#include <OpenGl_ExtGS.hxx>
#include <OpenGl_ArbSamplerObject.hxx>
#include <OpenGl_ArbTexBindless.hxx>
-#include <OpenGl_GlCore44.hxx>
+#include <OpenGl_GlCore46.hxx>
#include <OpenGl_FrameBuffer.hxx>
#include <OpenGl_FrameStats.hxx>
#include <OpenGl_Sampler.hxx>
#include <OpenGl_ShaderManager.hxx>
+#include <OpenGl_TextureSetPairIterator.hxx>
#include <OpenGl_Workspace.hxx>
-#include <OpenGl_AspectFace.hxx>
+#include <OpenGl_Aspects.hxx>
+
#include <Graphic3d_TransformUtils.hxx>
#include <Graphic3d_RenderingParams.hxx>
-
+#include <Image_SupportedFormats.hxx>
#include <Message_Messenger.hxx>
-
#include <NCollection_Vector.hxx>
-
#include <Standard_ProgramError.hxx>
+#include <Standard_WarningDisableFunctionCast.hxx>
+
+#if defined(_WIN32) && defined(max)
+ #undef max
+#endif
+#include <limits>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Context,Standard_Transient)
#endif
#elif defined(_WIN32)
//
-#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+#elif defined(HAVE_XLIB)
+ #include <GL/glx.h> // glXGetProcAddress()
+#elif defined(__APPLE__)
#include <dlfcn.h>
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
//
#include <CoreGraphics/CoreGraphics.h>
#endif
#else
- #include <GL/glx.h> // glXGetProcAddress()
+ //
#endif
-#ifdef HAVE_GL2PS
- #include <gl2ps.h>
- #ifdef _MSC_VER
- #pragma comment (lib, "gl2ps.lib")
- #endif
+#ifdef __EMSCRIPTEN__
+ #include <emscripten.h>
+ #include <emscripten/html5.h>
#endif
-
namespace
{
static const Handle(OpenGl_Resource) NULL_GL_RESOURCE;
// purpose :
// =======================================================================
OpenGl_Context::OpenGl_Context (const Handle(OpenGl_Caps)& theCaps)
-: core11 (NULL),
+: core11ffp (NULL),
core11fwd (NULL),
core15 (NULL),
- core15fwd (NULL),
core20 (NULL),
- core20fwd (NULL),
+ core30 (NULL),
core32 (NULL),
- core32back (NULL),
core33 (NULL),
- core33back (NULL),
core41 (NULL),
- core41back (NULL),
core42 (NULL),
- core42back (NULL),
core43 (NULL),
- core43back (NULL),
core44 (NULL),
- core44back (NULL),
+ core45 (NULL),
+ core46 (NULL),
+ core15fwd (NULL),
+ core20fwd (NULL),
caps (!theCaps.IsNull() ? theCaps : new OpenGl_Caps()),
+ hasGetBufferData (Standard_False),
#if defined(GL_ES_VERSION_2_0)
+ hasPackRowLength (Standard_False),
+ hasUnpackRowLength (Standard_False),
hasHighp (Standard_False),
hasUintIndex(Standard_False),
hasTexRGBA8(Standard_False),
#else
+ hasPackRowLength (Standard_True),
+ hasUnpackRowLength (Standard_True),
hasHighp (Standard_True),
hasUintIndex(Standard_True),
hasTexRGBA8(Standard_True),
#endif
+ hasTexFloatLinear (Standard_False),
+ hasTexSRGB (Standard_False),
+ hasFboSRGB (Standard_False),
+ hasSRGBControl (Standard_False),
+ hasFboRenderMipmap (Standard_False),
+#if defined(GL_ES_VERSION_2_0)
+ hasFlatShading (OpenGl_FeatureNotAvailable),
+#else
+ hasFlatShading (OpenGl_FeatureInCore),
+#endif
+ hasGlslBitwiseOps (OpenGl_FeatureNotAvailable),
hasDrawBuffers (OpenGl_FeatureNotAvailable),
hasFloatBuffer (OpenGl_FeatureNotAvailable),
hasHalfFloatBuffer (OpenGl_FeatureNotAvailable),
hasSampleVariables (OpenGl_FeatureNotAvailable),
+ hasGeometryStage (OpenGl_FeatureNotAvailable),
arbDrawBuffers (Standard_False),
arbNPTW (Standard_False),
arbTexRG (Standard_False),
arbTexBindless (NULL),
arbTBO (NULL),
arbTboRGB32 (Standard_False),
+ arbClipControl (Standard_False),
arbIns (NULL),
arbDbg (NULL),
arbFBO (NULL),
arbFBOBlit (NULL),
arbSampleShading (Standard_False),
+ arbDepthClamp (Standard_False),
extFragDepth (Standard_False),
extDrawBuffers (Standard_False),
extGS (NULL),
nvxMem (Standard_False),
oesSampleVariables (Standard_False),
oesStdDerivatives (Standard_False),
+ myWindow (0),
+ myDisplay (0),
+ myGContext(0),
mySharedResources (new OpenGl_ResourcesMap()),
myDelayed (new OpenGl_DelayReleaseMap()),
myUnusedResources (new OpenGl_ResourcesStack()),
myClippingState (),
myGlLibHandle (NULL),
myFuncs (new OpenGl_GlFunctions()),
+ mySupportedFormats (new Image_SupportedFormats()),
myAnisoMax (1),
myTexClamp (GL_CLAMP_TO_EDGE),
myMaxTexDim (1024),
myMaxTexCombined (1),
+ myMaxTexUnitsFFP (1),
+ myMaxDumpSizeX (1024),
+ myMaxDumpSizeY (1024),
myMaxClipPlanes (6),
myMaxMsaaSamples(0),
myMaxDrawBuffers (1),
myIsInitialized (Standard_False),
myIsStereoBuffers (Standard_False),
myIsGlNormalizeEnabled (Standard_False),
+ mySpriteTexUnit (Graphic3d_TextureUnit_PointSprite),
myHasRayTracing (Standard_False),
myHasRayTracingTextures (Standard_False),
myHasRayTracingAdaptiveSampling (Standard_False),
+ myHasRayTracingAdaptiveSamplingAtomic (Standard_False),
+ myHasPBR (Standard_False),
+ myPBREnvLUTTexUnit (Graphic3d_TextureUnit_PbrEnvironmentLUT),
+ myPBRDiffIBLMapSHTexUnit (Graphic3d_TextureUnit_PbrIblDiffuseSH),
+ myPBRSpecIBLMapTexUnit (Graphic3d_TextureUnit_PbrIblSpecular),
+ myShadowMapTexUnit (Graphic3d_TextureUnit_ShadowMap),
+ myDepthPeelingDepthTexUnit (Graphic3d_TextureUnit_DepthPeelingDepth),
+ myDepthPeelingFrontColorTexUnit (Graphic3d_TextureUnit_DepthPeelingFrontColor),
myFrameStats (new OpenGl_FrameStats()),
+ myActiveMockTextures (0),
+ myActiveHatchType (Aspect_HS_SOLID),
+ myHatchIsEnabled (false),
#if !defined(GL_ES_VERSION_2_0)
myPointSpriteOrig (GL_UPPER_LEFT),
myRenderMode (GL_RENDER),
+ myShadeModel (GL_SMOOTH),
myPolygonMode (GL_FILL),
#else
myPointSpriteOrig (0),
myRenderMode (0),
+ myShadeModel (0),
myPolygonMode (0),
#endif
myToCullBackFaces (false),
myReadBuffer (0),
- myDrawBuffers (1),
+ myDrawBuffers (0, 7),
myDefaultVao (0),
myColorMask (true),
- myIsGlDebugCtx (Standard_False),
+ myAlphaToCoverage (false),
+ myIsGlDebugCtx (false),
+ myIsSRgbWindow (false),
myResolution (Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION),
myResolutionRatio (1.0f),
myLineWidthScale (1.0f),
+ myLineFeather (1.0f),
myRenderScale (1.0f),
myRenderScaleInv (1.0f)
{
myDisplay = (Aspect_Display )EGL_NO_DISPLAY;
myWindow = (Aspect_Drawable )EGL_NO_SURFACE;
myGContext = (Aspect_RenderingContext )EGL_NO_CONTEXT;
-#elif defined(_WIN32)
- myWindow = NULL;
- myWindowDC = NULL;
- myGContext = NULL;
-#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+#elif defined(__APPLE__) && !defined(HAVE_XLIB)
// Vendors can not extend functionality on this system
// and developers are limited to OpenGL support provided by Mac OS X SDK.
// We retrieve function pointers from system library
// because function pointers may be available but not functionality itself
// (depends on renderer).
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
- myGContext = NULL;
myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGLES.framework/OpenGLES", RTLD_LAZY);
#else
- myGContext = NULL;
myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
#endif
-#else
- myDisplay = NULL;
- myWindow = 0;
- myGContext = 0;
#endif
memset (myFuncs.operator->(), 0, sizeof(OpenGl_GlFunctions));
myDefaultVao = 0;
#endif
+ // release mock textures
+ if (!myTextureRgbaBlack.IsNull())
+ {
+ myTextureRgbaBlack->Release (this);
+ myTextureRgbaBlack.Nullify();
+ }
+ if (!myTextureRgbaWhite.IsNull())
+ {
+ myTextureRgbaWhite->Release (this);
+ myTextureRgbaWhite.Nullify();
+ }
+
// release default FBO
if (!myDefaultFbo.IsNull())
{
}
::glDrawBuffer (aDrawBuffer);
- myDrawBuffers.Clear();
-
- if (aDrawBuffer != GL_NONE)
- {
- myDrawBuffers.SetValue (0, aDrawBuffer);
- }
+ myDrawBuffers.Init (GL_NONE);
+ myDrawBuffers.SetValue (0, aDrawBuffer);
#else
(void )theDrawBuffer;
#endif
{
Standard_ASSERT_RETURN (hasDrawBuffers, "Multiple draw buffers feature is not supported by the context", Standard_ASSERT_DO_NOTHING());
- myDrawBuffers.Clear();
+ if (myDrawBuffers.Length() < theNb)
+ {
+ // should actually never happen here
+ myDrawBuffers.Resize (0, theNb - 1, false);
+ }
+ myDrawBuffers.Init (GL_NONE);
Standard_Boolean useDefaultFbo = Standard_False;
for (Standard_Integer anI = 0; anI < theNb; ++anI)
{
-#if !defined(GL_ES_VERSION_2_0)
- const Standard_Integer aDrawBuffer = !myIsStereoBuffers ? stereoToMonoBuffer (theDrawBuffers[anI]) : theDrawBuffers[anI];
-#else
- const Standard_Integer aDrawBuffer = theDrawBuffers[anI];
-#endif
- if (aDrawBuffer < GL_COLOR_ATTACHMENT0 && aDrawBuffer != GL_NONE)
+ if (theDrawBuffers[anI] < GL_COLOR_ATTACHMENT0 && theDrawBuffers[anI] != GL_NONE)
{
useDefaultFbo = Standard_True;
}
- else if (aDrawBuffer != GL_NONE)
+ else
{
- myDrawBuffers.SetValue (anI, aDrawBuffer);
+ myDrawBuffers.SetValue (anI, theDrawBuffers[anI]);
}
}
if (arbFBO != NULL && useDefaultFbo)
myFuncs->glDrawBuffers (theNb, (const GLenum*)theDrawBuffers);
}
+// =======================================================================
+// function : SetFrameBufferSRGB
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetFrameBufferSRGB (bool theIsFbo, bool theIsFboSRgb)
+{
+ if (!hasFboSRGB)
+ {
+ myIsSRgbActive = false;
+ return;
+ }
+ myIsSRgbActive = ToRenderSRGB()
+ && (theIsFbo || myIsSRgbWindow)
+ && theIsFboSRgb;
+ if (!hasSRGBControl)
+ {
+ return;
+ }
+
+ if (myIsSRgbActive)
+ {
+ core11fwd->glEnable (GL_FRAMEBUFFER_SRGB);
+ }
+ else
+ {
+ core11fwd->glDisable (GL_FRAMEBUFFER_SRGB);
+ }
+}
+
// =======================================================================
// function : SetCullBackFaces
// purpose :
{
#if !defined(GL_ES_VERSION_2_0)
// cache feedback mode state
- if (core11 != NULL)
+ if (core11ffp != NULL)
{
::glGetIntegerv (GL_RENDER_MODE, &myRenderMode);
+ ::glGetIntegerv (GL_SHADE_MODEL, &myShadeModel);
}
// cache read buffers state
::glGetIntegerv (GL_READ_BUFFER, &myReadBuffer);
// cache draw buffers state
- myDrawBuffers.Clear();
+ if (myDrawBuffers.Length() < myMaxDrawBuffers)
+ {
+ myDrawBuffers.Resize (0, myMaxDrawBuffers - 1, false);
+ }
+ myDrawBuffers.Init (GL_NONE);
+ Standard_Integer aDrawBuffer = GL_NONE;
if (myMaxDrawBuffers == 1)
{
- Standard_Integer aDrawBuffer;
-
::glGetIntegerv (GL_DRAW_BUFFER, &aDrawBuffer);
-
- if (aDrawBuffer != GL_NONE)
- {
- myDrawBuffers.SetValue (0, aDrawBuffer);
- }
+ myDrawBuffers.SetValue (0, aDrawBuffer);
}
else
{
- Standard_Integer aDrawBuffer;
-
for (Standard_Integer anI = 0; anI < myMaxDrawBuffers; ++anI)
{
::glGetIntegerv (GL_DRAW_BUFFER0 + anI, &aDrawBuffer);
-
- if (aDrawBuffer != GL_NONE)
- {
- myDrawBuffers.SetValue (anI, aDrawBuffer);
- }
+ myDrawBuffers.SetValue (anI, aDrawBuffer);
}
}
#endif
}
}
-#if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
+#if !defined(__APPLE__) || defined(HAVE_XLIB)
// =======================================================================
// function : IsCurrent
{
#if defined(HAVE_EGL)
if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
- || (EGLSurface )myWindow == EGL_NO_SURFACE
|| (EGLContext )myGContext == EGL_NO_CONTEXT)
{
return Standard_False;
&& ((EGLContext )myGContext == eglGetCurrentContext())
&& ((EGLSurface )myWindow == eglGetCurrentSurface (EGL_DRAW)));
#elif defined(_WIN32)
- if (myWindowDC == NULL || myGContext == NULL)
+ if (myDisplay == NULL || myGContext == NULL)
{
return Standard_False;
}
- return (( (HDC )myWindowDC == wglGetCurrentDC())
+ return (( (HDC )myDisplay == wglGetCurrentDC())
&& ((HGLRC )myGContext == wglGetCurrentContext()));
-#else
+#elif defined(HAVE_XLIB)
if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
{
return Standard_False;
return ( ((Display* )myDisplay == glXGetCurrentDisplay())
&& ((GLXContext )myGContext == glXGetCurrentContext())
&& ((GLXDrawable )myWindow == glXGetCurrentDrawable()));
+#else
+ return Standard_False;
#endif
}
{
#if defined(HAVE_EGL)
if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
- || (EGLSurface )myWindow == EGL_NO_SURFACE
|| (EGLContext )myGContext == EGL_NO_CONTEXT)
{
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
return Standard_False;
}
#elif defined(_WIN32)
- if (myWindowDC == NULL || myGContext == NULL)
+ if (myDisplay == NULL || myGContext == NULL)
{
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
return Standard_False;
myShaderManager->SetContext (this);
return Standard_True;
}
- else if (wglMakeCurrent ((HDC )myWindowDC, (HGLRC )myGContext) != TRUE)
+ else if (wglMakeCurrent ((HDC )myDisplay, (HGLRC )myGContext) != TRUE)
{
// notice that glGetError() couldn't be used here!
