using theBaseClass_t::glBlendColor;
using theBaseClass_t::glBlendEquation;
+
+#if !defined(GL_ES_VERSION_2_0)
using theBaseClass_t::glDrawRangeElements;
using theBaseClass_t::glTexImage3D;
using theBaseClass_t::glTexSubImage3D;
using theBaseClass_t::glCopyTexSubImage3D;
+#endif
};