1] = 16; // try config with smaller depth buffer
- if (eglChooseConfig ((EGLDisplay )myEglDisplay, aConfigAttribs, &myEglConfig, 1, &aNbConfigs) != EGL_TRUE
- || myEglConfig == NULL)
- {
- ::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
- return Standard_False;
- }
+ ::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
+ return Standard_False;
}
#if defined(GL_ES_VERSION_2_0)
- EGLint anEglCtxAttribs[] =
- {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
+ EGLint anEglCtxAttribs3[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE, EGL_NONE };
+ EGLint anEglCtxAttribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
if (eglBindAPI (EGL_OPENGL_ES_API) != EGL_TRUE)
{
::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL ES client!", Message_Fail);
return Standard_False;
}
+ myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs3);
+ if ((EGLContext )myEglContext == EGL_NO_CONTEXT)
+ {
+ myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs2);
+ }
#else
EGLint* anEglCtxAttribs = NULL;
if (eglBindAPI (EGL_OPENGL_API) != EGL_TRUE)
::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL client!", Message_Fail);
return Standard_False;
}
+ myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs);
#endif
- myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs);
if ((EGLContext )myEglContext == EGL_NO_CONTEXT)
{
::Message::DefaultMessenger()->Send ("Error: EGL is unable to create OpenGL context!", Message_Fail);
return Standard_False;
}
- if (eglMakeCurrent ((EGLDisplay )myEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, (EGLContext )myEglContext) != EGL_TRUE)
- {
- ::Message::DefaultMessenger()->Send ("Error: EGL is unable bind OpenGL context!", Message_Fail);
- return Standard_False;
- }
+ // eglMakeCurrent() fails or even crash with EGL_NO_SURFACE on some implementations
+ //if (eglMakeCurrent ((EGLDisplay )myEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, (EGLContext )myEglContext) != EGL_TRUE)
+ //{
+ // ::Message::DefaultMessenger()->Send ("Error: EGL is unable bind OpenGL context!", Message_Fail);
+ // return Standard_False;
+ //}
#endif
myIsOwnContext = Standard_True;
return Standard_True;
}
-#if defined(HAVE_EGL) || defined(__ANDROID__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
// =======================================================================
// function : InitEglContext
// purpose :
void* theEglConfig)
{
ReleaseContext();
-#if !defined(_WIN32) && !defined(__ANDROID__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
+#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
if (myDisplayConnection.IsNull())
{
return Standard_False;
#endif
if ((EGLDisplay )theEglDisplay == EGL_NO_DISPLAY
- || (EGLContext )theEglContext == EGL_NO_CONTEXT
- || theEglConfig == NULL)
+ || (EGLContext )theEglContext == EGL_NO_CONTEXT)
{
return Standard_False;
}
myEglDisplay = theEglDisplay;
myEglContext = theEglContext;
myEglConfig = theEglConfig;
+ if (theEglConfig == NULL)
+ {
+ myEglConfig = chooseEglSurfConfig ((EGLDisplay )myEglDisplay);
+ if (myEglConfig == NULL)
+ {
+ ::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
+ return Standard_False;
+ }
+ }
return Standard_True;
}
#endif
// =======================================================================
-// function : InquireLightLimit
+// function : InquireLimit
// purpose :
// =======================================================================
-Standard_Integer OpenGl_GraphicDriver::InquireLightLimit()
+Standard_Integer OpenGl_GraphicDriver::InquireLimit (const Graphic3d_TypeOfLimit theType) const
{
- return OpenGLMaxLights;
-}
-
-// =======================================================================
-// function : InquireViewLimit
-// purpose :
-// =======================================================================
-Standard_Integer OpenGl_GraphicDriver::InquireViewLimit()
-{
- return 10000;
-}
-
-// =======================================================================
-// function : InquirePlaneLimit
-// purpose :
-// =======================================================================
-Standard_Integer OpenGl_GraphicDriver::InquirePlaneLimit()
-{
- // NOTE the 2 first planes are reserved for ZClipping
const Handle(OpenGl_Context)& aCtx = GetSharedContext();
- return aCtx.IsNull() ? 0 : Max (aCtx->MaxClipPlanes() - 2, 0);
-}
-
-// =======================================================================
-// function : UserDrawCallback
-// purpose :
-// =======================================================================
-OpenGl_GraphicDriver::OpenGl_UserDrawCallback_t& OpenGl_GraphicDriver::UserDrawCallback()
-{
- return myUserDrawCallback;
+ switch (theType)
+ {
+ case Graphic3d_TypeOfLimit_MaxNbLights:
+ return Graphic3d_ShaderProgram::THE_MAX_LIGHTS_DEFAULT;
+ case Graphic3d_TypeOfLimit_MaxNbClipPlanes:
+ return !aCtx.IsNull() ? aCtx->MaxClipPlanes() : 0;
+ case Graphic3d_TypeOfLimit_MaxNbViews:
+ return 10000;
+ case Graphic3d_TypeOfLimit_MaxTextureSize:
+ return !aCtx.IsNull() ? aCtx->MaxTextureSize() : 1024;
+ case Graphic3d_TypeOfLimit_MaxCombinedTextureUnits:
+ return !aCtx.IsNull() ? aCtx->MaxCombinedTextureUnits() : 1;
+ case Graphic3d_TypeOfLimit_MaxMsaa:
+ return !aCtx.IsNull() ? aCtx->MaxMsaaSamples() : 0;
+ case Graphic3d_TypeOfLimit_MaxViewDumpSizeX:
+ return !aCtx.IsNull() ? aCtx->MaxDumpSizeX() : 1024;
+ case Graphic3d_TypeOfLimit_MaxViewDumpSizeY:
+ return !aCtx.IsNull() ? aCtx->MaxDumpSizeY() : 1024;
+ case Graphic3d_TypeOfLimit_HasRayTracing:
+ return (!aCtx.IsNull() && aCtx->HasRayTracing()) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasRayTracingTextures:
+ return (!aCtx.IsNull() && aCtx->HasRayTracingTextures()) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling:
+ return (!aCtx.IsNull() && aCtx->HasRayTracingAdaptiveSampling()) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSamplingAtomic:
+ return (!aCtx.IsNull() && aCtx->HasRayTracingAdaptiveSamplingAtomic()) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasBlendedOit:
+ return (!aCtx.IsNull()
+ && aCtx->hasDrawBuffers != OpenGl_FeatureNotAvailable
+ && (aCtx->hasFloatBuffer != OpenGl_FeatureNotAvailable || aCtx->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable)) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasBlendedOitMsaa:
+ return (!aCtx.IsNull()
+ && aCtx->hasSampleVariables != OpenGl_FeatureNotAvailable
+ && (InquireLimit (Graphic3d_TypeOfLimit_HasBlendedOit) == 1)) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasFlatShading:
+ return !aCtx.IsNull() && aCtx->hasFlatShading != OpenGl_FeatureNotAvailable ? 1 : 0;
+ case Graphic3d_TypeOfLimit_IsWorkaroundFBO:
+ return !aCtx.IsNull() && aCtx->MaxTextureSize() != aCtx->MaxDumpSizeX() ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasMeshEdges:
+ return !aCtx.IsNull() && aCtx->hasGeometryStage != OpenGl_FeatureNotAvailable ? 1 : 0;
+ case Graphic3d_TypeOfLimit_NB:
+ return 0;
+ }
+ return 0;
}
// =======================================================================
// function : GetSharedContext
// purpose :
// =======================================================================
-const Handle(OpenGl_Context)& OpenGl_GraphicDriver::GetSharedContext() const
+const Handle(OpenGl_Context)& OpenGl_GraphicDriver::GetSharedContext (bool theBound) const
{
- if (myMapOfWS.IsEmpty())
+ if (myMapOfView.IsEmpty())
{
return TheNullGlCtx;
}
- NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)>::Iterator anIter (myMapOfWS);
- return anIter.Value()->GetGlContext();
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView); aViewIter.More(); aViewIter.Next())
+ {
+ if (const Handle(OpenGl_Window)& aWindow = aViewIter.Value()->GlWindow())
+ {
+ if (!theBound)
+ {
+ return aWindow->GetGlContext();
+ }
+ else if (aWindow->GetGlContext()->IsCurrent())
+ {
+ return aWindow->GetGlContext();
+ }
+ }
+ }
+
+ return TheNullGlCtx;