wchar_t* aMsgBuff = NULL;
myIsInitialized = Standard_False;
return Standard_False;
}
-#else
+#elif defined(HAVE_XLIB)
if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
{
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
myIsInitialized = Standard_False;
return Standard_False;
}
+#else
+ // not implemented
+ if (!myIsInitialized)
+ {
+ throw Standard_ProgramError ("OpenGl_Context::Init() should be called before!");
+ }
#endif
myShaderManager->SetContext (this);
return Standard_True;
eglSwapBuffers ((EGLDisplay )myDisplay, (EGLSurface )myWindow);
}
#elif defined(_WIN32)
- if ((HDC )myWindowDC != NULL)
+ if ((HDC )myDisplay != NULL)
{
- ::SwapBuffers ((HDC )myWindowDC);
+ ::SwapBuffers ((HDC )myDisplay);
glFlush();
}
-#else
+#elif defined(HAVE_XLIB)
if ((Display* )myDisplay != NULL)
{
glXSwapBuffers ((Display* )myDisplay, (GLXDrawable )myWindow);
}
+#else
+ //
#endif
}
return Standard_True;
}
#elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
- //
+ (void )theInterval; // vsync cannot be turned OFF on iOS
#elif defined(__APPLE__)
if (::CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &theInterval) == kCGLNoError)
{
return Standard_True;
}
-#else
+#elif defined(HAVE_XLIB)
if (theInterval == -1
&& myFuncs->glXSwapIntervalEXT != NULL)
{
myFuncs->glXSwapIntervalSGI (theInterval);
return Standard_True;
}
+#else
+ //
#endif
return Standard_False;
}
return (void* )eglGetProcAddress (theFuncName);
#elif defined(_WIN32)
return (void* )wglGetProcAddress (theFuncName);
-#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+#elif defined(HAVE_XLIB)
+ return (void* )glXGetProcAddress ((const GLubyte* )theFuncName);
+#elif defined(__APPLE__)
return (myGlLibHandle != NULL) ? dlsym (myGlLibHandle, theFuncName) : NULL;
#else
- return (void* )glXGetProcAddress ((const GLubyte* )theFuncName);
+ (void )theFuncName;
+ return NULL;
#endif
}
#endif
return Standard_False;
}
+ else if (caps->contextNoExtensions)
+ {
+ return Standard_False;
+ }
#if !defined(GL_ES_VERSION_2_0)
// available since OpenGL 3.0
Messenger()->Send ("TKOpenGL: glGetString (GL_EXTENSIONS) has returned NULL! No GL context?", Message_Warning);
return Standard_False;
}
- return CheckExtension (anExtString, theExtName);
+ if (!CheckExtension (anExtString, theExtName))
+ {
+ return Standard_False;
+ }
+
+#ifdef __EMSCRIPTEN__
+ //! Check if WebGL extension is available and activate it
+ //! (usage of extension without activation will generate errors).
+ if (EMSCRIPTEN_WEBGL_CONTEXT_HANDLE aWebGlCtx = emscripten_webgl_get_current_context())
+ {
+ if (emscripten_webgl_enable_extension (aWebGlCtx, theExtName))
+ {
+ return Standard_True;
+ }
+ }
+ return Standard_False;
+#else
+ return Standard_True;
+#endif
}
// =======================================================================
return Standard_False;
}
-#if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
+#if !defined(__APPLE__) || defined(HAVE_XLIB)
// =======================================================================
// function : Init
myGContext = (Aspect_RenderingContext )eglGetCurrentContext();
myWindow = (Aspect_Drawable )eglGetCurrentSurface(EGL_DRAW);
#elif defined(_WIN32)
- myWindowDC = (Aspect_Handle )wglGetCurrentDC();
+ myDisplay = (Aspect_Handle )wglGetCurrentDC();
myGContext = (Aspect_RenderingContext )wglGetCurrentContext();
-#else
+#elif defined(HAVE_XLIB)
myDisplay = (Aspect_Display )glXGetCurrentDisplay();
myGContext = (Aspect_RenderingContext )glXGetCurrentContext();
myWindow = (Aspect_Drawable )glXGetCurrentDrawable();
+#else
+ //
#endif
if (myGContext == NULL)
{
// function : Init
// purpose :
// =======================================================================
-#if defined(HAVE_EGL)
-Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theEglSurface,
- const Aspect_Display theEglDisplay,
- const Aspect_RenderingContext theEglContext,
- const Standard_Boolean theIsCoreProfile)
-#elif defined(_WIN32)
-Standard_Boolean OpenGl_Context::Init (const Aspect_Handle theWindow,
- const Aspect_Handle theWindowDC,
- const Aspect_RenderingContext theGContext,
- const Standard_Boolean theIsCoreProfile)
-#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
-
-#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
-Standard_Boolean OpenGl_Context::Init (EAGLContext* theGContext,
- const Standard_Boolean theIsCoreProfile)
-#else
-Standard_Boolean OpenGl_Context::Init (NSOpenGLContext* theGContext,
- const Standard_Boolean theIsCoreProfile)
-#endif
-
-#else
-Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theWindow,
+Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theSurface,
const Aspect_Display theDisplay,
- const Aspect_RenderingContext theGContext,
+ const Aspect_RenderingContext theContext,
const Standard_Boolean theIsCoreProfile)
-#endif
{
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called only once!");
-#if defined(HAVE_EGL)
- myWindow = theEglSurface;
- myGContext = theEglContext;
- myDisplay = theEglDisplay;
-#elif defined(_WIN32)
- myWindow = theWindow;
- myGContext = theGContext;
- myWindowDC = theWindowDC;
-#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
- myGContext = theGContext;
-#else
- myWindow = theWindow;
- myGContext = theGContext;
+ myWindow = theSurface;
myDisplay = theDisplay;
-#endif
+ myGContext = theContext;
if (myGContext == NULL || !MakeCurrent())
{
return Standard_False;
return Standard_True;
}
+// =======================================================================
+// function : FormatGlEnumHex
+// purpose :
+// =======================================================================
+TCollection_AsciiString OpenGl_Context::FormatGlEnumHex (int theGlEnum)
+{
+ char aBuff[16];
+ Sprintf (aBuff, theGlEnum < (int )std::numeric_limits<uint16_t>::max()
+ ? "0x%04X"
+ : "0x%08X", theGlEnum);
+ return aBuff;
+}
+
+// =======================================================================
+// function : FormatSize
+// purpose :
+// =======================================================================
+TCollection_AsciiString OpenGl_Context::FormatSize (Standard_Size theSize)
+{
+ char aBuff[32];
+ Sprintf (aBuff, "%" PRIu64, (uint64_t )theSize);
+ return aBuff;
+}
+
+// =======================================================================
+// function : FormatPointer
+// purpose :
+// =======================================================================
+TCollection_AsciiString OpenGl_Context::FormatPointer (const void* thePtr)
+{
+ char aBuff[32];
+ Sprintf (aBuff, "0x%" PRIXPTR, (uintptr_t )thePtr);
+ return aBuff;
+}
+
+// =======================================================================
+// function : FormatGlError
+// purpose :
+// =======================================================================
+TCollection_AsciiString OpenGl_Context::FormatGlError (int theGlError)
+{
+ switch (theGlError)
+ {
+ case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
+ case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
+ case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
+ #ifdef GL_STACK_OVERFLOW
+ case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
+ case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
+ #endif
+ case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
+ case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
+ }
+ return FormatGlEnumHex (theGlError);
+}
+
// =======================================================================
// function : ResetErrors
// purpose :
for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
{
- TCollection_ExtendedString anErrId;
+ const TCollection_ExtendedString aMsg = TCollection_ExtendedString ("Unhandled GL error: ") + FormatGlError (anErr);
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_LOW, aMsg);
+ }
+ return hasError;
+}
+
+// =======================================================================
+// function : debugPrintError
+// purpose :
+// =======================================================================
+bool OpenGl_GlFunctions::debugPrintError (const char* theName) const
+{
+ const int anErr = ::glGetError();
+ if (anErr != GL_NO_ERROR)
+ {
+ Message::SendFail() << theName << "(), unhandled GL error: " << OpenGl_Context::FormatGlError (anErr);
+ // there is no glSetError(), just emulate non-clear state
switch (anErr)
{
- case GL_INVALID_ENUM: anErrId = "GL_INVALID_ENUM"; break;
- case GL_INVALID_VALUE: anErrId = "GL_INVALID_VALUE"; break;
- case GL_INVALID_OPERATION: anErrId = "GL_INVALID_OPERATION"; break;
- #ifdef GL_STACK_OVERFLOW
- case GL_STACK_OVERFLOW: anErrId = "GL_STACK_OVERFLOW"; break;
- case GL_STACK_UNDERFLOW: anErrId = "GL_STACK_UNDERFLOW"; break;
- #endif
- case GL_OUT_OF_MEMORY: anErrId = "GL_OUT_OF_MEMORY"; break;
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- anErrId = "GL_INVALID_FRAMEBUFFER_OPERATION";
+ case GL_INVALID_VALUE:
+ {
+ ::glLineWidth(-1.0f);
+ ::glLineWidth( 1.0f);
break;
+ }
default:
- anErrId = TCollection_ExtendedString("#") + anErr;
+ case GL_INVALID_ENUM:
+ {
+ ::glEnable (0xFFFF);
break;
+ }
}
-
- const TCollection_ExtendedString aMsg = TCollection_ExtendedString ("Unhandled GL error: ") + anErrId;
- PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_LOW, aMsg);
}
- return hasError;
+ return anErr != GL_NO_ERROR;
}
// =======================================================================
theGlVerMajor = 0;
theGlVerMinor = 0;
-#ifdef GL_MAJOR_VERSION
- // available since OpenGL 3.0 and OpenGL 3.0 ES
- GLint aMajor = 0, aMinor = 0;
- glGetIntegerv (GL_MAJOR_VERSION, &aMajor);
- glGetIntegerv (GL_MINOR_VERSION, &aMinor);
- // glGetError() sometimes does not report an error here even if
- // GL does not know GL_MAJOR_VERSION and GL_MINOR_VERSION constants.
- // This happens on some renderers like e.g. Cygwin MESA.
- // Thus checking additionally if GL has put anything to
- // the output variables.
- if (::glGetError() == GL_NO_ERROR && aMajor != 0 && aMinor != 0)
- {
- theGlVerMajor = aMajor;
- theGlVerMinor = aMinor;
- return;
- }
- for (GLenum anErr = ::glGetError(), aPrevErr = GL_NO_ERROR;; aPrevErr = anErr, anErr = ::glGetError())
+ bool toCheckVer3 = true;
+#if defined(__EMSCRIPTEN__)
+ // WebGL 1.0 prints annoying invalid enumeration warnings to console.
+ toCheckVer3 = false;
+ if (EMSCRIPTEN_WEBGL_CONTEXT_HANDLE aWebGlCtx = emscripten_webgl_get_current_context())
{
- if (anErr == GL_NO_ERROR
- || anErr == aPrevErr)
+ EmscriptenWebGLContextAttributes anAttribs = {};
+ if (emscripten_webgl_get_context_attributes (aWebGlCtx, &anAttribs) == EMSCRIPTEN_RESULT_SUCCESS)
{
- break;
+ toCheckVer3 = anAttribs.majorVersion >= 2;
}
}
#endif
+ // Available since OpenGL 3.0 and OpenGL ES 3.0.
+ if (toCheckVer3)
+ {
+ GLint aMajor = 0, aMinor = 0;
+ glGetIntegerv (GL_MAJOR_VERSION, &aMajor);
+ glGetIntegerv (GL_MINOR_VERSION, &aMinor);
+ // glGetError() sometimes does not report an error here even if
+ // GL does not know GL_MAJOR_VERSION and GL_MINOR_VERSION constants.
+ // This happens on some renderers like e.g. Cygwin MESA.
+ // Thus checking additionally if GL has put anything to
+ // the output variables.
+ if (::glGetError() == GL_NO_ERROR && aMajor != 0 && aMinor != 0)
+ {
+ theGlVerMajor = aMajor;
+ theGlVerMinor = aMinor;
+ return;
+ }
+ for (GLenum anErr = ::glGetError(), aPrevErr = GL_NO_ERROR;; aPrevErr = anErr, anErr = ::glGetError())
+ {
+ if (anErr == GL_NO_ERROR
+ || anErr == aPrevErr)
+ {
+ break;
+ }
+ }
+ }
+
// Read version string.
// Notice that only first two numbers split by point '2.1 XXXXX' are significant.
// Following trash (after space) is vendor-specific.
// read numbers
theGlVerMajor = atoi (aMajorStr);
theGlVerMinor = atoi (aMinorStr);
+#if defined(__EMSCRIPTEN__)
+ if (theGlVerMajor >= 3)
+ {
+ if (!toCheckVer3
+ || ::strstr (aVerStr, "WebGL 1.0") != NULL)
+ {
+ Message::SendWarning() << "Warning! OpenGL context reports version " << theGlVerMajor << "." << theGlVerMinor
+ << " but WebGL 2.0 was unavailable\n"
+ << "Fallback to OpenGL ES 2.0 will be used instead of reported version";
+ theGlVerMajor = 2;
+ theGlVerMinor = 0;
+ }
+ }
+#endif
if (theGlVerMajor <= 0)
{
// function : checkWrongVersion
// purpose :
// ======================================================================
-void OpenGl_Context::checkWrongVersion (const Standard_Integer theGlVerMajor,
- const Standard_Integer theGlVerMinor)
+void OpenGl_Context::checkWrongVersion (Standard_Integer theGlVerMajor, Standard_Integer theGlVerMinor,
+ const char* theLastFailedProc)
{
if (!IsGlGreaterEqual (theGlVerMajor, theGlVerMinor))
{
return;
}
- TCollection_ExtendedString aMsg = TCollection_ExtendedString()
- + "Error! OpenGL context reports version "
- + myGlVerMajor + "." + myGlVerMinor
- + " but does not export required functions for "
- + theGlVerMajor + "." + theGlVerMinor;
- PushMessage (GL_DEBUG_SOURCE_APPLICATION,
- GL_DEBUG_TYPE_ERROR,
- 0,
- GL_DEBUG_SEVERITY_HIGH,
- aMsg);
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
+ TCollection_AsciiString()
+ + "Error! OpenGL context reports version "
+ + myGlVerMajor + "." + myGlVerMinor
+ + " but does not export required functions for " + theGlVerMajor + "." + theGlVerMinor
+ + " (" + (theLastFailedProc != NULL ? theLastFailedProc : "") + ")\n"
+ + "Please report this issue to OpenGL driver vendor '" + myVendor + "'");
+
+ // lower internal version
+ if (theGlVerMinor > 0)
+ {
+ myGlVerMajor = theGlVerMajor;
+ myGlVerMinor = theGlVerMinor - 1;
+ return;
+ }
+#if defined(GL_ES_VERSION_2_0)
+ switch (theGlVerMajor)
+ {
+ case 3: myGlVerMajor = 2; myGlVerMinor = 0; return;
+ }
+#else
+ switch (theGlVerMajor)
+ {
+ case 2: myGlVerMajor = 1; myGlVerMinor = 5; return;
+ case 3: myGlVerMajor = 2; myGlVerMinor = 1; return;
+ case 4: myGlVerMajor = 3; myGlVerMinor = 3; return;
+ }
+#endif
}
// =======================================================================
myMaxMsaaSamples = 0;
myMaxDrawBuffers = 1;
myMaxColorAttachments = 1;
+ myDefaultVao = 0;
ReadGlVersion (myGlVerMajor, myGlVerMinor);
myVendor = (const char* )::glGetString (GL_VENDOR);
+ myVendor.LowerCase();
+ mySupportedFormats->Clear();
+
+ if (caps->contextMajorVersionUpper != -1)
+ {
+ // synthetically restrict OpenGL version for testing
+ Standard_Integer aCtxVer[2] = { myGlVerMajor, myGlVerMinor };
+ bool isLowered = false;
+ if (myGlVerMajor > caps->contextMajorVersionUpper)
+ {
+ isLowered = true;
+ myGlVerMajor = caps->contextMajorVersionUpper;
+ #if defined(GL_ES_VERSION_2_0)
+ switch (myGlVerMajor)
+ {
+ case 2: myGlVerMinor = 0; break;
+ }
+ #else
+ switch (myGlVerMajor)
+ {
+ case 1: myGlVerMinor = 5; break;
+ case 2: myGlVerMinor = 1; break;
+ case 3: myGlVerMinor = 3; break;
+ }
+ #endif
+ }
+ if (caps->contextMinorVersionUpper != -1
+ && myGlVerMinor > caps->contextMinorVersionUpper)
+ {
+ isLowered = true;
+ myGlVerMinor = caps->contextMinorVersionUpper;
+ }
+ if (isLowered)
+ {
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_MEDIUM,
+ TCollection_AsciiString ("OpenGL version ") + aCtxVer[0] + "." + aCtxVer[1]
+ + " has been lowered to " + myGlVerMajor + "." + myGlVerMinor);
+ }
+ }
+
if (!caps->ffpEnable
&& !IsGlGreaterEqual (2, 0))
{
const bool isCoreProfile = false;
#else
- if (myVendor.Search ("NVIDIA") != -1)
+ if (myVendor.Search ("nvidia") != -1)
{
// Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW)
// will use VIDEO memory as the source for buffer object operations.
