#include <OpenGl_Flipper.hxx>
#include <OpenGl_GraduatedTrihedron.hxx>
#include <OpenGl_Group.hxx>
-#include <OpenGl_CView.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_StencilTest.hxx>
#include <OpenGl_Text.hxx>
#include <OpenGl_Workspace.hxx>
#include <Aspect_GraphicDeviceDefinitionError.hxx>
+#include <Aspect_IdentDefinitionError.hxx>
#include <Message_Messenger.hxx>
#include <OSD_Environment.hxx>
#include <Standard_NotImplemented.hxx>
+#if defined(_WIN32)
+ #include <WNT_Window.hxx>
+#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+ #include <Cocoa_Window.hxx>
+#else
+ #include <Xw_Window.hxx>
+#endif
+
#if !defined(_WIN32) && !defined(__ANDROID__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
#include <X11/Xlib.h> // XOpenDisplay()
#endif
#include <EGL/egl.h>
#endif
-
namespace
{
static const Handle(OpenGl_Context) TheNullGlCtx;
#endif
myCaps (new OpenGl_Caps()),
myMapOfView (1, NCollection_BaseAllocator::CommonBaseAllocator()),
- myMapOfWS (1, NCollection_BaseAllocator::CommonBaseAllocator()),
myMapOfStructure (1, NCollection_BaseAllocator::CommonBaseAllocator()),
myUserDrawCallback (NULL)
{
{
Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_GraphicDriver: default context can not be initialized!");
}
+
+ // default layers are always presented in display layer sequence it can not be removed
+ Graphic3d_ZLayerSettings anUnderlaySettings;
+ anUnderlaySettings.Flags = 0;
+ anUnderlaySettings.IsImmediate = false;
+ myLayerIds.Add (Graphic3d_ZLayerId_BotOSD);
+ myLayerSeq.Append (Graphic3d_ZLayerId_BotOSD);
+ myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_BotOSD, anUnderlaySettings);
+
+ Graphic3d_ZLayerSettings aDefSettings;
+ aDefSettings.Flags = Graphic3d_ZLayerDepthTest
+ | Graphic3d_ZLayerDepthWrite;
+ aDefSettings.IsImmediate = false;
+ myLayerIds.Add (Graphic3d_ZLayerId_Default);
+ myLayerSeq.Append (Graphic3d_ZLayerId_Default);
+ myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Default, aDefSettings);
+
+ Graphic3d_ZLayerSettings aTopSettings;
+ aTopSettings.Flags = Graphic3d_ZLayerDepthTest
+ | Graphic3d_ZLayerDepthWrite;
+ aTopSettings.IsImmediate = true;
+ myLayerIds.Add (Graphic3d_ZLayerId_Top);
+ myLayerSeq.Append (Graphic3d_ZLayerId_Top);
+ myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Top, aTopSettings);
+
+ Graphic3d_ZLayerSettings aTopmostSettings;
+ aTopmostSettings.Flags = Graphic3d_ZLayerDepthTest
+ | Graphic3d_ZLayerDepthWrite
+ | Graphic3d_ZLayerDepthClear;
+ aTopmostSettings.IsImmediate = true;
+ myLayerIds.Add (Graphic3d_ZLayerId_Topmost);
+ myLayerSeq.Append (Graphic3d_ZLayerId_Topmost);
+ myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_Topmost, aTopmostSettings);
+
+ Graphic3d_ZLayerSettings anOsdSettings;
+ anOsdSettings.Flags = 0;
+ anOsdSettings.IsImmediate = true;
+ myLayerIds.Add (Graphic3d_ZLayerId_TopOSD);
+ myLayerSeq.Append (Graphic3d_ZLayerId_TopOSD);
+ myMapOfZLayerSettings.Bind (Graphic3d_ZLayerId_TopOSD, anOsdSettings);
}
// =======================================================================
void OpenGl_GraphicDriver::ReleaseContext()
{
Handle(OpenGl_Context) aCtxShared;
- for (NCollection_Map<Handle(OpenGl_Workspace)>::Iterator aWindowIter (myMapOfWS);
- aWindowIter.More(); aWindowIter.Next())
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
+ aViewIter.More(); aViewIter.Next())
{
- const Handle(OpenGl_Workspace)& aWindow = aWindowIter.ChangeValue();
- const Handle(OpenGl_Context)& aCtx = aWindow->GetGlContext();
+ const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
+ const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
+ if (aWindow.IsNull())
+ {
+ continue;
+ }
+
