void OpenGl_GraphicDriver::ReleaseContext()
{
Handle(OpenGl_Context) aCtxShared;
- for (NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)>::Iterator aWindowIter (myMapOfWS);
+ for (NCollection_Map<Handle(OpenGl_Workspace)>::Iterator aWindowIter (myMapOfWS);
aWindowIter.More(); aWindowIter.Next())
{
const Handle(OpenGl_Workspace)& aWindow = aWindowIter.ChangeValue();
{
aCtxShared->MakeCurrent();
}
- for (NCollection_DataMap<Standard_Integer, Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
+ for (NCollection_Map<Handle(OpenGl_View)>::Iterator aViewIter (myMapOfView);
aViewIter.More(); aViewIter.Next())
{
const Handle(OpenGl_View)& aView = aViewIter.ChangeValue();
myTempText->Release (aCtxShared.operator->());
myDeviceLostFlag = myDeviceLostFlag || !myMapOfStructure.IsEmpty();
- for (NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)>::Iterator aWindowIter (myMapOfWS);
+ for (NCollection_Map<Handle(OpenGl_Workspace)>::Iterator aWindowIter (myMapOfWS);
aWindowIter.More(); aWindowIter.Next())
{
const Handle(OpenGl_Workspace)& aWindow = aWindowIter.ChangeValue();
return TheNullGlCtx;
}
- NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)>::Iterator anIter (myMapOfWS);
+ NCollection_Map<Handle(OpenGl_Workspace)>::Iterator anIter (myMapOfWS);
return anIter.Value()->GetGlContext();
}