}
// =======================================================================
}
// =======================================================================
-// function : SetImmediateModeDrawToFront
+// function : SetBuffersNoSwap
// purpose :
// =======================================================================
-Standard_Boolean OpenGl_GraphicDriver::SetImmediateModeDrawToFront (const Graphic3d_CView& theCView,
- const Standard_Boolean theDrawToFrontBuffer)
+void OpenGl_GraphicDriver::SetBuffersNoSwap (const Standard_Boolean theIsNoSwap)
{
- if (theCView.ViewId == -1)
- {
- return Standard_False;
- }
-
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
- {
- return aCView->WS->SetImmediateModeDrawToFront (theDrawToFrontBuffer);
- }
- return Standard_False;
+ myCaps->buffersNoSwap = theIsNoSwap;
}
// =======================================================================
-// function : DisplayImmediateStructure
+// function : TextSize
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::DisplayImmediateStructure (const Graphic3d_CView& theCView,
- const Graphic3d_CStructure& theCStructure)
+void OpenGl_GraphicDriver::TextSize (const Handle(Graphic3d_CView)& theView,
+ const Standard_CString theText,
+ const Standard_ShortReal theHeight,
+ Standard_ShortReal& theWidth,
+ Standard_ShortReal& theAscent,
+ Standard_ShortReal& theDescent) const
{
- OpenGl_CView* aCView = (OpenGl_CView* )theCView.ptrView;
- OpenGl_Structure* aStructure = (OpenGl_Structure* )&theCStructure;
- if (aCView == NULL)
+ const Handle(OpenGl_Context)& aCtx = GetSharedContext();
+ if (aCtx.IsNull())
{
return;
}
- aCView->View->DisplayImmediateStructure (aStructure);
+ const Standard_ShortReal aHeight = (theHeight < 2.0f) ? DefaultTextHeight() : theHeight;
+ OpenGl_TextParam aTextParam;
+ aTextParam.Height = (int )aHeight;
+ OpenGl_Aspects aTextAspect;
+ TCollection_ExtendedString anExtText = theText;
+ NCollection_String aText (anExtText.ToExtString());
+ OpenGl_Text::StringSize(aCtx, aText, aTextAspect, aTextParam, theView->RenderingParams().Resolution, theWidth, theAscent, theDescent);
}
-// =======================================================================
-// function : EraseImmediateStructure
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::EraseImmediateStructure (const Graphic3d_CView& theCView,
- const Graphic3d_CStructure& theCStructure)
+//=======================================================================
+//function : AddZLayer
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::AddZLayer (const Graphic3d_ZLayerId theLayerId)
{
- OpenGl_CView* aCView = (OpenGl_CView* )theCView.ptrView;
- OpenGl_Structure* aStructure = (OpenGl_Structure* )&theCStructure;
- if (aCView == NULL)
+ if (theLayerId < 1)
{
- return;
+ Standard_ASSERT_RAISE (theLayerId > 0,
+ "OpenGl_GraphicDriver::AddZLayer, "
+ "negative and zero IDs are reserved");
}
- aCView->View->EraseImmediateStructure (aStructure);
-}
+ myLayerIds.Add (theLayerId);
+ // Default z-layer settings
+ myMapOfZLayerSettings.Bind (theLayerId, Graphic3d_ZLayerSettings());
+ addZLayerIndex (theLayerId);
-// =======================================================================
-// function : Print
-// purpose :
-// =======================================================================
-Standard_Boolean OpenGl_GraphicDriver::Print (const Graphic3d_CView& theCView,
- const Aspect_CLayer2d& theCUnderLayer,
- const Aspect_CLayer2d& theCOverLayer,
- const Aspect_Handle thePrintDC,
- const Standard_Boolean theToShowBackground,
- const Standard_CString theFilename,
- const Aspect_PrintAlgo thePrintAlgorithm,
- const Standard_Real theScaleFactor) const
-{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView == NULL
- || !myPrintContext.IsNull())
+ // Add layer to all views
+ NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
+ for (; aViewIt.More(); aViewIt.Next())
{
- return Standard_False;