}
#endif
- core11 = NULL;
- if (!isCoreProfile)
- {
- core11 = (OpenGl_GlCore11* )(&(*myFuncs));
- }
- core11fwd = (OpenGl_GlCore11Fwd* )(&(*myFuncs));
- core15 = NULL;
- core15fwd = NULL;
- core20 = NULL;
- core20fwd = NULL;
- core32 = NULL;
- core32back = NULL;
- core33 = NULL;
- core33back = NULL;
- core41 = NULL;
- core41back = NULL;
- core42 = NULL;
- core42back = NULL;
- core43 = NULL;
- core43back = NULL;
- core44 = NULL;
- core44back = NULL;
- arbTBO = NULL;
- arbTboRGB32 = Standard_False;
- arbIns = NULL;
- arbDbg = NULL;
- arbFBO = NULL;
- arbFBOBlit = NULL;
- extGS = NULL;
- myDefaultVao = 0;
+ myFuncs->load (*this, isCoreProfile);
- //! Make record shorter to retrieve function pointer using variable with same name
- #define FindProcShort(theFunc) FindProc(#theFunc, myFuncs->theFunc)
+ // setup shader generator
+ myShaderManager->SetGapiVersion (myGlVerMajor, myGlVerMinor);
+ myShaderManager->SetEmulateDepthClamp (!arbDepthClamp);
+ bool toReverseDFdxSign = false;
+#if defined(GL_ES_VERSION_2_0)
+ // workaround Adreno driver bug computing reversed normal using dFdx/dFdy
+ toReverseDFdxSign = myVendor.Search("qualcomm") != -1;
+#endif
+ myShaderManager->SetFlatShading (hasFlatShading != OpenGl_FeatureNotAvailable, toReverseDFdxSign);
#if defined(GL_ES_VERSION_2_0)
+ myShaderManager->SetUseRedAlpha (false);
+#else
+ myShaderManager->SetUseRedAlpha (core11ffp == NULL);
+#endif
+ #define checkGlslExtensionShort(theName) myShaderManager->EnableGlslExtension (Graphic3d_GlslExtension_ ## theName, CheckExtension (#theName))
+#if defined(GL_ES_VERSION_2_0)
+ checkGlslExtensionShort(GL_OES_standard_derivatives);
+ checkGlslExtensionShort(GL_EXT_shader_texture_lod);
+ checkGlslExtensionShort(GL_EXT_frag_depth);
+#else
+ checkGlslExtensionShort(GL_EXT_gpu_shader4);
+#endif
- hasTexRGBA8 = IsGlGreaterEqual (3, 0)
- || CheckExtension ("GL_OES_rgb8_rgba8");
- // NPOT textures has limited support within OpenGL ES 2.0
- // which are relaxed by OpenGL ES 3.0 or some extensions
- //arbNPTW = IsGlGreaterEqual (3, 0)
- // || CheckExtension ("GL_OES_texture_npot")
- // || CheckExtension ("GL_NV_texture_npot_2D_mipmap");
- arbNPTW = Standard_True;
- arbTexRG = IsGlGreaterEqual (3, 0)
- || CheckExtension ("GL_EXT_texture_rg");
- extBgra = CheckExtension ("GL_EXT_texture_format_BGRA8888");
- extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
- extPDS = IsGlGreaterEqual (3, 0)
- || CheckExtension ("GL_OES_packed_depth_stencil");
-
- core11fwd = (OpenGl_GlCore11Fwd* )(&(*myFuncs));
- if (IsGlGreaterEqual (2, 0))
+ // initialize debug context extension
+ if (arbDbg != NULL
+ && caps->contextDebug)
{
- // enable compatible functions
- core20 = (OpenGl_GlCore20* )(&(*myFuncs));
- core20fwd = (OpenGl_GlCore20Fwd* )(&(*myFuncs));
- core15fwd = (OpenGl_GlCore15Fwd* )(&(*myFuncs));
- arbFBO = (OpenGl_ArbFBO* )(&(*myFuncs));
+ // setup default callback
+ myIsGlDebugCtx = Standard_True;
+ arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
+ #if defined(GL_ES_VERSION_2_0)
+ ::glEnable (GL_DEBUG_OUTPUT);
+ #else
+ if (core43 != NULL)
+ {
+ ::glEnable (GL_DEBUG_OUTPUT);
+ }
+ #endif
+ if (caps->contextSyncDebug)
+ {
+ // note that some broken implementations (e.g. simulators) might generate error message on this call
+ ::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ }
}
- if (IsGlGreaterEqual (3, 0)
- && FindProcShort (glBlitFramebuffer))
+
+ if (hasDrawBuffers)
{
- arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
+ glGetIntegerv (GL_MAX_DRAW_BUFFERS, &myMaxDrawBuffers);
+ glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &myMaxColorAttachments);
+ if (myDrawBuffers.Length() < myMaxDrawBuffers)
+ {
+ myDrawBuffers.Resize (0, myMaxDrawBuffers - 1, false);
+ }
}
- if (IsGlGreaterEqual (3, 0)
- && FindProcShort (glGenSamplers)
- && FindProcShort (glDeleteSamplers)
- && FindProcShort (glIsSampler)
- && FindProcShort (glBindSampler)
- && FindProcShort (glSamplerParameteri)
- && FindProcShort (glSamplerParameteriv)
- && FindProcShort (glSamplerParameterf)
- && FindProcShort (glSamplerParameterfv)
- && FindProcShort (glGetSamplerParameteriv)
- && FindProcShort (glGetSamplerParameterfv))
- //&& FindProcShort (glSamplerParameterIiv) // only on Desktop or with extensions GL_OES_texture_border_clamp/GL_EXT_texture_border_clamp
- //&& FindProcShort (glSamplerParameterIuiv)
- //&& FindProcShort (glGetSamplerParameterIiv)
- //&& FindProcShort (glGetSamplerParameterIuiv))
- {
- arbSamplerObject = (OpenGl_ArbSamplerObject* )(&(*myFuncs));
- }
- extFragDepth = !IsGlGreaterEqual(3, 0)
- && CheckExtension ("GL_EXT_frag_depth");
- if (IsGlGreaterEqual (3, 1)
- && FindProc ("glTexStorage2DMultisample", myFuncs->glTexStorage2DMultisample))
+
+ glGetIntegerv (GL_MAX_TEXTURE_SIZE, &myMaxTexDim);
+#if !defined(GL_ES_VERSION_2_0)
+ if (IsGlGreaterEqual (1, 3) && core11ffp != NULL)
{
- // MSAA RenderBuffers have been defined in OpenGL ES 3.0,
- // but MSAA Textures - only in OpenGL ES 3.1+
- ::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
+ // this is a maximum of texture units for FFP functionality,
+ // usually smaller than combined texture units available for GLSL
+ glGetIntegerv (GL_MAX_TEXTURE_UNITS, &myMaxTexUnitsFFP);
+ myMaxTexCombined = myMaxTexUnitsFFP;
}
-
- hasUintIndex = IsGlGreaterEqual (3, 0)
- || CheckExtension ("GL_OES_element_index_uint");
- hasHighp = CheckExtension ("GL_OES_fragment_precision_high");
- GLint aRange[2] = {0, 0};
- GLint aPrec = 0;
- ::glGetShaderPrecisionFormat (GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, aRange, &aPrec);
- if (aPrec != 0)
+#endif
+ if (IsGlGreaterEqual (2, 0))
{
- hasHighp = Standard_True;
+ glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &myMaxTexCombined);
}
+ mySpriteTexUnit = myMaxTexCombined >= 2
+ ? Graphic3d_TextureUnit_PointSprite
+ : Graphic3d_TextureUnit_0;
- arbTexFloat = IsGlGreaterEqual (3, 0)
- && FindProc ("glTexImage3D", myFuncs->glTexImage3D);
-
- const Standard_Boolean hasTexBuffer32 = IsGlGreaterEqual (3, 2) && FindProc ("glTexBuffer", myFuncs->glTexBuffer);
- const Standard_Boolean hasExtTexBuffer = CheckExtension ("GL_EXT_texture_buffer") && FindProc ("glTexBufferEXT", myFuncs->glTexBuffer);
-
- if (hasTexBuffer32 || hasExtTexBuffer)
+ GLint aMaxVPortSize[2] = {0, 0};
+ glGetIntegerv (GL_MAX_VIEWPORT_DIMS, aMaxVPortSize);
+ myMaxDumpSizeX = Min (aMaxVPortSize[0], myMaxTexDim);
+ myMaxDumpSizeY = Min (aMaxVPortSize[1], myMaxTexDim);
+ if (myVendor == "intel")
{
- arbTBO = reinterpret_cast<OpenGl_ArbTBO*> (myFuncs.get());
+ // Intel drivers have known bug with empty dump for images with width>=5462
+ myMaxDumpSizeX = Min (myMaxDumpSizeX, 4096);
}
- // initialize debug context extension
- if (CheckExtension ("GL_KHR_debug"))
+ if (extAnis)
{
- // this functionality become a part of OpenGL ES 3.2
- arbDbg = NULL;
- // According to GL_KHR_debug spec, all functions should have KHR suffix.
- // However, some implementations can export these functions without suffix.
