switch (theType)
{
case Graphic3d_TypeOfLimit_MaxNbLights:
- return OpenGLMaxLights;
+ return Graphic3d_ShaderProgram::THE_MAX_LIGHTS_DEFAULT;
case Graphic3d_TypeOfLimit_MaxNbClipPlanes:
return !aCtx.IsNull() ? aCtx->MaxClipPlanes() : 0;
case Graphic3d_TypeOfLimit_MaxNbViews: