// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#if defined(_WIN32)
+ #include <windows.h>
+#endif
+
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_Flipper.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_StencilTest.hxx>
#include <OpenGl_Text.hxx>
-#include <OpenGl_Trihedron.hxx>
#include <OpenGl_Workspace.hxx>
#include <Aspect_GraphicDeviceDefinitionError.hxx>
#include <Aspect_IdentDefinitionError.hxx>
+#include <Graphic3d_StructureManager.hxx>
#include <Message_Messenger.hxx>
#include <OSD_Environment.hxx>
#include <Standard_NotImplemented.hxx>
#include <X11/Xlib.h> // XOpenDisplay()
#endif
-#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
#include <EGL/egl.h>
+ #ifndef EGL_OPENGL_ES3_BIT
+ #define EGL_OPENGL_ES3_BIT 0x00000040
+ #endif
#endif
namespace
{
static const Handle(OpenGl_Context) TheNullGlCtx;
+
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
+ //! Wrapper over eglChooseConfig() called with preferred defaults.
+ static EGLConfig chooseEglSurfConfig (EGLDisplay theDisplay)
+ {
+ EGLint aConfigAttribs[] =
+ {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 0,
+ EGL_DEPTH_SIZE, 24,
+ EGL_STENCIL_SIZE, 8,
+ #if defined(GL_ES_VERSION_2_0)
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ #else
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+ #endif
+ EGL_NONE
+ };
+
+ EGLConfig aCfg = NULL;
+ EGLint aNbConfigs = 0;
+ for (Standard_Integer aGlesVer = 3; aGlesVer >= 2; --aGlesVer)
+ {
+ #if defined(GL_ES_VERSION_2_0)
+ aConfigAttribs[6 * 2 + 1] = aGlesVer == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT;
+ #else
+ if (aGlesVer == 2)
+ {
+ break;
+ }
+ #endif
+
+ if (eglChooseConfig (theDisplay, aConfigAttribs, &aCfg, 1, &aNbConfigs) == EGL_TRUE
+ && aCfg != NULL)
+ {
+ return aCfg;
+ }
+ eglGetError();
+
+ aConfigAttribs[4 * 2 + 1] = 16; // try config with smaller depth buffer
+ if (eglChooseConfig (theDisplay, aConfigAttribs, &aCfg, 1, &aNbConfigs) == EGL_TRUE
+ && aCfg != NULL)
+ {
+ return aCfg;
+ }
+ eglGetError();
+ }
+ return aCfg;
+ }
+#endif
}
// =======================================================================
const Standard_Boolean theToInitialize)
: Graphic3d_GraphicDriver (theDisp),
myIsOwnContext (Standard_False),
-#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
myEglDisplay ((Aspect_Display )EGL_NO_DISPLAY),
myEglContext ((Aspect_RenderingContext )EGL_NO_CONTEXT),
myEglConfig (NULL),
#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
if (myDisplayConnection.IsNull())
{
- //Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_GraphicDriver: cannot connect to X server!");
+ //throw Aspect_GraphicDeviceDefinitionError("OpenGl_GraphicDriver: cannot connect to X server!");
return;
}
|| ::getenv ("CALL_SYNCHRO_X") != NULL;
XSynchronize (aDisplay, toSync);
-#if !defined(HAVE_EGL)
+#if !defined(HAVE_EGL) && !defined(HAVE_GLES2)
// does the server know about OpenGL & GLX?