+ const Handle(OpenGl_Context)& aCtx = aWindow->GetGlContext();
if (aCtx->MakeCurrent()
&& aCtxShared.IsNull())
{
}
myDeviceLostFlag = myDeviceLostFlag || !myMapOfStructure.IsEmpty();
- for (NCollection_Map<Handle(OpenGl_Workspace)>::Iterator aWindowIter (myMapOfWS);
- aWindowIter.More(); aWindowIter.Next())
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
+ aViewIter.More(); aViewIter.Next())
{
- const Handle(OpenGl_Workspace)& aWindow = aWindowIter.ChangeValue();
- const Handle(OpenGl_Context)& aCtx = aWindow->GetGlContext();
- aCtx->forcedRelease();
+ const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
+ const Handle(OpenGl_Window)& aWindow = aView->GlWindow();
+ if (aWindow.IsNull())
+ {
+ continue;
+ }
+
+ aWindow->GetGlContext()->forcedRelease();
}
#if defined(HAVE_EGL) || defined(__ANDROID__)
// =======================================================================
const Handle(OpenGl_Context)& OpenGl_GraphicDriver::GetSharedContext() const
{
- if (myMapOfWS.IsEmpty())
+ if (myMapOfView.IsEmpty())
{
return TheNullGlCtx;
}
- NCollection_Map<Handle(OpenGl_Workspace)>::Iterator anIter (myMapOfWS);
- return anIter.Value()->GetGlContext();
+ NCollection_Map<Handle(OpenGl_View)>::Iterator anIter (myMapOfView);
+ for (; anIter.More(); anIter.Next())
+ {
+ Handle(OpenGl_Window) aWindow = anIter.Value()->GlWindow();
+ if (aWindow.IsNull())
+ {
+ continue;
+ }
+
+ return aWindow->GetGlContext();
+ }
+
+ return TheNullGlCtx;
}
// =======================================================================
}
// =======================================================================
-// function : SetImmediateModeDrawToFront
+// function : SetBuffersNoSwap
// purpose :
// =======================================================================
-Standard_Boolean OpenGl_GraphicDriver::SetImmediateModeDrawToFront (const Graphic3d_CView& theCView,
- const Standard_Boolean theDrawToFrontBuffer)
+void OpenGl_GraphicDriver::SetBuffersNoSwap (const Standard_Boolean theIsNoSwap)
{
- if (theCView.ViewId == -1)
- {
- return Standard_False;
- }
-
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
- {
- return aCView->WS->SetImmediateModeDrawToFront (theDrawToFrontBuffer);
- }
- return Standard_False;
+ myCaps->buffersNoSwap = theIsNoSwap;
}
// =======================================================================
-// function : Print
+// function : TextSize
// purpose :
// =======================================================================
-Standard_Boolean OpenGl_GraphicDriver::Print (const Graphic3d_CView& theCView,
- const Aspect_Handle thePrintDC,
- const Standard_Boolean theToShowBackground,
- const Standard_CString theFilename,
- const Aspect_PrintAlgo thePrintAlgorithm,
- const Standard_Real theScaleFactor) const
+void OpenGl_GraphicDriver::TextSize (const Standard_CString theText,
+ const Standard_ShortReal theHeight,
+ Standard_ShortReal& theWidth,
+ Standard_ShortReal& theAscent,
+ Standard_ShortReal& theDescent) const
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView == NULL
- || !myPrintContext.IsNull())
+ const Handle(OpenGl_Context)& aCtx = GetSharedContext();
+ if (aCtx.IsNull())
{
- return Standard_False;
+ return;
}
- Standard_Boolean isPrinted = Standard_False;
- myPrintContext = new OpenGl_PrinterContext();
-#ifdef _WIN32
- isPrinted = aCView->WS->Print (myPrintContext,
- theCView,
- thePrintDC,
- theToShowBackground,
- theFilename,
- thePrintAlgorithm,
- theScaleFactor);
-#else
- Standard_NotImplemented::Raise ("OpenGl_GraphicDriver::Print is implemented only on Windows");
-#endif
- myPrintContext.Nullify();
- return isPrinted;