+ aViewIt.Value()->AddZLayer (theLayerId);
}
-
- Standard_Boolean isPrinted = Standard_False;
- myPrintContext = new OpenGl_PrinterContext();
-#ifdef _WIN32
- isPrinted = aCView->WS->Print (myPrintContext,
- theCView,
- theCUnderLayer,
- theCOverLayer,
- thePrintDC,
- theToShowBackground,
- theFilename,
- thePrintAlgorithm,
- theScaleFactor);
-#else
- Standard_NotImplemented::Raise ("OpenGl_GraphicDriver::Print is implemented only on Windows");
-#endif
- myPrintContext.Nullify();
- return isPrinted;
}
-// =======================================================================
-// function : ZBufferTriedronSetup
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::ZBufferTriedronSetup (const Quantity_NameOfColor theXColor,
- const Quantity_NameOfColor theYColor,
- const Quantity_NameOfColor theZColor,
- const Standard_Real theSizeRatio,
- const Standard_Real theAxisDiametr,
- const Standard_Integer theNbFacettes)
+//=======================================================================
+//function : RemoveZLayer
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
{
- OpenGl_Trihedron::Setup (theXColor, theYColor, theZColor, theSizeRatio, theAxisDiametr, theNbFacettes);
-}
+ Standard_ASSERT_RAISE (theLayerId > 0,
+ "OpenGl_GraphicDriver::AddZLayer, "
+ "negative and zero IDs are reserved"
+ "and can not be removed");
-// =======================================================================
-// function : TriedronDisplay
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::TriedronDisplay (const Graphic3d_CView& theCView,
- const Aspect_TypeOfTriedronPosition thePosition,
- const Quantity_NameOfColor theColor,
- const Standard_Real theScale,
- const Standard_Boolean theAsWireframe)
-{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ Standard_ASSERT_RAISE (myLayerIds.Contains (theLayerId),
+ "OpenGl_GraphicDriver::RemoveZLayer, "
+ "Layer with theLayerId does not exist");
+
+ // Remove layer from all of the views
+ NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
+ for (; aViewIt.More(); aViewIt.Next())
+ {
+ aViewIt.Value()->RemoveZLayer (theLayerId);
+ }
+
+ // Unset Z layer for all of the structures.
+ NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
+ for( ; aStructIt.More (); aStructIt.Next ())
{
- aCView->View->TriedronDisplay (aCView->WS->GetGlContext(), thePosition, theColor, theScale, theAsWireframe);
+ OpenGl_Structure* aStruct = aStructIt.ChangeValue ();
+ if (aStruct->ZLayer() == theLayerId)
+ aStruct->SetZLayer (Graphic3d_ZLayerId_Default);
}
+
+ // Remove index
+ for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
+ {
+ if (aLayerIt.Value() == theLayerId)
+ {
+ myLayerSeq.Remove (aLayerIt);
+ break;
+ }
+ }
+
+ myMapOfZLayerSettings.UnBind (theLayerId);
+ myLayerIds.Remove (theLayerId);
}
-// =======================================================================
-// function : TriedronErase
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::TriedronErase (const Graphic3d_CView& theCView)
+//=======================================================================
+//function : SetZLayerSettings
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
+ const Graphic3d_ZLayerSettings& theSettings)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ base_type::SetZLayerSettings (theLayerId, theSettings);
+
+ // Change Z layer settings in all managed views
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
{
- aCView->View->TriedronErase (aCView->WS->GetGlContext());
+ aViewIt.Value()->SetZLayerSettings (theLayerId, theSettings);
}
}
// =======================================================================
-// function : TriedronEcho
+// function : Structure
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::TriedronEcho (const Graphic3d_CView& ,
- const Aspect_TypeOfTriedronEcho )
+Handle(Graphic3d_CStructure) OpenGl_GraphicDriver::CreateStructure (const Handle(Graphic3d_StructureManager)& theManager)
{
- // do nothing