int aDummy;
if (!XQueryExtension (aDisplay, "GLX", &aDummy, &aDummy, &aDummy))
if (theToInitialize
&& !InitContext())
{
- Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_GraphicDriver: default context can not be initialized!");
- }
-
- // default layers are always presented in display layer sequence it can not be removed
- Graphic3d_ZLayerSettings anUnderlaySettings;
- anUnderlaySettings.Flags = 0;
- anUnderlaySettings.IsImmediate = false;
- anUnderlaySettings.UseEnvironmentTexture = false;
- myLayerIds.Add (Graphic3d_ZLayerId_BotOSD);
- myLayerSeq.Append (Graphic3d_ZLayerId_BotOSD);
- myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_BotOSD, anUnderlaySettings);
-
- Graphic3d_ZLayerSettings aDefSettings;
- aDefSettings.Flags = Graphic3d_ZLayerDepthTest
- | Graphic3d_ZLayerDepthWrite;
- aDefSettings.IsImmediate = false;
- myLayerIds.Add (Graphic3d_ZLayerId_Default);
- myLayerSeq.Append (Graphic3d_ZLayerId_Default);
- myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Default, aDefSettings);
-
- Graphic3d_ZLayerSettings aTopSettings;
- aTopSettings.Flags = Graphic3d_ZLayerDepthTest
- | Graphic3d_ZLayerDepthWrite;
- aTopSettings.IsImmediate = true;
- myLayerIds.Add (Graphic3d_ZLayerId_Top);
- myLayerSeq.Append (Graphic3d_ZLayerId_Top);
- myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Top, aTopSettings);
-
- Graphic3d_ZLayerSettings aTopmostSettings;
- aTopmostSettings.Flags = Graphic3d_ZLayerDepthTest
- | Graphic3d_ZLayerDepthWrite
- | Graphic3d_ZLayerDepthClear;
- aTopmostSettings.IsImmediate = true;
- myLayerIds.Add (Graphic3d_ZLayerId_Topmost);
- myLayerSeq.Append (Graphic3d_ZLayerId_Topmost);
- myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Topmost, aTopmostSettings);
-
- Graphic3d_ZLayerSettings anOsdSettings;
- anOsdSettings.Flags = 0;
- anOsdSettings.IsImmediate = true;
- anOsdSettings.UseEnvironmentTexture = false;
- myLayerIds.Add (Graphic3d_ZLayerId_TopOSD);
- myLayerSeq.Append (Graphic3d_ZLayerId_TopOSD);
- myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_TopOSD, anOsdSettings);
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_GraphicDriver: default context can not be initialized!");
+ }
}
// =======================================================================
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
aViewIter.More(); aViewIter.Next())
{
- const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
+ const Handle(OpenGl_View)& aView = aViewIter.Value();
const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
if (aWindow.IsNull())
{
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
aViewIter.More(); aViewIter.Next())
{
- const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
+ const Handle(OpenGl_View)& aView = aViewIter.Value();
aView->ReleaseGlResources (aCtxShared);
}
OpenGl_Structure* aStruct = aStructIt.ChangeValue();
aStruct->ReleaseGlResources (aCtxShared);
}
- myDeviceLostFlag = myDeviceLostFlag || !myMapOfStructure.IsEmpty();
+ const bool isDeviceLost = !myMapOfStructure.IsEmpty();
for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
aViewIter.More(); aViewIter.Next())
{
- const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
+ const Handle(OpenGl_View)& aView = aViewIter.Value();
+ if (isDeviceLost)
+ {
+ aView->StructureManager()->SetDeviceLost();
+ }
+
const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
if (aWindow.IsNull())
{
aWindow->GetGlContext()->forcedRelease();
}
-#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
if (myIsOwnContext)
{
if (myEglContext != (Aspect_RenderingContext )EGL_NO_CONTEXT)
Standard_Boolean OpenGl_GraphicDriver::InitContext()
{
ReleaseContext();
-#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
#if !defined(_WIN32) && !defined(__ANDROID__) && !defined(__QNX__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
if (myDisplayConnection.IsNull())
return Standard_False;
}
- EGLint aConfigAttribs[] =
+ myEglConfig = chooseEglSurfConfig ((EGLDisplay )myEglDisplay);
+ if (myEglConfig == NULL)
{
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 0,
- EGL_DEPTH_SIZE, 24,
- EGL_STENCIL_SIZE, 8,
- #if defined(GL_ES_VERSION_2_0)
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- #else
- EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
- #endif
- EGL_NONE
- };
-
- EGLint aNbConfigs = 0;
