// OpenGL ES 3.0+ or GL_OES_element_index_uint extension
#define GL_UNSIGNED_INT 0x1405
+ // OpenGL ES 3.1+
+ #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+ #define GL_MAX_SAMPLES 0x8D57
+
// in core since OpenGL ES 3.0, extension GL_EXT_texture_rg
#define GL_RED 0x1903
#define GL_R8 0x8229
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
+ // OpenGL ES 3.0+
+ #define GL_DEPTH_COMPONENT32F 0x8CAC
+ #define GL_DEPTH32F_STENCIL8 0x8CAD
+ #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
typedef void (*glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
glBlitFramebuffer_t glBlitFramebuffer;
+public: //! @name OpenGL ES 3.1
+
+ typedef void (*glTexStorage2DMultisample_t)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ glTexStorage2DMultisample_t glTexStorage2DMultisample;
+
#else // OpenGL ES vs. desktop
public: //! @name OpenGL 1.2