+ Handle(OpenGl_Structure) aStructure = new OpenGl_Structure (theManager);
+ myMapOfStructure.Bind (aStructure->Id, aStructure.operator->());
+ return aStructure;
}
// =======================================================================
-// function : Environment
+// function : Structure
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::Environment (const Graphic3d_CView& theCView)
+void OpenGl_GraphicDriver::RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView == NULL)
+ OpenGl_Structure* aStructure = NULL;
+ if (!myMapOfStructure.Find (theCStructure->Id, aStructure))
{
return;
}
- aCView->View->SetTextureEnv (aCView->WS->GetGlContext(), theCView.Context.TextureEnv);
- aCView->View->SetSurfaceDetail ((Visual3d_TypeOfSurfaceDetail)theCView.Context.SurfaceDetail);
+ myMapOfStructure.UnBind (theCStructure->Id);
+ aStructure->Release (GetSharedContext());
+ theCStructure.Nullify();
}
// =======================================================================
-// function : BackgroundImage
+// function : View
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::BackgroundImage (const Standard_CString theFileName,
- const Graphic3d_CView& theCView,
- const Aspect_FillMethod theFillStyle)
+Handle(Graphic3d_CView) OpenGl_GraphicDriver::CreateView (const Handle(Graphic3d_StructureManager)& theMgr)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ Handle(OpenGl_View) aView = new OpenGl_View (theMgr, this, myCaps, &myStateCounter);
+
+ myMapOfView.Add (aView);
+
+ for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
{
- aCView->View->CreateBackgroundTexture (theFileName, theFillStyle);
+ const Graphic3d_ZLayerId aLayerID = aLayerIt.Value();
+ const Graphic3d_ZLayerSettings& aSettings = myMapOfZLayerSettings.Find (aLayerID);
+ aView->AddZLayer (aLayerID);
+ aView->SetZLayerSettings (aLayerID, aSettings);
}
+
+ return aView;
}
// =======================================================================
-// function : SetBgImageStyle
+// function : RemoveView
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::SetBgImageStyle (const Graphic3d_CView& theCView,
- const Aspect_FillMethod theFillStyle)
+void OpenGl_GraphicDriver::RemoveView (const Handle(Graphic3d_CView)& theView)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ Handle(OpenGl_Context) aCtx = GetSharedContext();
+ Handle(OpenGl_View) aView = Handle(OpenGl_View)::DownCast (theView);
+ if (aView.IsNull())
{
- aCView->View->SetBackgroundTextureStyle (theFillStyle);
+ return;
}
-}
-// =======================================================================
-// function : SetBgGradientStyle
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::SetBgGradientStyle (const Graphic3d_CView& theCView,
- const Aspect_GradientFillMethod theFillType)
-{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ if (!myMapOfView.Remove (aView))
{
- aCView->View->SetBackgroundGradientType (theFillType);
+ return;
}
-}
-// =======================================================================
-// function : GraduatedTrihedronDisplay
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::GraduatedTrihedronDisplay (const Graphic3d_CView& theCView,
- const Graphic3d_CGraduatedTrihedron& theCubic)
-{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ Handle(OpenGl_Window) aWindow = aView->GlWindow();
+ if (!aWindow.IsNull()
+ && aWindow->GetGlContext()->MakeCurrent())
+ {
+ aCtx = aWindow->GetGlContext();
+ }
+ else
{
- aCView->View->GraduatedTrihedronDisplay (aCView->WS->GetGlContext(), theCubic);
+ // try to hijack another context if any
+ const Handle(OpenGl_Context)& anOtherCtx = GetSharedContext();
+ if (!anOtherCtx.IsNull()
+ && anOtherCtx != aWindow->GetGlContext())
+ {
+ aCtx = anOtherCtx;
+ aCtx->MakeCurrent();
+ }
+ }
+
+ aView->ReleaseGlResources (aCtx);
+ if (myMapOfView.IsEmpty())
+ {
+ // The last view removed but some objects still present.
+ // Release GL resources now without object destruction.
