// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#include <OpenGl_ArbFBO.hxx>
#include <OpenGl_DepthPeeling.hxx>
+#include <OpenGl_ArbFBO.hxx>
+#include <OpenGl_Context.hxx>
+#include <OpenGl_Texture.hxx>
+
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_DepthPeeling, OpenGl_NamedResource)
//=======================================================================