- if (eglChooseConfig ((EGLDisplay )myEglDisplay, aConfigAttribs, &myEglConfig, 1, &aNbConfigs) != EGL_TRUE
- || myEglConfig == NULL)
- {
- eglGetError();
- aConfigAttribs[4 * 2 + 1] = 16; // try config with smaller depth buffer
- if (eglChooseConfig ((EGLDisplay )myEglDisplay, aConfigAttribs, &myEglConfig, 1, &aNbConfigs) != EGL_TRUE
- || myEglConfig == NULL)
- {
- ::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
- return Standard_False;
- }
+ ::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
+ return Standard_False;
}
#if defined(GL_ES_VERSION_2_0)
- EGLint anEglCtxAttribs[] =
- {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
+ EGLint anEglCtxAttribs3[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE, EGL_NONE };
+ EGLint anEglCtxAttribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
if (eglBindAPI (EGL_OPENGL_ES_API) != EGL_TRUE)
{
::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL ES client!", Message_Fail);
return Standard_False;
}
+ myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs3);
+ if ((EGLContext )myEglContext == EGL_NO_CONTEXT)
+ {
+ myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs2);
+ }
#else
EGLint* anEglCtxAttribs = NULL;
if (eglBindAPI (EGL_OPENGL_API) != EGL_TRUE)
::Message::DefaultMessenger()->Send ("Error: EGL does not provide OpenGL client!", Message_Fail);
return Standard_False;
}
+ myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs);
#endif
- myEglContext = (Aspect_RenderingContext )eglCreateContext ((EGLDisplay )myEglDisplay, myEglConfig, EGL_NO_CONTEXT, anEglCtxAttribs);
if ((EGLContext )myEglContext == EGL_NO_CONTEXT)
{
::Message::DefaultMessenger()->Send ("Error: EGL is unable to create OpenGL context!", Message_Fail);
return Standard_False;
}
- if (eglMakeCurrent ((EGLDisplay )myEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, (EGLContext )myEglContext) != EGL_TRUE)
- {
- ::Message::DefaultMessenger()->Send ("Error: EGL is unable bind OpenGL context!", Message_Fail);
- return Standard_False;
- }
+ // eglMakeCurrent() fails or even crash with EGL_NO_SURFACE on some implementations
+ //if (eglMakeCurrent ((EGLDisplay )myEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, (EGLContext )myEglContext) != EGL_TRUE)
+ //{
+ // ::Message::DefaultMessenger()->Send ("Error: EGL is unable bind OpenGL context!", Message_Fail);
+ // return Standard_False;
+ //}
#endif
myIsOwnContext = Standard_True;
return Standard_True;
}
-#if defined(HAVE_EGL) || defined(__ANDROID__) || defined(__QNX__)
+#if defined(HAVE_EGL) || defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__)
// =======================================================================
// function : InitEglContext
// purpose :
#endif
if ((EGLDisplay )theEglDisplay == EGL_NO_DISPLAY
- || (EGLContext )theEglContext == EGL_NO_CONTEXT
- || theEglConfig == NULL)
+ || (EGLContext )theEglContext == EGL_NO_CONTEXT)
{
return Standard_False;
}
myEglDisplay = theEglDisplay;
myEglContext = theEglContext;
myEglConfig = theEglConfig;
+ if (theEglConfig == NULL)
+ {
+ myEglConfig = chooseEglSurfConfig ((EGLDisplay )myEglDisplay);
+ if (myEglConfig == NULL)
+ {
+ ::Message::DefaultMessenger()->Send ("Error: EGL does not provide compatible configurations!", Message_Fail);
+ return Standard_False;
+ }
+ }
return Standard_True;
}
#endif
// =======================================================================
-// function : InquireLightLimit
-// purpose :
-// =======================================================================
-Standard_Integer OpenGl_GraphicDriver::InquireLightLimit()
-{
- return OpenGLMaxLights;
-}
-
-// =======================================================================
-// function : InquireViewLimit
-// purpose :
-// =======================================================================
-Standard_Integer OpenGl_GraphicDriver::InquireViewLimit()
-{
- return 10000;
-}
-
-// =======================================================================
-// function : InquirePlaneLimit
+// function : InquireLimit
// purpose :
// =======================================================================
-Standard_Integer OpenGl_GraphicDriver::InquirePlaneLimit()
+Standard_Integer OpenGl_GraphicDriver::InquireLimit (const Graphic3d_TypeOfLimit theType) const
{
- // NOTE the 2 first planes are reserved for ZClipping
