// Created on: 2011-08-05
// Created by: Sergey ZERCHANINOV
-// Copyright (c) 2011-2012 OPEN CASCADE SAS
+// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
-
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#ifndef OpenGl_Element_Header
#define OpenGl_Element_Header
-#include <OpenGl_Workspace.hxx>
+#include <OpenGl_RenderFilter.hxx>
+#include <Standard_Type.hxx>
+
+class Graphic3d_FrameStatsDataTmp;
+class OpenGl_Workspace;
+class OpenGl_Context;
+//! Base interface for drawable elements.
class OpenGl_Element
{
- public:
- OpenGl_Element () {}
- virtual ~OpenGl_Element () {}
+public:
+
+ Standard_EXPORT OpenGl_Element();
+
+ virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const = 0;
+
+ //! Release GPU resources.
+ //! Pointer to the context is used because this method might be called
+ //! when the context is already being destroyed and usage of a handle
+ //! would be unsafe
+ virtual void Release (OpenGl_Context* theContext) = 0;
+
+ //! Pointer to the context is used because this method might be called
+ //! when the context is already being destroyed and usage of a handle
+ //! would be unsafe
+ template <typename theResource_t>
+ static void Destroy (OpenGl_Context* theContext,
+ theResource_t*& theElement)
+ {
+ if (theElement == NULL)
+ {
+ return;
+ }
+
+ theElement->Release (theContext);
+ OpenGl_Element* anElement = theElement;
+ delete anElement;
+ theElement = NULL;
+ }
+
+public:
+
+ //! Return TRUE if primitive type generates shaded triangulation (to be used in filters).
+ virtual Standard_Boolean IsFillDrawMode() const { return false; }
- virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const = 0;
+ //! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
+ virtual Standard_Size EstimatedDataSize() const { return 0; }
+
+ //! Increment memory usage statistics.
+ //! Default implementation puts EstimatedDataSize() into Graphic3d_FrameStatsCounter_EstimatedBytesGeom.
+ Standard_EXPORT virtual void UpdateMemStats (Graphic3d_FrameStatsDataTmp& theStats) const;
+
+ //! Increment draw calls statistics.
+ //! @param theStats [in] [out] frame counters to increment
+ //! @param theIsDetailed [in] indicate detailed dump (more counters - number of triangles, points, etc.)
+ Standard_EXPORT virtual void UpdateDrawStats (Graphic3d_FrameStatsDataTmp& theStats,
+ bool theIsDetailed) const;
+
+ //! Update parameters of the drawable elements.
+ virtual void SynchronizeAspects() {}
+
+ //! Dumps the content of me into the stream
+ Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
+
+protected:
+
+ Standard_EXPORT virtual ~OpenGl_Element();
+
+public:
- public:
DEFINE_STANDARD_ALLOC
+
};
-#endif //OpenGl_Element_Header
+#endif // OpenGl_Element_Header