+ const Standard_ShortReal aHeight = (theHeight < 2.0f) ? DefaultTextHeight() : theHeight;
+ OpenGl_TextParam aTextParam;
+ aTextParam.Height = (int )aHeight;
+ OpenGl_AspectText aTextAspect;
+ CALL_DEF_CONTEXTTEXT aDefaultContextText =
+ {
+ 1, //IsDef
+ 1, //IsSet
+ "Courier", //Font
+ 0.3F, //Space
+ 1.F, //Expan
+ { 1.F, 1.F, 1.F }, //Color
+ (int)Aspect_TOST_NORMAL, //Style
+ (int)Aspect_TODT_NORMAL, //DisplayType
+ { 1.F, 1.F, 1.F }, //ColorSubTitle
+ 0, //TextZoomable
+ 0.F, //TextAngle
+ (int)Font_FA_Regular //TextFontAspect
+ };
+ aTextAspect.SetAspect(aDefaultContextText);
+ TCollection_ExtendedString anExtText = theText;
+ NCollection_String aText = (Standard_Utf16Char* )anExtText.ToExtString();
+ OpenGl_Text::StringSize (aCtx, aText, aTextAspect, aTextParam, theWidth, theAscent, theDescent);
}
-// =======================================================================
-// function : ZBufferTriedronSetup
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::ZBufferTriedronSetup (const Graphic3d_CView& theCView,
- const Quantity_NameOfColor theXColor,
- const Quantity_NameOfColor theYColor,
- const Quantity_NameOfColor theZColor,
- const Standard_Real theSizeRatio,
- const Standard_Real theAxisDiametr,
- const Standard_Integer theNbFacets)
+//=======================================================================
+//function : AddZLayer
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::AddZLayer (const Graphic3d_ZLayerId theLayerId)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView == NULL)
+ if (theLayerId < 1)
{
- return;
+ Standard_ASSERT_RAISE (theLayerId > 0,
+ "OpenGl_GraphicDriver::AddZLayer, "
+ "negative and zero IDs are reserved");
}
- OpenGl_Trihedron& aTrih = aCView->View->ChangeTrihedron();
- aTrih.SetArrowsColors (theXColor, theYColor, theZColor);
- aTrih.SetSizeRatio (theSizeRatio);
- aTrih.SetNbFacets (theNbFacets);
- aTrih.SetArrowDiameter (theAxisDiametr);
-}
+ myLayerIds.Add (theLayerId);
+ myLayerSeq.Append (theLayerId);
-// =======================================================================
-// function : TriedronDisplay
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::TriedronDisplay (const Graphic3d_CView& theCView,
- const Aspect_TypeOfTriedronPosition thePosition,
- const Quantity_NameOfColor theColor,
- const Standard_Real theScale,
- const Standard_Boolean theAsWireframe)
-{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ // Default z-layer settings
+ myMapOfZLayerSettings.Bind (theLayerId, Graphic3d_ZLayerSettings());
+
+ // Add layer to all views
+ NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
+ for (; aViewIt.More(); aViewIt.Next())
{
- aCView->View->TriedronDisplay (thePosition, theColor, theScale, theAsWireframe);
+ aViewIt.Value()->AddZLayer (theLayerId);
}
}
-// =======================================================================
-// function : TriedronErase
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::TriedronErase (const Graphic3d_CView& theCView)
+//=======================================================================
+//function : RemoveZLayer
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ Standard_ASSERT_RAISE (theLayerId > 0,
+ "OpenGl_GraphicDriver::AddZLayer, "
+ "negative and zero IDs are reserved"
+ "and can not be removed");
+
+ Standard_ASSERT_RAISE (myLayerIds.Contains (theLayerId),
+ "OpenGl_GraphicDriver::RemoveZLayer, "
+ "Layer with theLayerId does not exist");
+
+ // Remove layer from all of the views
+ NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
+ for (; aViewIt.More(); aViewIt.Next())
+ {
+ aViewIt.Value()->RemoveZLayer (theLayerId);
+ }
+
+ // Unset Z layer for all of the structures.
+ NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
+ for( ; aStructIt.More (); aStructIt.Next ())
{
- aCView->View->TriedronErase (aCView->WS->GetGlContext());
+ OpenGl_Structure* aStruct = aStructIt.ChangeValue ();
+ if (aStruct->ZLayer() == theLayerId)
+ aStruct->SetZLayer (Graphic3d_ZLayerId_Default);
}
+
+ // Remove index
+ for (int aIdx = 1; aIdx <= myLayerSeq.Length (); aIdx++)
+ {
+ if (myLayerSeq (aIdx) == theLayerId)
+ {
+ myLayerSeq.Remove (aIdx);
+ break;
+ }
+ }
+
+ myMapOfZLayerSettings.UnBind (theLayerId);
+ myLayerIds.Remove (theLayerId);
}
-// =======================================================================
-// function : TriedronEcho
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::TriedronEcho (const Graphic3d_CView& ,
- const Aspect_TypeOfTriedronEcho )
+//=======================================================================
+//function : ZLayers
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::ZLayers (TColStd_SequenceOfInteger& theLayerSeq) const
{
- // do nothing
+ theLayerSeq.Assign (myLayerSeq);
}
-// =======================================================================
-// function : Environment
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::Environment (const Graphic3d_CView& theCView)
+//=======================================================================
+//function : SetZLayerSettings
+//purpose :
+//=======================================================================
+void OpenGl_GraphicDriver::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
+ const Graphic3d_ZLayerSettings& theSettings)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView == NULL)
+ // Change Z layer settings in all managed views
+ NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
+ for (; aViewIt.More(); aViewIt.Next())
{
- return;
+ aViewIt.Value()->SetZLayerSettings (theLayerId, theSettings);
}
- aCView->View->SetTextureEnv (aCView->WS->GetGlContext(), theCView.Context.TextureEnv);
- aCView->View->SetSurfaceDetail ((Visual3d_TypeOfSurfaceDetail)theCView.Context.SurfaceDetail);
+ if (myMapOfZLayerSettings.IsBound (theLayerId))
+ {
+ myMapOfZLayerSettings.ChangeFind (theLayerId) = theSettings;
+ }
+ else
+ {
+ myMapOfZLayerSettings.Bind (theLayerId, theSettings);
+ }
}
-// =======================================================================
-// function : BackgroundImage
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::BackgroundImage (const Standard_CString theFileName,
- const Graphic3d_CView& theCView,
- const Aspect_FillMethod theFillStyle)
+//=======================================================================
+//function : ZLayerSettings
+//purpose :
+//=======================================================================
+Graphic3d_ZLayerSettings OpenGl_GraphicDriver::ZLayerSettings (const Graphic3d_ZLayerId theLayerId)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
- {
- aCView->View->CreateBackgroundTexture (theFileName, theFillStyle);
- }
+ Standard_ASSERT_RAISE (myLayerIds.Contains (theLayerId),
+ "OpenGl_GraphicDriver::ZLayerSettings, "
+ "Layer with theLayerId does not exist");
+
+ return myMapOfZLayerSettings.Find (theLayerId);
}
// =======================================================================
-// function : SetBgImageStyle
+// function : Structure
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::SetBgImageStyle (const Graphic3d_CView& theCView,
- const Aspect_FillMethod theFillStyle)
+Handle(Graphic3d_CStructure) OpenGl_GraphicDriver::CreateStructure (const Handle(Graphic3d_StructureManager)& theManager)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
- {