- if (FindProc ("glDebugMessageControlKHR", myFuncs->glDebugMessageControl)
- && FindProc ("glDebugMessageInsertKHR", myFuncs->glDebugMessageInsert)
- && FindProc ("glDebugMessageCallbackKHR", myFuncs->glDebugMessageCallback)
- && FindProc ("glGetDebugMessageLogKHR", myFuncs->glGetDebugMessageLog))
- {
- arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
- }
+ glGetIntegerv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &myAnisoMax);
+ }
- if (arbDbg != NULL
- && caps->contextDebug)
- {
- // setup default callback
- myIsGlDebugCtx = Standard_True;
- arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
- ::glEnable (GL_DEBUG_OUTPUT);
- if (caps->contextSyncDebug)
- {
- // note that some broken implementations (e.g. simulators) might generate error message on this call
- ::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
- }
- }
- }
+ myClippingState.Init();
- extDrawBuffers = CheckExtension ("GL_EXT_draw_buffers") && FindProc ("glDrawBuffersEXT", myFuncs->glDrawBuffers);
- arbDrawBuffers = CheckExtension ("GL_ARB_draw_buffers") && FindProc ("glDrawBuffersARB", myFuncs->glDrawBuffers);
-
- if (IsGlGreaterEqual (3, 0) && FindProc ("glDrawBuffers", myFuncs->glDrawBuffers))
- {
- hasDrawBuffers = OpenGl_FeatureInCore;
- }
- else if (extDrawBuffers || arbDrawBuffers)
+#if defined(GL_ES_VERSION_2_0)
+ if (IsGlGreaterEqual (3, 1)
+ && myFuncs->glTexStorage2DMultisample != NULL)
{
- hasDrawBuffers = OpenGl_FeatureInExtensions;
+ // MSAA RenderBuffers have been defined in OpenGL ES 3.0,
+ // but MSAA Textures - only in OpenGL ES 3.1+
+ ::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
}
-
- hasFloatBuffer = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
- CheckExtension ("GL_EXT_color_buffer_float") ? OpenGl_FeatureInExtensions
- : OpenGl_FeatureNotAvailable;
- hasHalfFloatBuffer = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
- CheckExtension ("GL_EXT_color_buffer_half_float") ? OpenGl_FeatureInExtensions
- : OpenGl_FeatureNotAvailable;
-
- oesSampleVariables = CheckExtension ("GL_OES_sample_variables");
- oesStdDerivatives = CheckExtension ("GL_OES_standard_derivatives");
- hasSampleVariables = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
- oesSampleVariables ? OpenGl_FeatureInExtensions
- : OpenGl_FeatureNotAvailable;
#else
-
- myTexClamp = IsGlGreaterEqual (1, 2) ? GL_CLAMP_TO_EDGE : GL_CLAMP;
-
- hasTexRGBA8 = Standard_True;
- arbDrawBuffers = CheckExtension ("GL_ARB_draw_buffers");
- arbNPTW = CheckExtension ("GL_ARB_texture_non_power_of_two");
- arbTexFloat = IsGlGreaterEqual (3, 0)
- || CheckExtension ("GL_ARB_texture_float");
- arbSampleShading = CheckExtension ("GL_ARB_sample_shading");
- extBgra = CheckExtension ("GL_EXT_bgra");
- extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
- extPDS = CheckExtension ("GL_EXT_packed_depth_stencil");
- atiMem = CheckExtension ("GL_ATI_meminfo");
- nvxMem = CheckExtension ("GL_NVX_gpu_memory_info");
-
- hasDrawBuffers = IsGlGreaterEqual (2, 0) ? OpenGl_FeatureInCore :
- arbDrawBuffers ? OpenGl_FeatureInExtensions
- : OpenGl_FeatureNotAvailable;
-
- hasFloatBuffer = hasHalfFloatBuffer = IsGlGreaterEqual (3, 0) ? OpenGl_FeatureInCore :
- CheckExtension ("GL_ARB_color_buffer_float") ? OpenGl_FeatureInExtensions
- : OpenGl_FeatureNotAvailable;
-
- hasSampleVariables = IsGlGreaterEqual (4, 0) ? OpenGl_FeatureInCore :
- arbSampleShading ? OpenGl_FeatureInExtensions
- : OpenGl_FeatureNotAvailable;
-
- GLint aStereo = GL_FALSE;
- glGetIntegerv (GL_STEREO, &aStereo);
- myIsStereoBuffers = aStereo == 1;
-
- // get number of maximum clipping planes
- glGetIntegerv (GL_MAX_CLIP_PLANES, &myMaxClipPlanes);
-#endif
-
- if (hasDrawBuffers)
- {
- glGetIntegerv (GL_MAX_DRAW_BUFFERS, &myMaxDrawBuffers);
- glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &myMaxColorAttachments);
- }
-
- glGetIntegerv (GL_MAX_TEXTURE_SIZE, &myMaxTexDim);
- if (IsGlGreaterEqual (1, 5))
- {
- glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &myMaxTexCombined);
- }
-
- if (extAnis)
+ if (core30 != NULL)
{
- glGetIntegerv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &myAnisoMax);
- }
-
- myClippingState.Init (myMaxClipPlanes);
-
-#if !defined(GL_ES_VERSION_2_0)
-
- bool has12 = false;
- bool has13 = false;
- bool has14 = false;
- bool has15 = false;
- bool has20 = false;
- bool has21 = false;
- bool has30 = false;
- bool has31 = false;
- bool has32 = false;
- bool has33 = false;
- bool has40 = false;
- bool has41 = false;
- bool has42 = false;
- bool has43 = false;
- bool has44 = false;
-
- // retrieve platform-dependent extensions
-#if defined(HAVE_EGL)
- //
-#elif defined(_WIN32)
- if (FindProcShort (wglGetExtensionsStringARB))
- {
- const char* aWglExts = myFuncs->wglGetExtensionsStringARB (wglGetCurrentDC());
- if (CheckExtension (aWglExts, "WGL_EXT_swap_control"))
+ // MSAA RenderBuffers have been defined in OpenGL 3.0,
+ // but MSAA Textures - only in OpenGL 3.2+
+ if (core32 != NULL)
{
- FindProcShort (wglSwapIntervalEXT);
+ ::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
}
- if (CheckExtension (aWglExts, "WGL_ARB_pixel_format"))
+ else if (CheckExtension ("GL_ARB_texture_multisample")
+ && myFuncs->glTexImage2DMultisample != NULL)
{
- FindProcShort (wglChoosePixelFormatARB);
- }
- if (CheckExtension (aWglExts, "WGL_ARB_create_context_profile"))
- {
- FindProcShort (wglCreateContextAttribsARB);
- }
- if (CheckExtension (aWglExts, "WGL_NV_DX_interop"))
- {
- FindProcShort (wglDXSetResourceShareHandleNV);
- FindProcShort (wglDXOpenDeviceNV);
- FindProcShort (wglDXCloseDeviceNV);
- FindProcShort (wglDXRegisterObjectNV);
- FindProcShort (wglDXUnregisterObjectNV);
- FindProcShort (wglDXObjectAccessNV);
- FindProcShort (wglDXLockObjectsNV);
- FindProcShort (wglDXUnlockObjectsNV);
- }
- if (CheckExtension (aWglExts, "WGL_AMD_gpu_association"))
- {
- FindProcShort (wglGetGPUIDsAMD);
- FindProcShort (wglGetGPUInfoAMD);
- FindProcShort (wglGetContextGPUIDAMD);
+ GLint aNbColorSamples = 0, aNbDepthSamples = 0;
+ ::glGetIntegerv (GL_MAX_COLOR_TEXTURE_SAMPLES, &aNbColorSamples);
+ ::glGetIntegerv (GL_MAX_DEPTH_TEXTURE_SAMPLES, &aNbDepthSamples);
+ myMaxMsaaSamples = Min (aNbColorSamples, aNbDepthSamples);
}
}
-#elif defined(__APPLE__)
- //
-#else
- const char* aGlxExts = ::glXQueryExtensionsString ((Display* )myDisplay, DefaultScreen ((Display* )myDisplay));
- if (CheckExtension (aGlxExts, "GLX_EXT_swap_control"))
- {
- FindProcShort (glXSwapIntervalEXT);
- }
- if (CheckExtension (aGlxExts, "GLX_SGI_swap_control"))
- {
- FindProcShort (glXSwapIntervalSGI);
- }
- if (CheckExtension (aGlxExts, "GLX_MESA_query_renderer"))
- {
- FindProcShort (glXQueryRendererIntegerMESA);
- FindProcShort (glXQueryCurrentRendererIntegerMESA);
- FindProcShort (glXQueryRendererStringMESA);
- FindProcShort (glXQueryCurrentRendererStringMESA);
- }
- //extSwapTear = CheckExtension (aGlxExts, "GLX_EXT_swap_control_tear");
#endif
- // load OpenGL 1.2 new functions
- has12 = IsGlGreaterEqual (1, 2)
- && FindProcShort (glBlendColor)
- && FindProcShort (glBlendEquation)
- && FindProcShort (glDrawRangeElements)
- && FindProcShort (glTexImage3D)
- && FindProcShort (glTexSubImage3D)
- && FindProcShort (glCopyTexSubImage3D);
-
- // load OpenGL 1.3 new functions
- has13 = IsGlGreaterEqual (1, 3)
- && FindProcShort (glActiveTexture)
- && FindProcShort (glSampleCoverage)
- && FindProcShort (glCompressedTexImage3D)
- && FindProcShort (glCompressedTexImage2D)
- && FindProcShort (glCompressedTexImage1D)
- && FindProcShort (glCompressedTexSubImage3D)
- && FindProcShort (glCompressedTexSubImage2D)
- && FindProcShort (glCompressedTexSubImage1D)
- && FindProcShort (glGetCompressedTexImage);
-
- if (!isCoreProfile)
- {
- has13 = has13
- && FindProcShort (glClientActiveTexture)
- && FindProcShort (glMultiTexCoord1d)
- && FindProcShort (glMultiTexCoord1dv)
- && FindProcShort (glMultiTexCoord1f)
- && FindProcShort (glMultiTexCoord1fv)
- && FindProcShort (glMultiTexCoord1i)
- && FindProcShort (glMultiTexCoord1iv)
- && FindProcShort (glMultiTexCoord1s)
- && FindProcShort (glMultiTexCoord1sv)
- && FindProcShort (glMultiTexCoord2d)
- && FindProcShort (glMultiTexCoord2dv)
- && FindProcShort (glMultiTexCoord2f)
- && FindProcShort (glMultiTexCoord2fv)
- && FindProcShort (glMultiTexCoord2i)
- && FindProcShort (glMultiTexCoord2iv)
- && FindProcShort (glMultiTexCoord2s)
- && FindProcShort (glMultiTexCoord2sv)
- && FindProcShort (glMultiTexCoord3d)
- && FindProcShort (glMultiTexCoord3dv)
- && FindProcShort (glMultiTexCoord3f)
- && FindProcShort (glMultiTexCoord3fv)
- && FindProcShort (glMultiTexCoord3i)
- && FindProcShort (glMultiTexCoord3iv)
- && FindProcShort (glMultiTexCoord3s)
- && FindProcShort (glMultiTexCoord3sv)
- && FindProcShort (glMultiTexCoord4d)
- && FindProcShort (glMultiTexCoord4dv)
- && FindProcShort (glMultiTexCoord4f)
- && FindProcShort (glMultiTexCoord4fv)
- && FindProcShort (glMultiTexCoord4i)
- && FindProcShort (glMultiTexCoord4iv)
- && FindProcShort (glMultiTexCoord4s)
- && FindProcShort (glMultiTexCoord4sv)
- && FindProcShort (glLoadTransposeMatrixf)
- && FindProcShort (glLoadTransposeMatrixd)
- && FindProcShort (glMultTransposeMatrixf)
- && FindProcShort (glMultTransposeMatrixd);
- }
-
- // load OpenGL 1.4 new functions
- has14 = IsGlGreaterEqual (1, 4)
- && FindProcShort (glBlendFuncSeparate)
- && FindProcShort (glMultiDrawArrays)
- && FindProcShort (glMultiDrawElements)
- && FindProcShort (glPointParameterf)
- && FindProcShort (glPointParameterfv)
- && FindProcShort (glPointParameteri)
- && FindProcShort (glPointParameteriv);
-
- // load OpenGL 1.5 new functions
- has15 = IsGlGreaterEqual (1, 5)
- && FindProcShort (glGenQueries)
- && FindProcShort (glDeleteQueries)
- && FindProcShort (glIsQuery)
- && FindProcShort (glBeginQuery)
- && FindProcShort (glEndQuery)
- && FindProcShort (glGetQueryiv)
- && FindProcShort (glGetQueryObjectiv)
- && FindProcShort (glGetQueryObjectuiv)
- && FindProcShort (glBindBuffer)
- && FindProcShort (glDeleteBuffers)
- && FindProcShort (glGenBuffers)
- && FindProcShort (glIsBuffer)
- && FindProcShort (glBufferData)
- && FindProcShort (glBufferSubData)
- && FindProcShort (glGetBufferSubData)
- && FindProcShort (glMapBuffer)
- && FindProcShort (glUnmapBuffer)
- && FindProcShort (glGetBufferParameteriv)
- && FindProcShort (glGetBufferPointerv);
-
- // load OpenGL 2.0 new functions
- has20 = IsGlGreaterEqual (2, 0)
- && FindProcShort (glBlendEquationSeparate)
- && FindProcShort (glDrawBuffers)
- && FindProcShort (glStencilOpSeparate)
- && FindProcShort (glStencilFuncSeparate)
- && FindProcShort (glStencilMaskSeparate)
- && FindProcShort (glAttachShader)
- && FindProcShort (glBindAttribLocation)
- && FindProcShort (glCompileShader)
- && FindProcShort (glCreateProgram)
- && FindProcShort (glCreateShader)
- && FindProcShort (glDeleteProgram)
- && FindProcShort (glDeleteShader)
- && FindProcShort (glDetachShader)
- && FindProcShort (glDisableVertexAttribArray)
- && FindProcShort (glEnableVertexAttribArray)
- && FindProcShort (glGetActiveAttrib)
- && FindProcShort (glGetActiveUniform)
- && FindProcShort (glGetAttachedShaders)
- && FindProcShort (glGetAttribLocation)
- && FindProcShort (glGetProgramiv)
- && FindProcShort (glGetProgramInfoLog)
- && FindProcShort (glGetShaderiv)
- && FindProcShort (glGetShaderInfoLog)
- && FindProcShort (glGetShaderSource)
- && FindProcShort (glGetUniformLocation)
- && FindProcShort (glGetUniformfv)
- && FindProcShort (glGetUniformiv)
- && FindProcShort (glGetVertexAttribdv)
- && FindProcShort (glGetVertexAttribfv)
- && FindProcShort (glGetVertexAttribiv)
- && FindProcShort (glGetVertexAttribPointerv)
- && FindProcShort (glIsProgram)
- && FindProcShort (glIsShader)
- && FindProcShort (glLinkProgram)
- && FindProcShort (glShaderSource)
- && FindProcShort (glUseProgram)
- && FindProcShort (glUniform1f)
- && FindProcShort (glUniform2f)
- && FindProcShort (glUniform3f)
- && FindProcShort (glUniform4f)
- && FindProcShort (glUniform1i)
- && FindProcShort (glUniform2i)
- && FindProcShort (glUniform3i)
- && FindProcShort (glUniform4i)
- && FindProcShort (glUniform1fv)
- && FindProcShort (glUniform2fv)
- && FindProcShort (glUniform3fv)
- && FindProcShort (glUniform4fv)
- && FindProcShort (glUniform1iv)
- && FindProcShort (glUniform2iv)
- && FindProcShort (glUniform3iv)
- && FindProcShort (glUniform4iv)
- && FindProcShort (glUniformMatrix2fv)
- && FindProcShort (glUniformMatrix3fv)
- && FindProcShort (glUniformMatrix4fv)
- && FindProcShort (glValidateProgram)
- && FindProcShort (glVertexAttrib1d)
- && FindProcShort (glVertexAttrib1dv)
- && FindProcShort (glVertexAttrib1f)
- && FindProcShort (glVertexAttrib1fv)
- && FindProcShort (glVertexAttrib1s)
- && FindProcShort (glVertexAttrib1sv)
- && FindProcShort (glVertexAttrib2d)
- && FindProcShort (glVertexAttrib2dv)
- && FindProcShort (glVertexAttrib2f)
- && FindProcShort (glVertexAttrib2fv)
- && FindProcShort (glVertexAttrib2s)
- && FindProcShort (glVertexAttrib2sv)
- && FindProcShort (glVertexAttrib3d)
- && FindProcShort (glVertexAttrib3dv)
- && FindProcShort (glVertexAttrib3f)
- && FindProcShort (glVertexAttrib3fv)
- && FindProcShort (glVertexAttrib3s)
- && FindProcShort (glVertexAttrib3sv)
- && FindProcShort (glVertexAttrib4Nbv)
- && FindProcShort (glVertexAttrib4Niv)
- && FindProcShort (glVertexAttrib4Nsv)
- && FindProcShort (glVertexAttrib4Nub)
- && FindProcShort (glVertexAttrib4Nubv)
- && FindProcShort (glVertexAttrib4Nuiv)
- && FindProcShort (glVertexAttrib4Nusv)
- && FindProcShort (glVertexAttrib4bv)
- && FindProcShort (glVertexAttrib4d)
- && FindProcShort (glVertexAttrib4dv)
- && FindProcShort (glVertexAttrib4f)
- && FindProcShort (glVertexAttrib4fv)
- && FindProcShort (glVertexAttrib4iv)
- && FindProcShort (glVertexAttrib4s)
- && FindProcShort (glVertexAttrib4sv)
- && FindProcShort (glVertexAttrib4ubv)
- && FindProcShort (glVertexAttrib4uiv)
- && FindProcShort (glVertexAttrib4usv)
- && FindProcShort (glVertexAttribPointer);
-
- // load OpenGL 2.1 new functions
- has21 = IsGlGreaterEqual (2, 1)
- && FindProcShort (glUniformMatrix2x3fv)
- && FindProcShort (glUniformMatrix3x2fv)
- && FindProcShort (glUniformMatrix2x4fv)
- && FindProcShort (glUniformMatrix4x2fv)
- && FindProcShort (glUniformMatrix3x4fv)
- && FindProcShort (glUniformMatrix4x3fv);
-
- // load GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
- const bool hasFBO = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_framebuffer_object"))
- && FindProcShort (glIsRenderbuffer)
- && FindProcShort (glBindRenderbuffer)
- && FindProcShort (glDeleteRenderbuffers)
- && FindProcShort (glGenRenderbuffers)
- && FindProcShort (glRenderbufferStorage)
- && FindProcShort (glGetRenderbufferParameteriv)
- && FindProcShort (glIsFramebuffer)
- && FindProcShort (glBindFramebuffer)
- && FindProcShort (glDeleteFramebuffers)
- && FindProcShort (glGenFramebuffers)
- && FindProcShort (glCheckFramebufferStatus)
- && FindProcShort (glFramebufferTexture1D)
- && FindProcShort (glFramebufferTexture2D)
- && FindProcShort (glFramebufferTexture3D)
- && FindProcShort (glFramebufferRenderbuffer)
- && FindProcShort (glGetFramebufferAttachmentParameteriv)
- && FindProcShort (glGenerateMipmap)
- && FindProcShort (glBlitFramebuffer)
- && FindProcShort (glRenderbufferStorageMultisample)
- && FindProcShort (glFramebufferTextureLayer);
-
- // load GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
- const bool hasVAO = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_vertex_array_object"))
- && FindProcShort (glBindVertexArray)
- && FindProcShort (glDeleteVertexArrays)
- && FindProcShort (glGenVertexArrays)
- && FindProcShort (glIsVertexArray);
-
- // load GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
- const bool hasMapBufferRange = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_map_buffer_range"))
- && FindProcShort (glMapBufferRange)
- && FindProcShort (glFlushMappedBufferRange);
-
- // load OpenGL 3.0 new functions
- has30 = IsGlGreaterEqual (3, 0)
- && hasFBO
- && hasVAO
- && hasMapBufferRange
- && FindProcShort (glColorMaski)
- && FindProcShort (glGetBooleani_v)
- && FindProcShort (glGetIntegeri_v)
- && FindProcShort (glEnablei)
- && FindProcShort (glDisablei)
- && FindProcShort (glIsEnabledi)
- && FindProcShort (glBeginTransformFeedback)
- && FindProcShort (glEndTransformFeedback)
- && FindProcShort (glBindBufferRange)
- && FindProcShort (glBindBufferBase)
- && FindProcShort (glTransformFeedbackVaryings)
- && FindProcShort (glGetTransformFeedbackVarying)
- && FindProcShort (glClampColor)
- && FindProcShort (glBeginConditionalRender)
- && FindProcShort (glEndConditionalRender)
- && FindProcShort (glVertexAttribIPointer)
- && FindProcShort (glGetVertexAttribIiv)
- && FindProcShort (glGetVertexAttribIuiv)
- && FindProcShort (glVertexAttribI1i)
- && FindProcShort (glVertexAttribI2i)
- && FindProcShort (glVertexAttribI3i)
- && FindProcShort (glVertexAttribI4i)
- && FindProcShort (glVertexAttribI1ui)
- && FindProcShort (glVertexAttribI2ui)
- && FindProcShort (glVertexAttribI3ui)
- && FindProcShort (glVertexAttribI4ui)
- && FindProcShort (glVertexAttribI1iv)
- && FindProcShort (glVertexAttribI2iv)
- && FindProcShort (glVertexAttribI3iv)
- && FindProcShort (glVertexAttribI4iv)
- && FindProcShort (glVertexAttribI1uiv)
- && FindProcShort (glVertexAttribI2uiv)
- && FindProcShort (glVertexAttribI3uiv)
- && FindProcShort (glVertexAttribI4uiv)
- && FindProcShort (glVertexAttribI4bv)
- && FindProcShort (glVertexAttribI4sv)
- && FindProcShort (glVertexAttribI4ubv)
- && FindProcShort (glVertexAttribI4usv)
- && FindProcShort (glGetUniformuiv)
- && FindProcShort (glBindFragDataLocation)
- && FindProcShort (glGetFragDataLocation)
- && FindProcShort (glUniform1ui)
- && FindProcShort (glUniform2ui)
- && FindProcShort (glUniform3ui)
- && FindProcShort (glUniform4ui)
- && FindProcShort (glUniform1uiv)
- && FindProcShort (glUniform2uiv)
- && FindProcShort (glUniform3uiv)
- && FindProcShort (glUniform4uiv)
- && FindProcShort (glTexParameterIiv)
- && FindProcShort (glTexParameterIuiv)
- && FindProcShort (glGetTexParameterIiv)
- && FindProcShort (glGetTexParameterIuiv)
- && FindProcShort (glClearBufferiv)
- && FindProcShort (glClearBufferuiv)
- && FindProcShort (glClearBufferfv)
- && FindProcShort (glClearBufferfi)
- && FindProcShort (glGetStringi);
-
- // load GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
- const bool hasUBO = (IsGlGreaterEqual (3, 1) || CheckExtension ("GL_ARB_uniform_buffer_object"))
- && FindProcShort (glGetUniformIndices)
- && FindProcShort (glGetActiveUniformsiv)
- && FindProcShort (glGetActiveUniformName)
- && FindProcShort (glGetUniformBlockIndex)
- && FindProcShort (glGetActiveUniformBlockiv)
- && FindProcShort (glGetActiveUniformBlockName)
- && FindProcShort (glUniformBlockBinding);
-
- // load GL_ARB_copy_buffer (added to OpenGL 3.1 core)
- const bool hasCopyBufSubData = (IsGlGreaterEqual (3, 1) || CheckExtension ("GL_ARB_copy_buffer"))
- && FindProcShort (glCopyBufferSubData);
-
- if (has30)
- {
- // NPOT textures are required by OpenGL 2.0 specifications
- // but doesn't hardware accelerated by some ancient OpenGL 2.1 hardware (GeForce FX, RadeOn 9700 etc.)
