#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
+ #define GL_READ_FRAMEBUFFER 0x8CA8
+ #define GL_DRAW_FRAMEBUFFER 0x8CA9
+
// GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
::glVertexAttribPointer (index, size, type, normalized, stride, pointer);
}
+public: //! @name OpenGL ES 3.0
+
+ typedef void (*glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ glBlitFramebuffer_t glBlitFramebuffer;
+
#else // OpenGL ES vs. desktop
public: //! @name OpenGL 1.2