const Handle(OpenGl_Context)& aCtx = GetSharedContext();
- return aCtx.IsNull() ? 0 : Max (aCtx->MaxClipPlanes() - 2, 0);
+ switch (theType)
+ {
+ case Graphic3d_TypeOfLimit_MaxNbLights:
+ return Graphic3d_ShaderProgram::THE_MAX_LIGHTS_DEFAULT;
+ case Graphic3d_TypeOfLimit_MaxNbClipPlanes:
+ return !aCtx.IsNull() ? aCtx->MaxClipPlanes() : 0;
+ case Graphic3d_TypeOfLimit_MaxNbViews:
+ return 10000;
+ case Graphic3d_TypeOfLimit_MaxTextureSize:
+ return !aCtx.IsNull() ? aCtx->MaxTextureSize() : 1024;
+ case Graphic3d_TypeOfLimit_MaxCombinedTextureUnits:
+ return !aCtx.IsNull() ? aCtx->MaxCombinedTextureUnits() : 1;
+ case Graphic3d_TypeOfLimit_MaxMsaa:
+ return !aCtx.IsNull() ? aCtx->MaxMsaaSamples() : 0;
+ case Graphic3d_TypeOfLimit_MaxViewDumpSizeX:
+ return !aCtx.IsNull() ? aCtx->MaxDumpSizeX() : 1024;
+ case Graphic3d_TypeOfLimit_MaxViewDumpSizeY:
+ return !aCtx.IsNull() ? aCtx->MaxDumpSizeY() : 1024;
+ case Graphic3d_TypeOfLimit_HasRayTracing:
+ return (!aCtx.IsNull() && aCtx->HasRayTracing()) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasRayTracingTextures:
+ return (!aCtx.IsNull() && aCtx->HasRayTracingTextures()) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling:
+ return (!aCtx.IsNull() && aCtx->HasRayTracingAdaptiveSampling()) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSamplingAtomic:
+ return (!aCtx.IsNull() && aCtx->HasRayTracingAdaptiveSamplingAtomic()) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasBlendedOit:
+ return (!aCtx.IsNull()
+ && aCtx->hasDrawBuffers != OpenGl_FeatureNotAvailable
+ && (aCtx->hasFloatBuffer != OpenGl_FeatureNotAvailable || aCtx->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable)) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasBlendedOitMsaa:
+ return (!aCtx.IsNull()
+ && aCtx->hasSampleVariables != OpenGl_FeatureNotAvailable
+ && (InquireLimit (Graphic3d_TypeOfLimit_HasBlendedOit) == 1)) ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasFlatShading:
+ return !aCtx.IsNull() && aCtx->hasFlatShading != OpenGl_FeatureNotAvailable ? 1 : 0;
+ case Graphic3d_TypeOfLimit_IsWorkaroundFBO:
+ return !aCtx.IsNull() && aCtx->MaxTextureSize() != aCtx->MaxDumpSizeX() ? 1 : 0;
+ case Graphic3d_TypeOfLimit_HasMeshEdges:
+ return !aCtx.IsNull() && aCtx->hasGeometryStage != OpenGl_FeatureNotAvailable ? 1 : 0;
+ case Graphic3d_TypeOfLimit_NB:
+ return 0;
+ }
+ return 0;
}
// =======================================================================
// function : GetSharedContext
// purpose :
// =======================================================================
-const Handle(OpenGl_Context)& OpenGl_GraphicDriver::GetSharedContext() const
+const Handle(OpenGl_Context)& OpenGl_GraphicDriver::GetSharedContext (bool theBound) const
{
if (myMapOfView.IsEmpty())
{
return TheNullGlCtx;
}
- NCollection_Map<Handle(OpenGl_View)>::Iterator anIter (myMapOfView);
- for (; anIter.More(); anIter.Next())
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView); aViewIter.More(); aViewIter.Next())
{
- Handle(OpenGl_Window) aWindow = anIter.Value()->GlWindow();
- if (aWindow.IsNull())
+ if (const Handle(OpenGl_Window)& aWindow = aViewIter.Value()->GlWindow())
{
- continue;
+ if (!theBound)
+ {
+ return aWindow->GetGlContext();
+ }
+ else if (aWindow->GetGlContext()->IsCurrent())
+ {
+ return aWindow->GetGlContext();
+ }
}
-
- return aWindow->GetGlContext();
}
return TheNullGlCtx;
const Standard_ShortReal aHeight = (theHeight < 2.0f) ? DefaultTextHeight() : theHeight;
OpenGl_TextParam aTextParam;
aTextParam.Height = (int )aHeight;
- OpenGl_AspectText aTextAspect;
- aTextAspect.Aspect()->SetSpace (0.3);
+ OpenGl_Aspects aTextAspect;
TCollection_ExtendedString anExtText = theText;
- NCollection_String aText = (Standard_Utf16Char* )anExtText.ToExtString();
+ NCollection_String aText (anExtText.ToExtString());
OpenGl_Text::StringSize(aCtx, aText, aTextAspect, aTextParam, theView->RenderingParams().Resolution, theWidth, theAscent, theDescent);
}
"negative and zero IDs are reserved");
}
- myLayerIds.Add (theLayerId);
- myLayerSeq.Append (theLayerId);
+ myLayerIds.Add (theLayerId);
// Default z-layer settings
myMapOfZLayerSettings.Bind (theLayerId, Graphic3d_ZLayerSettings());
+ addZLayerIndex (theLayerId);
// Add layer to all views
NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
}
// Remove index
- for (int aIdx = 1; aIdx <= myLayerSeq.Length (); aIdx++)
+ for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
{
- if (myLayerSeq (aIdx) == theLayerId)
+ if (aLayerIt.Value() == theLayerId)
{
- myLayerSeq.Remove (aIdx);
+ myLayerSeq.Remove (aLayerIt);
break;
}
}
myLayerIds.Remove (theLayerId);
}
-//=======================================================================
-//function : ZLayers
-//purpose :
-//=======================================================================
-void OpenGl_GraphicDriver::ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const
-{
- theLayerSeq.Assign (myLayerSeq);
-}
-
//=======================================================================
//function : SetZLayerSettings
//purpose :
void OpenGl_GraphicDriver::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings)
{
+ base_type::SetZLayerSettings (theLayerId, theSettings);
+
// Change Z layer settings in all managed views
- NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
- for (; aViewIt.More(); aViewIt.Next())
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView); aViewIt.More(); aViewIt.Next())
{
aViewIt.Value()->SetZLayerSettings (theLayerId, theSettings);
}
-
- if (myMapOfZLayerSettings.IsBound (theLayerId))
- {
- myMapOfZLayerSettings.ChangeFind (theLayerId) = theSettings;
- }
- else
- {
- myMapOfZLayerSettings.Bind (theLayerId, theSettings);
- }
-}
-
-//=======================================================================
-//function : ZLayerSettings
-//purpose :
-//=======================================================================
-Graphic3d_ZLayerSettings OpenGl_GraphicDriver::ZLayerSettings (const Graphic3d_ZLayerId theLayerId)
-{
- Standard_ASSERT_RAISE (myLayerIds.Contains (theLayerId),
- "OpenGl_GraphicDriver::ZLayerSettings, "
- "Layer with theLayerId does not exist");
-
- return myMapOfZLayerSettings.Find (theLayerId);
}
// =======================================================================
// =======================================================================
Handle(Graphic3d_CView) OpenGl_GraphicDriver::CreateView (const Handle(Graphic3d_StructureManager)& theMgr)
{
- Handle(OpenGl_View) aView = new OpenGl_View (theMgr, this, myCaps, myDeviceLostFlag, &myStateCounter);
+ Handle(OpenGl_View) aView = new OpenGl_View (theMgr, this, myCaps, &myStateCounter);
myMapOfView.Add (aView);
OpenGl_Structure* aStruct = aStructIt.ChangeValue();
aStruct->ReleaseGlResources (aCtx);
}
- myDeviceLostFlag = !myMapOfStructure.IsEmpty();
+
+ if (!myMapOfStructure.IsEmpty())
+ {
+ aView->StructureManager()->SetDeviceLost();
+ }
}
}
// Parse the list of views to find
// a view with the specified window
-#if defined(_WIN32)
+#if defined(_WIN32) && !defined(OCCT_UWP)
const Handle(WNT_Window) THEWindow = Handle(WNT_Window)::DownCast (AWindow);
Aspect_Handle TheSpecifiedWindowId = THEWindow->HWindow ();
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
#else
NSView* TheSpecifiedWindowId = THEWindow->HView();
#endif
-#elif defined(__ANDROID__) || defined(__QNX__)
+#elif defined(__ANDROID__) || defined(__QNX__) || defined(OCCT_UWP)
(void )AWindow;
int TheSpecifiedWindowId = -1;
#else
{
const Handle(Aspect_Window) AspectWindow = aView->Window();
-#if defined(_WIN32)
+#if defined(_WIN32) && !defined(OCCT_UWP)
const Handle(WNT_Window) theWindow = Handle(WNT_Window)::DownCast (AspectWindow);
Aspect_Handle TheWindowIdOfView = theWindow->HWindow ();
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
#else
NSView* TheWindowIdOfView = theWindow->HView();
#endif
-#elif defined(__ANDROID__) || defined(__QNX__)
+#elif defined(__ANDROID__) || defined(__QNX__) || defined(OCCT_UWP)
int TheWindowIdOfView = 0;
#else
const Handle(Xw_Window) theWindow = Handle(Xw_Window)::DownCast (AspectWindow);
return isExist;
}
+
+//=======================================================================
+//function : setDeviceLost
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::setDeviceLost()
+{
+ if (myMapOfStructure.IsEmpty())
+ {
+ return;
+ }
+
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView); aViewIter.More(); aViewIter.Next())
+ {
+ const Handle(OpenGl_View)& aView = aViewIter.Value();
+ if (aView->myWasRedrawnGL)
+ {
+ aView->StructureManager()->SetDeviceLost();
+ }
+ }
+}