- arbNPTW = Standard_True;
- arbTexRG = Standard_True;
- }
-
- // load OpenGL 3.1 new functions
- has31 = IsGlGreaterEqual (3, 1)
- && hasUBO
- && hasCopyBufSubData
- && FindProcShort (glDrawArraysInstanced)
- && FindProcShort (glDrawElementsInstanced)
- && FindProcShort (glTexBuffer)
- && FindProcShort (glPrimitiveRestartIndex);
-
- // load GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
- const bool hasDrawElemsBaseVert = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_draw_elements_base_vertex"))
- && FindProcShort (glDrawElementsBaseVertex)
- && FindProcShort (glDrawRangeElementsBaseVertex)
- && FindProcShort (glDrawElementsInstancedBaseVertex)
- && FindProcShort (glMultiDrawElementsBaseVertex);
-
- // load GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
- const bool hasProvokingVert = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_provoking_vertex"))
- && FindProcShort (glProvokingVertex);
-
- // load GL_ARB_sync (added to OpenGL 3.2 core)
- const bool hasSync = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_sync"))
- && FindProcShort (glFenceSync)
- && FindProcShort (glIsSync)
- && FindProcShort (glDeleteSync)
- && FindProcShort (glClientWaitSync)
- && FindProcShort (glWaitSync)
- && FindProcShort (glGetInteger64v)
- && FindProcShort (glGetSynciv);
-
- // load GL_ARB_texture_multisample (added to OpenGL 3.2 core)
- const bool hasTextureMultisample = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_texture_multisample"))
- && FindProcShort (glTexImage2DMultisample)
- && FindProcShort (glTexImage3DMultisample)
- && FindProcShort (glGetMultisamplefv)
- && FindProcShort (glSampleMaski);
-
- // load OpenGL 3.2 new functions
- has32 = IsGlGreaterEqual (3, 2)
- && hasDrawElemsBaseVert
- && hasProvokingVert
- && hasSync
- && hasTextureMultisample
- && FindProcShort (glGetInteger64i_v)
- && FindProcShort (glGetBufferParameteri64v)
- && FindProcShort (glFramebufferTexture);
-
- // load GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
- const bool hasBlendFuncExtended = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_blend_func_extended"))
- && FindProcShort (glBindFragDataLocationIndexed)
- && FindProcShort (glGetFragDataIndex);
-
- // load GL_ARB_sampler_objects (added to OpenGL 3.3 core)
- const bool hasSamplerObjects = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_sampler_objects"))
- && FindProcShort (glGenSamplers)
- && FindProcShort (glDeleteSamplers)
- && FindProcShort (glIsSampler)
- && FindProcShort (glBindSampler)
- && FindProcShort (glSamplerParameteri)
- && FindProcShort (glSamplerParameteriv)
- && FindProcShort (glSamplerParameterf)
- && FindProcShort (glSamplerParameterfv)
- && FindProcShort (glSamplerParameterIiv)
- && FindProcShort (glSamplerParameterIuiv)
- && FindProcShort (glGetSamplerParameteriv)
- && FindProcShort (glGetSamplerParameterIiv)
- && FindProcShort (glGetSamplerParameterfv)
- && FindProcShort (glGetSamplerParameterIuiv);
- if (hasSamplerObjects)
- {
- arbSamplerObject = (OpenGl_ArbSamplerObject* )(&(*myFuncs));
- }
-
- // load GL_ARB_timer_query (added to OpenGL 3.3 core)
- const bool hasTimerQuery = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_timer_query"))
- && FindProcShort (glQueryCounter)
- && FindProcShort (glGetQueryObjecti64v)
- && FindProcShort (glGetQueryObjectui64v);
-
- // load GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
- const bool hasVertType21010101rev = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_vertex_type_2_10_10_10_rev"))
- && FindProcShort (glVertexAttribP1ui)
- && FindProcShort (glVertexAttribP1uiv)
- && FindProcShort (glVertexAttribP2ui)
- && FindProcShort (glVertexAttribP2uiv)
- && FindProcShort (glVertexAttribP3ui)
- && FindProcShort (glVertexAttribP3uiv)
- && FindProcShort (glVertexAttribP4ui)
- && FindProcShort (glVertexAttribP4uiv);
-
- if ( hasVertType21010101rev
- && !isCoreProfile)
- {
- // load deprecated functions
- const bool hasVertType21010101revExt =
- FindProcShort (glVertexP2ui)
- && FindProcShort (glVertexP2uiv)
- && FindProcShort (glVertexP3ui)
- && FindProcShort (glVertexP3uiv)
- && FindProcShort (glVertexP4ui)
- && FindProcShort (glVertexP4uiv)
- && FindProcShort (glTexCoordP1ui)
- && FindProcShort (glTexCoordP1uiv)
- && FindProcShort (glTexCoordP2ui)
- && FindProcShort (glTexCoordP2uiv)
- && FindProcShort (glTexCoordP3ui)
- && FindProcShort (glTexCoordP3uiv)
- && FindProcShort (glTexCoordP4ui)
- && FindProcShort (glTexCoordP4uiv)
- && FindProcShort (glMultiTexCoordP1ui)
- && FindProcShort (glMultiTexCoordP1uiv)
- && FindProcShort (glMultiTexCoordP2ui)
- && FindProcShort (glMultiTexCoordP2uiv)
- && FindProcShort (glMultiTexCoordP3ui)
- && FindProcShort (glMultiTexCoordP3uiv)
- && FindProcShort (glMultiTexCoordP4ui)
- && FindProcShort (glMultiTexCoordP4uiv)
- && FindProcShort (glNormalP3ui)
- && FindProcShort (glNormalP3uiv)
- && FindProcShort (glColorP3ui)
- && FindProcShort (glColorP3uiv)
- && FindProcShort (glColorP4ui)
- && FindProcShort (glColorP4uiv)
- && FindProcShort (glSecondaryColorP3ui)
- && FindProcShort (glSecondaryColorP3uiv);
- (void )hasVertType21010101revExt;
- }
-
- // load OpenGL 3.3 extra functions
- has33 = IsGlGreaterEqual (3, 3)
- && hasBlendFuncExtended
- && hasSamplerObjects
- && hasTimerQuery
- && hasVertType21010101rev
- && FindProcShort (glVertexAttribDivisor);
-
- // load GL_ARB_draw_indirect (added to OpenGL 4.0 core)
- const bool hasDrawIndirect = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_draw_indirect"))
- && FindProcShort (glDrawArraysIndirect)
- && FindProcShort (glDrawElementsIndirect);
-
- // load GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
- const bool hasShaderFP64 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_gpu_shader_fp64"))
- && FindProcShort (glUniform1d)
- && FindProcShort (glUniform2d)
- && FindProcShort (glUniform3d)
- && FindProcShort (glUniform4d)
- && FindProcShort (glUniform1dv)
- && FindProcShort (glUniform2dv)
- && FindProcShort (glUniform3dv)
- && FindProcShort (glUniform4dv)
- && FindProcShort (glUniformMatrix2dv)
- && FindProcShort (glUniformMatrix3dv)
- && FindProcShort (glUniformMatrix4dv)
- && FindProcShort (glUniformMatrix2x3dv)
- && FindProcShort (glUniformMatrix2x4dv)
- && FindProcShort (glUniformMatrix3x2dv)
- && FindProcShort (glUniformMatrix3x4dv)
- && FindProcShort (glUniformMatrix4x2dv)
- && FindProcShort (glUniformMatrix4x3dv)
- && FindProcShort (glGetUniformdv);
-
- // load GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
- const bool hasShaderSubroutine = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_shader_subroutine"))
- && FindProcShort (glGetSubroutineUniformLocation)
- && FindProcShort (glGetSubroutineIndex)
- && FindProcShort (glGetActiveSubroutineUniformiv)
- && FindProcShort (glGetActiveSubroutineUniformName)
- && FindProcShort (glGetActiveSubroutineName)
- && FindProcShort (glUniformSubroutinesuiv)
- && FindProcShort (glGetUniformSubroutineuiv)
- && FindProcShort (glGetProgramStageiv);
-
- // load GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
- const bool hasTessellationShader = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_tessellation_shader"))
- && FindProcShort (glPatchParameteri)
- && FindProcShort (glPatchParameterfv);
-
- // load GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
- const bool hasTrsfFeedback2 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_transform_feedback2"))
- && FindProcShort (glBindTransformFeedback)
- && FindProcShort (glDeleteTransformFeedbacks)
- && FindProcShort (glGenTransformFeedbacks)
- && FindProcShort (glIsTransformFeedback)
- && FindProcShort (glPauseTransformFeedback)
- && FindProcShort (glResumeTransformFeedback)
- && FindProcShort (glDrawTransformFeedback);
-
- // load GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
- const bool hasTrsfFeedback3 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_transform_feedback3"))
- && FindProcShort (glDrawTransformFeedbackStream)
- && FindProcShort (glBeginQueryIndexed)
- && FindProcShort (glEndQueryIndexed)
- && FindProcShort (glGetQueryIndexediv);
-
- // load OpenGL 4.0 new functions
- has40 = IsGlGreaterEqual (4, 0)
- && hasDrawIndirect
- && hasShaderFP64
- && hasShaderSubroutine
- && hasTessellationShader
- && hasTrsfFeedback2
- && hasTrsfFeedback3
- && FindProcShort (glMinSampleShading)
- && FindProcShort (glBlendEquationi)
- && FindProcShort (glBlendEquationSeparatei)
- && FindProcShort (glBlendFunci)
- && FindProcShort (glBlendFuncSeparatei);
-
- // load GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
- const bool hasES2Compatibility = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_ES2_compatibility"))
- && FindProcShort (glReleaseShaderCompiler)
- && FindProcShort (glShaderBinary)
- && FindProcShort (glGetShaderPrecisionFormat)
- && FindProcShort (glDepthRangef)
- && FindProcShort (glClearDepthf);
-
- // load GL_ARB_get_program_binary (added to OpenGL 4.1 core)
- const bool hasGetProgramBinary = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_get_program_binary"))
- && FindProcShort (glGetProgramBinary)
- && FindProcShort (glProgramBinary)
- && FindProcShort (glProgramParameteri);
-
-
- // load GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
- const bool hasSeparateShaderObjects = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_separate_shader_objects"))
- && FindProcShort (glUseProgramStages)
- && FindProcShort (glActiveShaderProgram)
- && FindProcShort (glCreateShaderProgramv)
- && FindProcShort (glBindProgramPipeline)
- && FindProcShort (glDeleteProgramPipelines)
- && FindProcShort (glGenProgramPipelines)
- && FindProcShort (glIsProgramPipeline)
- && FindProcShort (glGetProgramPipelineiv)
- && FindProcShort (glProgramUniform1i)
- && FindProcShort (glProgramUniform1iv)
- && FindProcShort (glProgramUniform1f)
- && FindProcShort (glProgramUniform1fv)
- && FindProcShort (glProgramUniform1d)
- && FindProcShort (glProgramUniform1dv)
- && FindProcShort (glProgramUniform1ui)
- && FindProcShort (glProgramUniform1uiv)
- && FindProcShort (glProgramUniform2i)
- && FindProcShort (glProgramUniform2iv)
- && FindProcShort (glProgramUniform2f)
- && FindProcShort (glProgramUniform2fv)
- && FindProcShort (glProgramUniform2d)
- && FindProcShort (glProgramUniform2dv)
- && FindProcShort (glProgramUniform2ui)
- && FindProcShort (glProgramUniform2uiv)
- && FindProcShort (glProgramUniform3i)
- && FindProcShort (glProgramUniform3iv)
- && FindProcShort (glProgramUniform3f)
- && FindProcShort (glProgramUniform3fv)
- && FindProcShort (glProgramUniform3d)
- && FindProcShort (glProgramUniform3dv)
- && FindProcShort (glProgramUniform3ui)
- && FindProcShort (glProgramUniform3uiv)
- && FindProcShort (glProgramUniform4i)
- && FindProcShort (glProgramUniform4iv)
- && FindProcShort (glProgramUniform4f)
- && FindProcShort (glProgramUniform4fv)
- && FindProcShort (glProgramUniform4d)
- && FindProcShort (glProgramUniform4dv)
- && FindProcShort (glProgramUniform4ui)
- && FindProcShort (glProgramUniform4uiv)
- && FindProcShort (glProgramUniformMatrix2fv)
- && FindProcShort (glProgramUniformMatrix3fv)
- && FindProcShort (glProgramUniformMatrix4fv)
- && FindProcShort (glProgramUniformMatrix2dv)
- && FindProcShort (glProgramUniformMatrix3dv)
- && FindProcShort (glProgramUniformMatrix4dv)
- && FindProcShort (glProgramUniformMatrix2x3fv)
- && FindProcShort (glProgramUniformMatrix3x2fv)
- && FindProcShort (glProgramUniformMatrix2x4fv)
- && FindProcShort (glProgramUniformMatrix4x2fv)
- && FindProcShort (glProgramUniformMatrix3x4fv)
- && FindProcShort (glProgramUniformMatrix4x3fv)
- && FindProcShort (glProgramUniformMatrix2x3dv)
- && FindProcShort (glProgramUniformMatrix3x2dv)
- && FindProcShort (glProgramUniformMatrix2x4dv)
- && FindProcShort (glProgramUniformMatrix4x2dv)
- && FindProcShort (glProgramUniformMatrix3x4dv)
- && FindProcShort (glProgramUniformMatrix4x3dv)
- && FindProcShort (glValidateProgramPipeline)
- && FindProcShort (glGetProgramPipelineInfoLog);
-
- // load GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
- const bool hasVertAttrib64bit = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_vertex_attrib_64bit"))
- && FindProcShort (glVertexAttribL1d)
- && FindProcShort (glVertexAttribL2d)
