class OpenGl_ShaderManager;
class OpenGl_Sampler;
class OpenGl_FrameBuffer;
+class OpenGl_AspectFace;
class OpenGl_Context;
DEFINE_STANDARD_HANDLE(OpenGl_Context, Standard_Transient)
//! @return true if some program is bound to context
Standard_EXPORT Standard_Boolean BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram);
+ //! Setup current shading material.
+ Standard_EXPORT void SetShadingMaterial (const OpenGl_AspectFace* theAspect);
+
//! Setup current color.
Standard_EXPORT void SetColor4fv (const OpenGl_Vec4& theColor);