- aCView->View->SetBackgroundTextureStyle (theFillStyle);
- }
+ Handle(OpenGl_Structure) aStructure = new OpenGl_Structure (theManager);
+ myMapOfStructure.Bind (aStructure->Id, aStructure.operator->());
+ return aStructure;
}
// =======================================================================
-// function : SetBgGradientStyle
+// function : Structure
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::SetBgGradientStyle (const Graphic3d_CView& theCView,
- const Aspect_GradientFillMethod theFillType)
+void OpenGl_GraphicDriver::RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ OpenGl_Structure* aStructure = NULL;
+ if (!myMapOfStructure.Find (theCStructure->Id, aStructure))
{
- aCView->View->SetBackgroundGradientType (theFillType);
+ return;
}
+
+ myMapOfStructure.UnBind (theCStructure->Id);
+ aStructure->Release (GetSharedContext());
+ theCStructure.Nullify();
}
// =======================================================================
-// function : GraduatedTrihedronDisplay
+// function : View
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::GraduatedTrihedronDisplay (const Graphic3d_CView& theCView,
- const Graphic3d_GraduatedTrihedron& theCubic)
+Handle(Graphic3d_CView) OpenGl_GraphicDriver::CreateView (const Handle(Graphic3d_StructureManager)& theMgr)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ Handle(OpenGl_View) aView = new OpenGl_View (theMgr, this, myCaps, myDeviceLostFlag, &myStateCounter);
+
+ myMapOfView.Add (aView);
+
+ for (TColStd_SequenceOfInteger::Iterator aLayerIt (myLayerSeq); aLayerIt.More(); aLayerIt.Next())
{
- aCView->View->GraduatedTrihedronDisplay (aCView->WS->GetGlContext(), theCubic);
+ const Graphic3d_ZLayerId aLayerID = aLayerIt.Value();
+ const Graphic3d_ZLayerSettings& aSettings = myMapOfZLayerSettings.Find (aLayerID);
+ aView->AddZLayer (aLayerID);
+ aView->SetZLayerSettings (aLayerID, aSettings);
}
+
+ return aView;
}
// =======================================================================
-// function : GraduatedTrihedronErase
+// function : RemoveView
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::GraduatedTrihedronErase (const Graphic3d_CView& theCView)
+void OpenGl_GraphicDriver::RemoveView (const Handle(Graphic3d_CView)& theView)
{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
- if (aCView != NULL)
+ Handle(OpenGl_Context) aCtx = GetSharedContext();
+ Handle(OpenGl_View) aView = Handle(OpenGl_View)::DownCast (theView);
+ if (aView.IsNull())
{
- aCView->View->GraduatedTrihedronErase (aCView->WS->GetGlContext());
+ return;
}
-}
-// =======================================================================
-// function : GraduatedTrihedronMinMaxValues
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::GraduatedTrihedronMinMaxValues (const Graphic3d_CView& theView,
- const Graphic3d_Vec3 theMin,
- const Graphic3d_Vec3 theMax)
-{
- const OpenGl_CView* aCView = (const OpenGl_CView* )theView.ptrView;
- if (aCView != NULL)
+ if (!myMapOfView.Remove (aView))
+ {
+ return;
+ }
+
+ Handle(OpenGl_Window) aWindow = aView->GlWindow();
+ if (!aWindow.IsNull()
+ && aWindow->GetGlContext()->MakeCurrent())
{
- aCView->View->ChangeGraduatedTrihedron().SetMinMax (theMin, theMax);
+ aCtx = aWindow->GetGlContext();
+ }
+ else
+ {
+ // try to hijack another context if any
+ const Handle(OpenGl_Context)& anOtherCtx = GetSharedContext();
+ if (!anOtherCtx.IsNull()
+ && anOtherCtx != aWindow->GetGlContext())
+ {
+ aCtx = anOtherCtx;
+ aCtx->MakeCurrent();
+ }
+ }
+
+ aView->ReleaseGlResources (aCtx);
+ if (myMapOfView.IsEmpty())
+ {
+ // The last view removed but some objects still present.
+ // Release GL resources now without object destruction.
