//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const = 0;
//! Release GPU resources.
- virtual void Release (const Handle(OpenGl_Context)& theContext) = 0;
-
+ //! Pointer to the context is used because this method might be called
+ //! when the context is already being destroyed and usage of a handle
+ //! would be unsafe
+ virtual void Release (OpenGl_Context* theContext) = 0;
+
+ //! Pointer to the context is used because this method might be called
+ //! when the context is already being destroyed and usage of a handle
+ //! would be unsafe
template <typename theResource_t>
- static void Destroy (const Handle(OpenGl_Context)& theContext,
- theResource_t*& theElement)
+ static void Destroy (OpenGl_Context* theContext,
+ theResource_t*& theElement)
{
if (theElement == NULL)
{