- && FindProcShort (glVertexAttribL3d)
- && FindProcShort (glVertexAttribL4d)
- && FindProcShort (glVertexAttribL1dv)
- && FindProcShort (glVertexAttribL2dv)
- && FindProcShort (glVertexAttribL3dv)
- && FindProcShort (glVertexAttribL4dv)
- && FindProcShort (glVertexAttribLPointer)
- && FindProcShort (glGetVertexAttribLdv);
-
- // load GL_ARB_viewport_array (added to OpenGL 4.1 core)
- const bool hasViewportArray = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_viewport_array"))
- && FindProcShort (glViewportArrayv)
- && FindProcShort (glViewportIndexedf)
- && FindProcShort (glViewportIndexedfv)
- && FindProcShort (glScissorArrayv)
- && FindProcShort (glScissorIndexed)
- && FindProcShort (glScissorIndexedv)
- && FindProcShort (glDepthRangeArrayv)
- && FindProcShort (glDepthRangeIndexed)
- && FindProcShort (glGetFloati_v)
- && FindProcShort (glGetDoublei_v);
-
- has41 = IsGlGreaterEqual (4, 1)
- && hasES2Compatibility
- && hasGetProgramBinary
- && hasSeparateShaderObjects
- && hasVertAttrib64bit
- && hasViewportArray;
-
- // load GL_ARB_base_instance (added to OpenGL 4.2 core)
- const bool hasBaseInstance = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_base_instance"))
- && FindProcShort (glDrawArraysInstancedBaseInstance)
- && FindProcShort (glDrawElementsInstancedBaseInstance)
- && FindProcShort (glDrawElementsInstancedBaseVertexBaseInstance);
-
- // load GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
- const bool hasTrsfFeedbackInstanced = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_transform_feedback_instanced"))
- && FindProcShort (glDrawTransformFeedbackInstanced)
- && FindProcShort (glDrawTransformFeedbackStreamInstanced);
-
- // load GL_ARB_internalformat_query (added to OpenGL 4.2 core)
- const bool hasInternalFormatQuery = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_internalformat_query"))
- && FindProcShort (glGetInternalformativ);
-
- // load GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
- const bool hasShaderAtomicCounters = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_shader_atomic_counters"))
- && FindProcShort (glGetActiveAtomicCounterBufferiv);
-
- // load GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
- const bool hasShaderImgLoadStore = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_shader_image_load_store"))
- && FindProcShort (glBindImageTexture)
- && FindProcShort (glMemoryBarrier);
-
- // load GL_ARB_texture_storage (added to OpenGL 4.2 core)
- const bool hasTextureStorage = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_texture_storage"))
- && FindProcShort (glTexStorage1D)
- && FindProcShort (glTexStorage2D)
- && FindProcShort (glTexStorage3D);
-
- has42 = IsGlGreaterEqual (4, 2)
- && hasBaseInstance
- && hasTrsfFeedbackInstanced
- && hasInternalFormatQuery
- && hasShaderAtomicCounters
- && hasShaderImgLoadStore
- && hasTextureStorage;
-
- has43 = IsGlGreaterEqual (4, 3)
- && FindProcShort (glClearBufferData)
- && FindProcShort (glClearBufferSubData)
- && FindProcShort (glDispatchCompute)
- && FindProcShort (glDispatchComputeIndirect)
- && FindProcShort (glCopyImageSubData)
- && FindProcShort (glFramebufferParameteri)
- && FindProcShort (glGetFramebufferParameteriv)
- && FindProcShort (glGetInternalformati64v)
- && FindProcShort (glInvalidateTexSubImage)
- && FindProcShort (glInvalidateTexImage)
- && FindProcShort (glInvalidateBufferSubData)
- && FindProcShort (glInvalidateBufferData)
- && FindProcShort (glInvalidateFramebuffer)
- && FindProcShort (glInvalidateSubFramebuffer)
- && FindProcShort (glMultiDrawArraysIndirect)
- && FindProcShort (glMultiDrawElementsIndirect)
- && FindProcShort (glGetProgramInterfaceiv)
- && FindProcShort (glGetProgramResourceIndex)
- && FindProcShort (glGetProgramResourceName)
- && FindProcShort (glGetProgramResourceiv)
- && FindProcShort (glGetProgramResourceLocation)
- && FindProcShort (glGetProgramResourceLocationIndex)
- && FindProcShort (glShaderStorageBlockBinding)
- && FindProcShort (glTexBufferRange)
- && FindProcShort (glTexStorage2DMultisample)
- && FindProcShort (glTexStorage3DMultisample)
- && FindProcShort (glTextureView)
- && FindProcShort (glBindVertexBuffer)
- && FindProcShort (glVertexAttribFormat)
- && FindProcShort (glVertexAttribIFormat)
- && FindProcShort (glVertexAttribLFormat)
- && FindProcShort (glVertexAttribBinding)
- && FindProcShort (glVertexBindingDivisor)
- && FindProcShort (glDebugMessageControl)
- && FindProcShort (glDebugMessageInsert)
- && FindProcShort (glDebugMessageCallback)
- && FindProcShort (glGetDebugMessageLog)
- && FindProcShort (glPushDebugGroup)
- && FindProcShort (glPopDebugGroup)
- && FindProcShort (glObjectLabel)
- && FindProcShort (glGetObjectLabel)
- && FindProcShort (glObjectPtrLabel)
- && FindProcShort (glGetObjectPtrLabel);
-
- // load GL_ARB_clear_texture (added to OpenGL 4.4 core)
- bool arbTexClear = (IsGlGreaterEqual (4, 4) || CheckExtension ("GL_ARB_clear_texture"))
- && FindProcShort (glClearTexImage)
- && FindProcShort (glClearTexSubImage);
-
- has44 = IsGlGreaterEqual (4, 4)
- && arbTexClear
- && FindProcShort (glBufferStorage)
- && FindProcShort (glBindBuffersBase)
- && FindProcShort (glBindBuffersRange)
- && FindProcShort (glBindTextures)
- && FindProcShort (glBindSamplers)
- && FindProcShort (glBindImageTextures)
- && FindProcShort (glBindVertexBuffers);
-
- // initialize debug context extension
- if (CheckExtension ("GL_ARB_debug_output"))
- {
- arbDbg = NULL;
- if (has43)
- {
- arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
- }
- else if (FindProc ("glDebugMessageControlARB", myFuncs->glDebugMessageControl)
- && FindProc ("glDebugMessageInsertARB", myFuncs->glDebugMessageInsert)
- && FindProc ("glDebugMessageCallbackARB", myFuncs->glDebugMessageCallback)
- && FindProc ("glGetDebugMessageLogARB", myFuncs->glGetDebugMessageLog))
- {
- arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
- }
-
- if (arbDbg != NULL
- && caps->contextDebug)
- {
- // setup default callback
- myIsGlDebugCtx = Standard_True;
- arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
- if (has43)
- {
- ::glEnable (GL_DEBUG_OUTPUT);
- }
- if (caps->contextSyncDebug)
- {
- ::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
- }
- }
- }
-
- // initialize TBO extension (ARB)
- if (!has31
- && CheckExtension ("GL_ARB_texture_buffer_object")
- && FindProc ("glTexBufferARB", myFuncs->glTexBuffer))
- {
- arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
- }
- arbTboRGB32 = CheckExtension ("GL_ARB_texture_buffer_object_rgb32");
-
- // initialize hardware instancing extension (ARB)
- if (!has31
- && CheckExtension ("GL_ARB_draw_instanced")
- && FindProc ("glDrawArraysInstancedARB", myFuncs->glDrawArraysInstanced)
- && FindProc ("glDrawElementsInstancedARB", myFuncs->glDrawElementsInstanced))
- {
- arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
- }
-
- // initialize FBO extension (ARB)
- if (hasFBO)
- {
- arbFBO = (OpenGl_ArbFBO* )(&(*myFuncs));
- arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
- extPDS = Standard_True; // extension for EXT, but part of ARB
- }
-
- // initialize GS extension (EXT)
- if (CheckExtension ("GL_EXT_geometry_shader4")
- && FindProcShort (glProgramParameteriEXT))
- {
- extGS = (OpenGl_ExtGS* )(&(*myFuncs));
- }
-
- // initialize bindless texture extension (ARB)
- if (CheckExtension ("GL_ARB_bindless_texture")
- && FindProcShort (glGetTextureHandleARB)
- && FindProcShort (glGetTextureSamplerHandleARB)
- && FindProcShort (glMakeTextureHandleResidentARB)
- && FindProcShort (glMakeTextureHandleNonResidentARB)
- && FindProcShort (glGetImageHandleARB)
- && FindProcShort (glMakeImageHandleResidentARB)
- && FindProcShort (glMakeImageHandleNonResidentARB)
- && FindProcShort (glUniformHandleui64ARB)
- && FindProcShort (glUniformHandleui64vARB)
- && FindProcShort (glProgramUniformHandleui64ARB)
- && FindProcShort (glProgramUniformHandleui64vARB)
- && FindProcShort (glIsTextureHandleResidentARB)
- && FindProcShort (glIsImageHandleResidentARB)
- && FindProcShort (glVertexAttribL1ui64ARB)
- && FindProcShort (glVertexAttribL1ui64vARB)
- && FindProcShort (glGetVertexAttribLui64vARB))
- {
- arbTexBindless = (OpenGl_ArbTexBindless* )(&(*myFuncs));
- }
-
- if (!has12)
- {
- checkWrongVersion (1, 2);
- myGlVerMajor = 1;
- myGlVerMinor = 1;
- return;
- }
- else if (!has13)
- {
- checkWrongVersion (1, 3);
- myGlVerMajor = 1;
- myGlVerMinor = 2;
- return;
- }
- else if (!has14)
- {
- checkWrongVersion (1, 4);
- myGlVerMajor = 1;
- myGlVerMinor = 3;
- return;
- }
- else if (!has15)
- {
- checkWrongVersion (1, 5);
- myGlVerMajor = 1;
- myGlVerMinor = 4;
- return;
- }
- if (!isCoreProfile)
- {
- core15 = (OpenGl_GlCore15* )(&(*myFuncs));
- }
- core15fwd = (OpenGl_GlCore15Fwd* )(&(*myFuncs));
-
- if (!has20)
- {
- checkWrongVersion (2, 0);
- myGlVerMajor = 1;
- myGlVerMinor = 5;
- return;
- }
-
- const char* aGlslVer = (const char* )::glGetString (GL_SHADING_LANGUAGE_VERSION);
- if (aGlslVer == NULL
- || *aGlslVer == '\0')
- {
- // broken context has been detected
- TCollection_ExtendedString aMsg = TCollection_ExtendedString()
- + "Error! OpenGL context reports version "
- + myGlVerMajor + "." + myGlVerMinor
- + " but reports wrong GLSL version";
- PushMessage (GL_DEBUG_SOURCE_APPLICATION,
- GL_DEBUG_TYPE_ERROR,
- 0,
- GL_DEBUG_SEVERITY_HIGH,
- aMsg);
- myGlVerMajor = 1;
- myGlVerMinor = 5;
- return;
- }
-
- if (!isCoreProfile)
- {
- core20 = (OpenGl_GlCore20* )(&(*myFuncs));
- }
- core20fwd = (OpenGl_GlCore20Fwd* )(&(*myFuncs));
-
- if (!has21)
+#if !defined(GL_ES_VERSION_2_0)
+ if (core32 != NULL && isCoreProfile)
{
- checkWrongVersion (2, 1);
- myGlVerMajor = 2;
- myGlVerMinor = 0;
- return;
+ core32->glGenVertexArrays (1, &myDefaultVao);
}
- if (!has30)
- {
- checkWrongVersion (3, 0);
- myGlVerMajor = 2;
- myGlVerMinor = 1;
- return;
- }
+ myTexClamp = IsGlGreaterEqual (1, 2) ? GL_CLAMP_TO_EDGE : GL_CLAMP;
- // MSAA RenderBuffers have been defined in OpenGL 3.0,
- // but MSAA Textures - only in OpenGL 3.2+
- if (!has32
- && CheckExtension ("GL_ARB_texture_multisample")
- && FindProcShort (glTexImage2DMultisample))
- {
- GLint aNbColorSamples = 0, aNbDepthSamples = 0;
- ::glGetIntegerv (GL_MAX_COLOR_TEXTURE_SAMPLES, &aNbColorSamples);
- ::glGetIntegerv (GL_MAX_DEPTH_TEXTURE_SAMPLES, &aNbDepthSamples);
- myMaxMsaaSamples = Min (aNbColorSamples, aNbDepthSamples);
- }
- if (!has43
- && CheckExtension ("GL_ARB_texture_storage_multisample")
- && FindProcShort (glTexStorage2DMultisample))
- {
- //
- }
+ GLint aStereo = GL_FALSE;
+ glGetIntegerv (GL_STEREO, &aStereo);
+ myIsStereoBuffers = aStereo == 1;
- if (!has31)
- {
- checkWrongVersion (3, 1);
- myGlVerMajor = 3;
- myGlVerMinor = 0;
- return;
- }
- arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
- arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
+ // get number of maximum clipping planes
+ glGetIntegerv (GL_MAX_CLIP_PLANES, &myMaxClipPlanes);
+#endif
+#if defined(GL_ES_VERSION_2_0)
+ // check whether ray tracing mode is supported
+ myHasRayTracing = IsGlGreaterEqual (3, 2);
+ myHasRayTracingTextures = myHasRayTracingAdaptiveSampling = myHasRayTracingAdaptiveSamplingAtomic = false;
+#else
// check whether ray tracing mode is supported
- myHasRayTracing = has31
+ myHasRayTracing = IsGlGreaterEqual (3, 1)
&& arbTboRGB32
&& arbFBOBlit != NULL;
// check whether adaptive screen sampling in ray tracing mode is supported
myHasRayTracingAdaptiveSampling = myHasRayTracing
- && has44
- && CheckExtension ("GL_NV_shader_atomic_float");
+ && core44 != NULL;
+ myHasRayTracingAdaptiveSamplingAtomic = myHasRayTracingAdaptiveSampling
+ && CheckExtension ("GL_NV_shader_atomic_float");
+#endif
- if (!has32)
- {
- checkWrongVersion (3, 2);
- myGlVerMajor = 3;
- myGlVerMinor = 1;
- return;
- }
- core32 = (OpenGl_GlCore32* )(&(*myFuncs));
- if (isCoreProfile)
- {
- core32->glGenVertexArrays (1, &myDefaultVao);
- }
- else
- {
- core32back = (OpenGl_GlCore32Back* )(&(*myFuncs));
+ if (arbFBO != NULL
+ && hasFboSRGB)
+ {
+ // Detect if window buffer is considered by OpenGL as sRGB-ready
+ // (linear RGB color written by shader is automatically converted into sRGB)
+ // or not (offscreen FBO should be blit into window buffer with gamma correction).
+ const GLenum aDefWinBuffer =
+ #if !defined(GL_ES_VERSION_2_0)
+ GL_BACK_LEFT;
+ #else
+ GL_BACK;
+ #endif
+ GLint aWinColorEncoding = 0; // GL_LINEAR
+ arbFBO->glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER, aDefWinBuffer, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, &aWinColorEncoding);
+ ResetErrors (true);
+ myIsSRgbWindow = aWinColorEncoding == GL_SRGB;
+
+ // On desktop OpenGL, pixel formats are almost always sRGB-ready, even when not requested;
+ // it is safe behavior on desktop where GL_FRAMEBUFFER_SRGB is disabled by default
+ // (contrary to OpenGL ES, where it is enabled by default).
+ // NVIDIA drivers, however, always return GL_LINEAR even for sRGB-ready pixel formats on Windows platform,
+ // while AMD and Intel report GL_SRGB as expected.
+ // macOS drivers seems to be also report GL_LINEAR even for [NSColorSpace sRGBColorSpace].
+ #if !defined(GL_ES_VERSION_2_0)
+ #ifdef __APPLE__
+ myIsSRgbWindow = true;
+ #else
+ if (!myIsSRgbWindow
+ && myVendor.Search ("nvidia") != -1)
+ {
+ myIsSRgbWindow = true;
+ }
+ #endif
+ #endif
+ if (!myIsSRgbWindow)
+ {
+ Message::SendTrace ("OpenGl_Context, warning: window buffer is not sRGB-ready.\n"
+ "Check OpenGL window creation parameters for optimal performance.");
+ }
}
- ::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
- if (!has33)
- {
- checkWrongVersion (3, 3);
- myGlVerMajor = 3;
- myGlVerMinor = 2;
- return;
- }
- core33 = (OpenGl_GlCore33* )(&(*myFuncs));
- if (!isCoreProfile)
+ // standard formats
+ mySupportedFormats->Add (Image_Format_Gray);
+ mySupportedFormats->Add (Image_Format_Alpha);
+ mySupportedFormats->Add (Image_Format_RGB);
+ mySupportedFormats->Add (Image_Format_RGB32);
+ mySupportedFormats->Add (Image_Format_RGBA);
+ if (extBgra)
{
- core33back = (OpenGl_GlCore33Back* )(&(*myFuncs));
+ #if !defined(GL_ES_VERSION_2_0)
+ // no BGR on OpenGL ES - only BGRA as extension
+ mySupportedFormats->Add (Image_Format_BGR);
+ #endif
+ mySupportedFormats->Add (Image_Format_BGR32);
+ mySupportedFormats->Add (Image_Format_BGRA);
}
-
- if (!has40)
+ if (arbTexFloat)
{
- checkWrongVersion (4, 0);
- myGlVerMajor = 3;
- myGlVerMinor = 3;
- return;
+ mySupportedFormats->Add (Image_Format_GrayF);
+ mySupportedFormats->Add (Image_Format_AlphaF);
+ mySupportedFormats->Add (Image_Format_RGBF);
+ mySupportedFormats->Add (Image_Format_RGBAF);
+ if (hasHalfFloatBuffer != OpenGl_FeatureNotAvailable)
+ {
+ mySupportedFormats->Add (Image_Format_RGBAF_half);
+ }
+ if (arbTexRG)
+ {
+ mySupportedFormats->Add (Image_Format_RGF);
+ if (hasHalfFloatBuffer != OpenGl_FeatureNotAvailable)
+ {
+ mySupportedFormats->Add (Image_Format_RGF_half);
+ }
+ }
+ if (extBgra)
+ {
+ #if !defined(GL_ES_VERSION_2_0)
+ mySupportedFormats->Add (Image_Format_BGRF);
+ #endif
+ mySupportedFormats->Add (Image_Format_BGRAF);
+ }
}
- arbTboRGB32 = Standard_True; // in core since OpenGL 4.0
- if (!has41)
+#ifdef __EMSCRIPTEN__
+ if (CheckExtension ("GL_WEBGL_compressed_texture_s3tc")) // GL_WEBGL_compressed_texture_s3tc_srgb for sRGB formats
{
- checkWrongVersion (4, 1);
- myGlVerMajor = 4;
- myGlVerMinor = 0;
- return;
+ mySupportedFormats->Add (Image_CompressedFormat_RGB_S3TC_DXT1);
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT1);
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT3);
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT5);
}
- core41 = (OpenGl_GlCore41* )(&(*myFuncs));
- if (!isCoreProfile)
+ if (!extPDS
+ && CheckExtension ("GL_WEBGL_depth_texture"))
{
- core41back = (OpenGl_GlCore41Back* )(&(*myFuncs));
+ extPDS = true; // WebGL 1.0 extension (in WebGL 2.0 core)
}
-
- if(!has42)
+#else
+ if (CheckExtension ("GL_EXT_texture_compression_s3tc")) // GL_EXT_texture_sRGB for sRGB formats
{
- checkWrongVersion (4, 2);
- myGlVerMajor = 4;
- myGlVerMinor = 1;
- return;
+ mySupportedFormats->Add (Image_CompressedFormat_RGB_S3TC_DXT1);
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT1);
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT3);
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT5);
}
- core42 = (OpenGl_GlCore42* )(&(*myFuncs));
- if (!isCoreProfile)
+ else
{
- core42back = (OpenGl_GlCore42Back* )(&(*myFuncs));
+ if (CheckExtension ("GL_EXT_texture_compression_dxt1"))
+ {
+ mySupportedFormats->Add (Image_CompressedFormat_RGB_S3TC_DXT1);
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT1);
+ }
+ if (CheckExtension ("GL_ANGLE_texture_compression_dxt3"))
+ {
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT3);
+ }
+ if (CheckExtension ("GL_ANGLE_texture_compression_dxt5"))
+ {
+ mySupportedFormats->Add (Image_CompressedFormat_RGBA_S3TC_DXT5);
+ }
}
+#endif
- if (!has43)
- {
- checkWrongVersion (4, 3);
- myGlVerMajor = 4;
- myGlVerMinor = 2;
- return;
- }
- core43 = (OpenGl_GlCore43* )(&(*myFuncs));
- if (!isCoreProfile)
- {
- core43back = (OpenGl_GlCore43Back* )(&(*myFuncs));
- }
+ // check whether PBR shading model is supported
+ myHasPBR = arbFBO != NULL
+ && myMaxTexCombined >= 4
+ && arbTexFloat
+ && (IsGlGreaterEqual (3, 0)
+ #if defined(GL_ES_VERSION_2_0)
+ || hasHighp
+ // || CheckExtension ("GL_EXT_shader_texture_lod") fallback is used when extension is unavailable
+ #else
+ || (IsGlGreaterEqual (2, 1) && CheckExtension ("GL_EXT_gpu_shader4"))
+ #endif
+ );
- if (!has44)
+ myDepthPeelingDepthTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_DepthPeelingDepth); // -6
+ myDepthPeelingFrontColorTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_DepthPeelingFrontColor); // -5
+ myShadowMapTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_ShadowMap); // -4
+ myPBREnvLUTTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_PbrEnvironmentLUT); // -3
+ myPBRDiffIBLMapSHTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_PbrIblDiffuseSH); // -2
+ myPBRSpecIBLMapTexUnit = static_cast<Graphic3d_TextureUnit>(myMaxTexCombined + Graphic3d_TextureUnit_PbrIblSpecular); // -1
+ if (!myHasPBR)
{
- checkWrongVersion (4, 4);
- myGlVerMajor = 4;
- myGlVerMinor = 3;
- return;
+ myDepthPeelingDepthTexUnit = static_cast<Graphic3d_TextureUnit>(myDepthPeelingDepthTexUnit + 3);
+ myDepthPeelingFrontColorTexUnit = static_cast<Graphic3d_TextureUnit>(myDepthPeelingFrontColorTexUnit + 3);
+ myShadowMapTexUnit = static_cast<Graphic3d_TextureUnit>(myShadowMapTexUnit + 3);
}
- core44 = (OpenGl_GlCore44* )(&(*myFuncs));
- if (!isCoreProfile)
- {
- core44back = (OpenGl_GlCore44Back* )(&(*myFuncs));
- }
-#endif
}
// =======================================================================
{
#if defined(GL_ES_VERSION_2_0)
(void )theDict;
-#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+#elif defined(__APPLE__) && !defined(HAVE_XLIB)
GLint aGlRendId = 0;
CGLGetParameter (CGLGetCurrentContext(), kCGLCPCurrentRendererID, &aGlRendId);
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0
&& myFuncs->wglGetExtensionsStringARB != NULL)
{
- const char* aWglExts = myFuncs->wglGetExtensionsStringARB ((HDC )myWindowDC);
+ const char* aWglExts = myFuncs->wglGetExtensionsStringARB ((HDC )myDisplay);
addInfo (theDict, "WGLExtensions", aWglExts);
}
- #elif defined(__APPLE__)
- //
- #else
+ #elif defined(HAVE_XLIB)
Display* aDisplay = (Display*)myDisplay;
const int aScreen = DefaultScreen(aDisplay);
addInfo (theDict, "GLXDirectRendering", ::glXIsDirect (aDisplay, (GLXContext )myGContext) ? "Yes" : "No");
{
addInfo (theDict, "GLXClientExtensions", ::glXGetClientString (aDisplay, GLX_EXTENSIONS));
}
+ #else
+ //
#endif
}
if ((theFlags & Graphic3d_DiagnosticInfo_Device) != 0)
{
+ Standard_Integer aDriverVer[2] = {};
+ ReadGlVersion (aDriverVer[0], aDriverVer[1]);
addInfo (theDict, "GLvendor", (const char*)::glGetString (GL_VENDOR));
addInfo (theDict, "GLdevice", (const char*)::glGetString (GL_RENDERER));
+ #ifdef __EMSCRIPTEN__
+ if (CheckExtension ("GL_WEBGL_debug_renderer_info"))
+ {
+ if (const char* aVendor = (const char*)::glGetString (0x9245))
+ {
+ addInfo (theDict, "GLunmaskedVendor", aVendor);
+ }
+ if (const char* aDevice = (const char*)::glGetString (0x9246))
+ {
+ addInfo (theDict, "GLunmaskedDevice", aDevice);
+ }
+ }
+ #endif
+
addInfo (theDict, "GLversion", (const char*)::glGetString (GL_VERSION));
+ if (myGlVerMajor != aDriverVer[0]
+ || myGlVerMinor != aDriverVer[1])
+ {
+ addInfo (theDict, "GLversionOcct", TCollection_AsciiString (myGlVerMajor) + "." + TCollection_AsciiString (myGlVerMinor));
+ }
if (IsGlGreaterEqual (2, 0))
{
addInfo (theDict, "GLSLversion", (const char*)::glGetString (GL_SHADING_LANGUAGE_VERSION));
if ((theFlags & Graphic3d_DiagnosticInfo_Limits) != 0)
{
addInfo (theDict, "Max texture size", TCollection_AsciiString(myMaxTexDim));
+ addInfo (theDict, "Max FBO dump size", TCollection_AsciiString() + myMaxDumpSizeX + "x" + myMaxDumpSizeY);
addInfo (theDict, "Max combined texture units", TCollection_AsciiString(myMaxTexCombined));
addInfo (theDict, "Max MSAA samples", TCollection_AsciiString(myMaxMsaaSamples));
}
{
if (++anIter.ChangeValue() <= 2)
{
- continue; // postpone release one more frame to ensure noone use it periodically
+ continue; // postpone release one more frame to ensure no one uses it periodically
}
const TCollection_AsciiString& aKey = anIter.Key();
continue;
}
- // release resource if no one requiested it more than 2 redraw calls
+ // release resource if no one requested it more than 2 redraw calls
aRes->Release (this);
mySharedResources->UnBind (aKey);
aDeadList.Append (aKey);
// function : BindTextures
// purpose :
// =======================================================================
-Handle(OpenGl_TextureSet) OpenGl_Context::BindTextures (const Handle(OpenGl_TextureSet)& theTextures)
+Handle(OpenGl_TextureSet) OpenGl_Context::BindTextures (const Handle(OpenGl_TextureSet)& theTextures,
+ const Handle(OpenGl_ShaderProgram)& theProgram)
{
- if (myActiveTextures == theTextures)
+ const Standard_Integer aTextureSetBits = !theTextures.IsNull() ? theTextures->TextureSetBits() : 0;
+ const Standard_Integer aProgramBits = !theProgram.IsNull() ? theProgram->TextureSetBits() : 0;
+ Standard_Integer aMissingBits = aProgramBits & ~aTextureSetBits;
+ if (aMissingBits != 0
+ && myTextureRgbaBlack.IsNull())
{
- return myActiveTextures;
- }
-
- Handle(OpenGl_Context) aThisCtx (this);
- OpenGl_TextureSet::Iterator aTextureIterOld (myActiveTextures), aTextureIterNew (theTextures);
- for (;;)
- {
- if (!aTextureIterNew.More())
+ // allocate mock textures
+ myTextureRgbaBlack = new OpenGl_Texture();
+ myTextureRgbaWhite = new OpenGl_Texture();
+ Image_PixMap anImage;
+ anImage.InitZero (Image_Format_RGBA, 2, 2, 0, (Standard_Byte )0);
+ if (!myTextureRgbaBlack->Init (this, OpenGl_TextureFormat::Create<GLubyte, 4>(), Graphic3d_Vec2i (2, 2), Graphic3d_TOT_2D, &anImage))
{
- for (; aTextureIterOld.More(); aTextureIterOld.Next())
- {
- if (const Handle(OpenGl_Texture)& aTextureOld = aTextureIterOld.Value())
- {
- #if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
- {
- OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
- }
- #endif
- aTextureOld->Unbind (aThisCtx);
- }
- }
- break;
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH,
+ "Error: unable to create unit mock PBR texture map.");
+ }
+ anImage.InitZero (Image_Format_RGBA, 2, 2, 0, (Standard_Byte )255);
+ if (!myTextureRgbaWhite->Init (this, OpenGl_TextureFormat::Create<GLubyte, 4>(), Graphic3d_Vec2i (2, 2), Graphic3d_TOT_2D, &anImage))
+ {
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH,
+ "Error: unable to create normal mock PBR texture map.");
}
+ }
- const Handle(OpenGl_Texture)& aTextureNew = aTextureIterNew.Value();
- if (aTextureIterOld.More())
+ Handle(OpenGl_TextureSet) anOldTextures = myActiveTextures;