+ for (NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
+ aStructIt.More (); aStructIt.Next())
+ {
+ OpenGl_Structure* aStruct = aStructIt.ChangeValue();
+ aStruct->ReleaseGlResources (aCtx);
+ }
+ myDeviceLostFlag = !myMapOfStructure.IsEmpty();
}
}
// =======================================================================
-// function : SetBuffersNoSwap
+// function : Window
// purpose :
// =======================================================================
-void OpenGl_GraphicDriver::SetBuffersNoSwap (const Standard_Boolean theIsNoSwap)
+Handle(OpenGl_Window) OpenGl_GraphicDriver::CreateRenderWindow (const Handle(Aspect_Window)& theWindow,
+ const Aspect_RenderingContext theContext)
{
- myCaps->buffersNoSwap = theIsNoSwap;
+ Handle(OpenGl_Context) aShareCtx = GetSharedContext();
+ Handle(OpenGl_Window) aWindow = new OpenGl_Window (this, theWindow, theContext, myCaps, aShareCtx);
+ return aWindow;
}
-// =======================================================================
-// function : TextSize
-// purpose :
-// =======================================================================
-void OpenGl_GraphicDriver::TextSize (const Standard_CString theText,
- const Standard_ShortReal theHeight,
- Standard_ShortReal& theWidth,
- Standard_ShortReal& theAscent,
- Standard_ShortReal& theDescent) const
+//=======================================================================
+//function : ViewExists
+//purpose :
+//=======================================================================
+Standard_Boolean OpenGl_GraphicDriver::ViewExists (const Handle(Aspect_Window)& AWindow, Handle(Graphic3d_CView)& theView)
{
- const Handle(OpenGl_Context)& aCtx = GetSharedContext();
- if (aCtx.IsNull())
+ Standard_Boolean isExist = Standard_False;
+
+ // Parse the list of views to find
+ // a view with the specified window
+
+#if defined(_WIN32)
+ const Handle(WNT_Window) THEWindow = Handle(WNT_Window)::DownCast (AWindow);
+ Aspect_Handle TheSpecifiedWindowId = THEWindow->HWindow ();
+#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+ const Handle(Cocoa_Window) THEWindow = Handle(Cocoa_Window)::DownCast (AWindow);
+ #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
+ UIView* TheSpecifiedWindowId = THEWindow->HView();
+ #else
+ NSView* TheSpecifiedWindowId = THEWindow->HView();
+ #endif
+#elif defined(__ANDROID__)
+ int TheSpecifiedWindowId = -1;
+#else
+ const Handle(Xw_Window) THEWindow = Handle(Xw_Window)::DownCast (AWindow);
+ int TheSpecifiedWindowId = int (THEWindow->XWindow ());
+#endif
+
+ NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIt (myMapOfView);
+ for(; aViewIt.More(); aViewIt.Next())
{
- return;
+ const Handle(OpenGl_View)& aView = aViewIt.Value();
+ if (aView->IsDefined() && aView->IsActive())
+ {
+ const Handle(Aspect_Window) AspectWindow = aView->Window();
+
+#if defined(_WIN32)
+ const Handle(WNT_Window) theWindow = Handle(WNT_Window)::DownCast (AspectWindow);
+ Aspect_Handle TheWindowIdOfView = theWindow->HWindow ();
+#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+ const Handle(Cocoa_Window) theWindow = Handle(Cocoa_Window)::DownCast (AspectWindow);
+ #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
+ UIView* TheWindowIdOfView = theWindow->HView();
+ #else
+ NSView* TheWindowIdOfView = theWindow->HView();
+ #endif
+#elif defined(__ANDROID__)
+ int TheWindowIdOfView = 0;
+#else
+ const Handle(Xw_Window) theWindow = Handle(Xw_Window)::DownCast (AspectWindow);
+ int TheWindowIdOfView = int (theWindow->XWindow ());
+#endif // WNT
+ // Comparaison on window IDs
+ if (TheWindowIdOfView == TheSpecifiedWindowId)
+ {
+ isExist = Standard_True;
+ theView = aView;
+ }
+ }
}
- const Standard_ShortReal aHeight = (theHeight < 2.0f) ? DefaultTextHeight() : theHeight;
- OpenGl_TextParam aTextParam;
- aTextParam.Height = (int )aHeight;
- OpenGl_AspectText aTextAspect;
- CALL_DEF_CONTEXTTEXT aDefaultContextText =
- {
- 1, //IsDef
- 1, //IsSet
- "Courier", //Font
- 0.3F, //Space
- 1.F, //Expan
- { 1.F, 1.F, 1.F }, //Color
- (int)Aspect_TOST_NORMAL, //Style
- (int)Aspect_TODT_NORMAL, //DisplayType
- { 1.F, 1.F, 1.F }, //ColorSubTitle
- 0, //TextZoomable
- 0.F, //TextAngle
- (int)Font_FA_Regular //TextFontAspect
- };
- aTextAspect.SetAspect(aDefaultContextText);
- TCollection_ExtendedString anExtText = theText;
- NCollection_String aText = (Standard_Utf16Char* )anExtText.ToExtString();
- OpenGl_Text::StringSize (aCtx, aText, aTextAspect, aTextParam, theWidth, theAscent, theDescent);
+ return isExist;
}