#include <OpenGl_View.hxx>
#include <OpenGl_DepthPeeling.hxx>
#include <OpenGl_ShadowMap.hxx>
+#include <OpenGl_TextureBuffer.hxx>
+#include <OpenGl_Window.hxx>
#include <OpenGl_Workspace.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_FrameStats, Graphic3d_FrameStats)