+ for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
+ aStructIt.More (); aStructIt.Next())
+ {
+ OpenGl_Structure* aStruct = aStructIt.ChangeValue();
+ aStruct->ReleaseGlResources (aCtx);
+ }
+
+ if (!myMapOfStructure.IsEmpty())
+ {
+ aView->StructureManager()->SetDeviceLost();
+ }
}
}
// =======================================================================
-// function : GraduatedTrihedronErase
+// function : Window
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::GraduatedTrihedronErase (const Graphic3d_CView& theCView)
+Handle(OpenGl_Window) OpenGl_GraphicDriver::CreateRenderWindow (const Handle(Aspect_Window)& theWindow,
+ const Aspect_RenderingContext theContext)
+{
+ Handle(OpenGl_Context) aShareCtx = GetSharedContext();
+ Handle(OpenGl_Window) aWindow = new OpenGl_Window (this, theWindow, theContext, myCaps, aShareCtx);
+ return aWindow;
+}
+
+//=======================================================================
+//function : ViewExists
+//purpose :
+//=======================================================================
+Standard_Boolean OpenGl_GraphicDriver::ViewExists (const Handle(Aspect_Window)& AWindow, Handle(Graphic3d_CView)& theView)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ Standard_Boolean isExist = Standard_False;
+
+ // Parse the list of views to find
+ // a view with the specified window
+
+#if defined(_WIN32) && !defined(OCCT_UWP)
+ const Handle(WNT_Window) THEWindow = Handle(WNT_Window)::DownCast (AWindow);
+ Aspect_Handle TheSpecifiedWindowId = THEWindow->HWindow ();
+#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+ const Handle(Cocoa_Window) THEWindow = Handle(Cocoa_Window)::DownCast (AWindow);
+ #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
+ UIView* TheSpecifiedWindowId = THEWindow->HView();
+ #else
+ NSView* TheSpecifiedWindowId = THEWindow->HView();
+ #endif
+#elif defined(__ANDROID__) || defined(__QNX__) || defined(OCCT_UWP)
+ (void )AWindow;
+ int TheSpecifiedWindowId = -1;
+#else
+ const Handle(Xw_Window) THEWindow = Handle(Xw_Window)::DownCast (AWindow);
+ int TheSpecifiedWindowId = int (THEWindow->XWindow ());
+#endif
+
+ NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
+ for(; aViewIt.More(); aViewIt.Next())
{
- aCView->View->GraduatedTrihedronErase (aCView->WS->GetGlContext());
+ const Handle(OpenGl_View)& aView = aViewIt.Value();
+ if (aView->IsDefined() && aView->IsActive())
+ {
+ const Handle(Aspect_Window) AspectWindow = aView->Window();
+
+#if defined(_WIN32) && !defined(OCCT_UWP)
+ const Handle(WNT_Window) theWindow = Handle(WNT_Window)::DownCast (AspectWindow);
+ Aspect_Handle TheWindowIdOfView = theWindow->HWindow ();
+#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+ const Handle(Cocoa_Window) theWindow = Handle(Cocoa_Window)::DownCast (AspectWindow);
+ #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
+ UIView* TheWindowIdOfView = theWindow->HView();
+ #else
+ NSView* TheWindowIdOfView = theWindow->HView();
+ #endif
+#elif defined(__ANDROID__) || defined(__QNX__) || defined(OCCT_UWP)
+ int TheWindowIdOfView = 0;
+#else
+ const Handle(Xw_Window) theWindow = Handle(Xw_Window)::DownCast (AspectWindow);
+ int TheWindowIdOfView = int (theWindow->XWindow ());
+#endif // WNT
+ // Comparaison on window IDs
+ if (TheWindowIdOfView == TheSpecifiedWindowId)
+ {
+ isExist = Standard_True;
+ theView = aView;
+ }
+ }
}
+
+ return isExist;
}
-// =======================================================================
-// function : GraduatedTrihedronMinMaxValues
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::GraduatedTrihedronMinMaxValues (const Standard_ShortReal theMinX,
- const Standard_ShortReal theMinY,
- const Standard_ShortReal theMinZ,
- const Standard_ShortReal theMaxX,
- const Standard_ShortReal theMaxY,
- const Standard_ShortReal theMaxZ)
+//=======================================================================
+//function : setDeviceLost
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::setDeviceLost()
{
- OpenGl_GraduatedTrihedron::SetMinMax (theMinX, theMinY, theMinZ, theMaxX, theMaxY, theMaxZ);
+ if (myMapOfStructure.IsEmpty())
+ {
+ return;
+ }
+
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView); aViewIter.More(); aViewIter.Next())
+ {
+ const Handle(OpenGl_View)& aView = aViewIter.Value();
+ if (aView->myWasRedrawnGL)
+ {
+ aView->StructureManager()->SetDeviceLost();
+ }
+ }
}