myHasRayTracing (Standard_False),
myHasRayTracingTextures (Standard_False),
myHasRayTracingAdaptiveSampling (Standard_False),
+ myHasRayTracingAdaptiveSamplingAtomic (Standard_False),
myFrameStats (new OpenGl_FrameStats()),
#if !defined(GL_ES_VERSION_2_0)
myPointSpriteOrig (GL_UPPER_LEFT),
// check whether adaptive screen sampling in ray tracing mode is supported
myHasRayTracingAdaptiveSampling = myHasRayTracing
- && has44
- && CheckExtension ("GL_NV_shader_atomic_float");
+ && has44;
+ myHasRayTracingAdaptiveSamplingAtomic = myHasRayTracingAdaptiveSampling
+ && CheckExtension ("GL_NV_shader_atomic_float");
if (!has32)
{