OpenGl_GlCore15Fwd* core15fwd; //!< OpenGL 1.5 without deprecated entry points
OpenGl_GlCore20* core20; //!< OpenGL 2.0 core functionality (includes 1.5)
OpenGl_GlCore20Fwd* core20fwd; //!< OpenGL 2.0 without deprecated entry points
+ OpenGl_GlCore30* core30; //!< OpenGL 3.0 core functionality
+ OpenGl_GlCore30Fwd* core30fwd; //!< OpenGL 3.0 without deprecated entry points
OpenGl_GlCore32* core32; //!< OpenGL 3.2 core profile
OpenGl_GlCore32Back* core32back; //!< OpenGL 3.2 backward compatibility profile
OpenGl_GlCore33* core33; //!< OpenGL 3.3 core profile
Standard_Boolean arbTexFloat; //!< GL_ARB_texture_float (on desktop OpenGL - since 3.0 or as extension GL_ARB_texture_float; on OpenGL ES - since 3.0); @sa hasTexFloatLinear for linear filtering support
OpenGl_ArbSamplerObject* arbSamplerObject; //!< GL_ARB_sampler_objects (on desktop OpenGL - since 3.3 or as extension GL_ARB_sampler_objects; on OpenGL ES - since 3.0)
OpenGl_ArbTexBindless* arbTexBindless; //!< GL_ARB_bindless_texture
- OpenGl_ArbTBO* arbTBO; //!< GL_ARB_texture_buffer_object
+ OpenGl_ArbTBO* arbTBO; //!< GL_ARB_texture_buffer_object (on desktop OpenGL - since 3.1 or as extension GL_ARB_texture_buffer_object; on OpenGL ES - since 3.2)
Standard_Boolean arbTboRGB32; //!< GL_ARB_texture_buffer_object_rgb32 (3-component TBO), in core since 4.0
- OpenGl_ArbIns* arbIns; //!< GL_ARB_draw_instanced
- OpenGl_ArbDbg* arbDbg; //!< GL_ARB_debug_output
+ OpenGl_ArbIns* arbIns; //!< GL_ARB_draw_instanced (on desktop OpenGL - since 3.1 or as extebsion GL_ARB_draw_instanced; on OpenGL ES - since 3.0 or as extension GL_ANGLE_instanced_arrays to WebGL 1.0)
+ OpenGl_ArbDbg* arbDbg; //!< GL_ARB_debug_output (on desktop OpenGL - since 4.3 or as extension GL_ARB_debug_output; on OpenGL ES - since 3.2 or as extension GL_KHR_debug)
OpenGl_ArbFBO* arbFBO; //!< GL_ARB_framebuffer_object
OpenGl_ArbFBOBlit* arbFBOBlit; //!< glBlitFramebuffer function, moved out from OpenGl_ArbFBO structure for compatibility with OpenGL ES 2.0
Standard_Boolean arbSampleShading; //!< GL_ARB_sample_shading