+ if (myActiveTextures != theTextures)
+ {
+ Handle(OpenGl_Context) aThisCtx (this);
+ for (OpenGl_TextureSetPairIterator aSlotIter (myActiveTextures, theTextures); aSlotIter.More(); aSlotIter.Next())
{
- const Handle(OpenGl_Texture)& aTextureOld = aTextureIterOld.Value();
+ const Graphic3d_TextureUnit aTexUnit = aSlotIter.Unit();
+ const OpenGl_Texture* aTextureOld = aSlotIter.Texture1();
+ const OpenGl_Texture* aTextureNew = aSlotIter.Texture2();
if (aTextureNew == aTextureOld)
{
- aTextureIterNew.Next();
- aTextureIterOld.Next();
continue;
}
- else if (aTextureNew.IsNull()
- || !aTextureNew->IsValid())
+
+ if (aTextureNew != NULL
+ && aTextureNew->IsValid())
{
- if (!aTextureOld.IsNull())
+ if (aTexUnit >= myMaxTexCombined)
+ {
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
+ TCollection_AsciiString("Texture unit ") + aTexUnit + " for " + aTextureNew->ResourceId() + " exceeds hardware limit " + myMaxTexCombined);
+ continue;
+ }
+
+ aTextureNew->Bind (aThisCtx, aTexUnit);
+ if (aTextureNew->Sampler()->ToUpdateParameters())
{
- #if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
+ if (aTextureNew->Sampler()->IsImmutable())
{
- OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
+ aTextureNew->Sampler()->Init (aThisCtx, *aTextureNew);
+ }
+ else
+ {
+ OpenGl_Sampler::applySamplerParams (aThisCtx, aTextureNew->Sampler()->Parameters(), aTextureNew->Sampler().get(), aTextureNew->GetTarget(), aTextureNew->MaxMipmapLevel());
}
- #endif
- aTextureOld->Unbind (aThisCtx);
}
-
- aTextureIterNew.Next();
- aTextureIterOld.Next();
- continue;
+ #if !defined(GL_ES_VERSION_2_0)
+ if (core11ffp != NULL)
+ {
+ OpenGl_Sampler::applyGlobalTextureParams (aThisCtx, *aTextureNew, aTextureNew->Sampler()->Parameters());
+ }
+ #endif
+ }
+ else if (aTextureOld != NULL
+ && aTextureOld->IsValid())
+ {
+ aTextureOld->Unbind (aThisCtx, aTexUnit);
+ #if !defined(GL_ES_VERSION_2_0)
+ if (core11ffp != NULL)
+ {
+ OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
+ }
+ #endif
}
-
- aTextureIterOld.Next();
- }
- if (aTextureNew.IsNull())
- {
- aTextureIterNew.Next();
- continue;
- }
-
- const Graphic3d_TextureUnit aTexUnit = aTextureNew->Sampler()->Parameters()->TextureUnit();
- if (aTexUnit >= myMaxTexCombined)
- {
- PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
- TCollection_AsciiString("Texture unit ") + aTexUnit + " for " + aTextureNew->ResourceId() + " exceeds hardware limit " + myMaxTexCombined);
- aTextureIterNew.Next();
- continue;
}
+ myActiveTextures = theTextures;
+ }
- aTextureNew->Bind (aThisCtx);
- if (aTextureNew->Sampler()->ToUpdateParameters())
+ if (myActiveMockTextures != aMissingBits)
+ {
+ myActiveMockTextures = aMissingBits;
+ for (Standard_Integer aBitIter = 0; aMissingBits != 0; ++aBitIter)
{
- if (aTextureNew->Sampler()->IsImmutable())
- {
- aTextureNew->Sampler()->Init (aThisCtx, *aTextureNew);
- }
- else
+ Standard_Integer aUnitMask = 1 << aBitIter;
+ if ((aUnitMask & aMissingBits) != 0)
{
- OpenGl_Sampler::applySamplerParams (aThisCtx, aTextureNew->Sampler()->Parameters(), aTextureNew->Sampler().get(), aTextureNew->GetTarget(), aTextureNew->HasMipmaps());
+ aMissingBits = aMissingBits & ~aUnitMask;
+ if (aBitIter == Graphic3d_TextureUnit_Normal)
+ {
+ myTextureRgbaBlack->Bind (this, static_cast<Graphic3d_TextureUnit>(aBitIter));
+ }
+ else
+ {
+ myTextureRgbaWhite->Bind (this, static_cast<Graphic3d_TextureUnit>(aBitIter));
+ }
}
}
- #if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
- {
- OpenGl_Sampler::applyGlobalTextureParams (aThisCtx, *aTextureNew, aTextureNew->Sampler()->Parameters());
- }
- #endif
- aTextureIterNew.Next();
}
- Handle(OpenGl_TextureSet) anOldTextures = myActiveTextures;
- myActiveTextures = theTextures;
return anOldTextures;
}
// function : SetShadingMaterial
// purpose :
// =======================================================================
-void OpenGl_Context::SetShadingMaterial (const OpenGl_AspectFace* theAspect,
+void OpenGl_Context::SetShadingMaterial (const OpenGl_Aspects* theAspect,
const Handle(Graphic3d_PresentationAttributes)& theHighlight)
{
- const Handle(Graphic3d_AspectFillArea3d)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
- ? theHighlight->BasicFillAreaAspect()
- : theAspect->Aspect();
+ const Handle(Graphic3d_Aspects)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
+ ? (const Handle(Graphic3d_Aspects)& )theHighlight->BasicFillAreaAspect()
+ : theAspect->Aspect();
const bool toDistinguish = anAspect->Distinguish();
const bool toMapTexture = anAspect->ToMapTexture();
? anAspect->BackInteriorColor()
: aFrontIntColor;
- myMatFront.Init (aMatFrontSrc, aFrontIntColor);
- if (toDistinguish)
- {
- myMatBack.Init (aMatBackSrc, aBackIntColor);
- }
- else
- {
- myMatBack = myMatFront;
- }
-
+ myMaterial.Init (*this, aMatFrontSrc, aFrontIntColor, aMatBackSrc, aBackIntColor);
if (!theHighlight.IsNull()
&& theHighlight->BasicFillAreaAspect().IsNull())
{
- myMatFront.SetColor (theHighlight->ColorRGBA());
- myMatBack .SetColor (theHighlight->ColorRGBA());
+ myMaterial.SetColor (theHighlight->ColorRGBA().GetRGB());
+ myMaterial.SetColor (theHighlight->ColorRGBA().GetRGB());
}
- Standard_ShortReal anAlphaFront = 1.0f;
- Standard_ShortReal anAlphaBack = 1.0f;
+ float anAlphaFront = 1.0f, anAlphaBack = 1.0f;
if (CheckIsTransparent (theAspect, theHighlight, anAlphaFront, anAlphaBack))
{
- myMatFront.Diffuse.a() = anAlphaFront;
- myMatBack .Diffuse.a() = anAlphaBack;
+ myMaterial.Common[0].Diffuse.a() = anAlphaFront;
+ myMaterial.Common[1].Diffuse.a() = anAlphaBack;
+
+ myMaterial.Pbr[0].BaseColor.a() = anAlphaFront;
+ myMaterial.Pbr[1].BaseColor.a() = anAlphaBack;
}
// do not update material properties in case of zero reflection mode,
// because GL lighting will be disabled by OpenGl_PrimitiveArray::DrawArray() anyway.
- if (theAspect->IsNoLighting())
+ const OpenGl_MaterialState& aMatState = myShaderManager->MaterialState();
+ float anAlphaCutoff = (anAspect->AlphaMode() == Graphic3d_AlphaMode_Mask
+ || anAspect->AlphaMode() == Graphic3d_AlphaMode_MaskBlend)
+ ? anAspect->AlphaCutoff()
+ : ShortRealLast();
+ if (anAspect->ToDrawEdges())
{
- return;
+ if (anAspect->InteriorStyle() == Aspect_IS_EMPTY
+ || (anAspect->InteriorStyle() == Aspect_IS_SOLID
+ && anAspect->EdgeColorRGBA().Alpha() < 1.0f))
+ {
+ anAlphaCutoff = 0.285f;
+ }
}
-
- if (myMatFront == myShaderManager->MaterialState().FrontMaterial()
- && myMatBack == myShaderManager->MaterialState().BackMaterial()
- && toDistinguish == myShaderManager->MaterialState().ToDistinguish()
- && toMapTexture == myShaderManager->MaterialState().ToMapTexture())
+ if (theAspect->ShadingModel() == Graphic3d_TOSM_UNLIT)
+ {
+ if (anAlphaCutoff == aMatState.AlphaCutoff())
+ {
+ return;
+ }
+ }
+ else if (myMaterial.IsEqual (aMatState.Material())
+ && toDistinguish == aMatState.ToDistinguish()
+ && toMapTexture == aMatState.ToMapTexture()
+ && anAlphaCutoff == aMatState.AlphaCutoff())
{
return;
}
- myShaderManager->UpdateMaterialStateTo (myMatFront, myMatBack, toDistinguish, toMapTexture);
+ myShaderManager->UpdateMaterialStateTo (myMaterial, anAlphaCutoff, toDistinguish, toMapTexture);
}
// =======================================================================
// function : CheckIsTransparent
// purpose :
// =======================================================================
-Standard_Boolean OpenGl_Context::CheckIsTransparent (const OpenGl_AspectFace* theAspect,
+Standard_Boolean OpenGl_Context::CheckIsTransparent (const OpenGl_Aspects* theAspect,
const Handle(Graphic3d_PresentationAttributes)& theHighlight,
Standard_ShortReal& theAlphaFront,
Standard_ShortReal& theAlphaBack)
{
- const Handle(Graphic3d_AspectFillArea3d)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
- ? theHighlight->BasicFillAreaAspect()
- : theAspect->Aspect();
+ const Handle(Graphic3d_Aspects)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
+ ? (const Handle(Graphic3d_Aspects)& )theHighlight->BasicFillAreaAspect()
+ : theAspect->Aspect();
const bool toDistinguish = anAspect->Distinguish();
const Graphic3d_MaterialAspect& aMatFrontSrc = anAspect->FrontMaterial();
theAlphaBack = aMatBackSrc .Alpha();
}
- const bool isTransparent = theAlphaFront < 1.0f
- || theAlphaBack < 1.0f;
- return isTransparent;
+ if (anAspect->AlphaMode() == Graphic3d_AlphaMode_BlendAuto)
+ {
+ return theAlphaFront < 1.0f
+ || theAlphaBack < 1.0f;
+ }
+ // Graphic3d_AlphaMode_Mask and Graphic3d_AlphaMode_MaskBlend are not considered transparent here
+ return anAspect->AlphaMode() == Graphic3d_AlphaMode_Blend;
}
// =======================================================================
{
if (!myActiveProgram.IsNull())
{
- myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_COLOR), theColor);
+ if (const OpenGl_ShaderUniformLocation& aLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_COLOR))
+ {
+ myActiveProgram->SetUniform (this, aLoc, Vec4FromQuantityColor (theColor));
+ }
}
#if !defined(GL_ES_VERSION_2_0)
- else if (core11 != NULL)
+ else if (core11ffp != NULL)
{
- core11->glColor4fv (theColor.GetData());
+ core11ffp->glColor4fv (theColor.GetData());
}
#endif
}
void OpenGl_Context::SetTypeOfLine (const Aspect_TypeOfLine theType,
const Standard_ShortReal theFactor)
{
- Standard_Integer aPattern = 0xFFFF;
- switch (theType)
- {
- case Aspect_TOL_DASH:
- {
- aPattern = 0xFFC0;
- break;
- }
- case Aspect_TOL_DOT:
- {
- aPattern = 0xCCCC;
- break;
- }
- case Aspect_TOL_DOTDASH:
- {
- aPattern = 0xFF18;
- break;
- }
- case Aspect_TOL_EMPTY:
- case Aspect_TOL_SOLID:
- {
- aPattern = 0xFFFF;
- break;
- }
- case Aspect_TOL_USERDEFINED:
- {
- aPattern = 0xFF24;
- break;
- }
- }
+ SetLineStipple (theFactor, Graphic3d_Aspects::DefaultLinePatternForType (theType));
+}
+// =======================================================================
+// function : SetLineStipple
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetLineStipple (const Standard_ShortReal theFactor,
+ const uint16_t thePattern)
+{
if (!myActiveProgram.IsNull())
{
- myActiveProgram->SetUniform (this, "uPattern", aPattern);
- myActiveProgram->SetUniform (this, "uFactor", theFactor);
+ if (const OpenGl_ShaderUniformLocation aPatternLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_LINE_STIPPLE_PATTERN))
+ {
+ if (hasGlslBitwiseOps != OpenGl_FeatureNotAvailable)
+ {
+ myActiveProgram->SetUniform (this, aPatternLoc, (Standard_Integer )thePattern);
+ }
+ else
+ {
+ Standard_Integer aPatArr[16] = {};
+ for (unsigned int aBit = 0; aBit < 16; ++aBit)
+ {
+ aPatArr[aBit] = ((unsigned int)(thePattern) & (1U << aBit)) != 0 ? 1 : 0;
+ }
+ myActiveProgram->SetUniform (this, aPatternLoc, 16, aPatArr);
+ }
+ myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_LINE_STIPPLE_FACTOR), theFactor);
+ }
return;
}
#if !defined(GL_ES_VERSION_2_0)
- if (aPattern != 0xFFFF)
+ if (thePattern != 0xFFFF)
{
- #ifdef HAVE_GL2PS
- if (IsFeedback())
- {
- gl2psEnable (GL2PS_LINE_STIPPLE);
- }
- #endif
-
- if (core11 != NULL)
+ if (core11ffp != NULL)
{
core11fwd->glEnable (GL_LINE_STIPPLE);
- core11->glLineStipple (static_cast<GLint> (theFactor),
- static_cast<GLushort> (aPattern));
+ core11ffp->glLineStipple (static_cast<GLint> (theFactor),
+ static_cast<GLushort> (thePattern));
}
}
else
{
- if (core11 != NULL)
+ if (core11ffp != NULL)
{
core11fwd->glDisable (GL_LINE_STIPPLE);
}
-
- #ifdef HAVE_GL2PS
- if (IsFeedback())
- {
- gl2psDisable (GL2PS_LINE_STIPPLE);
- }
- #endif
}
#endif
}
// =======================================================================
void OpenGl_Context::SetLineWidth (const Standard_ShortReal theWidth)
{
- if (core11 != NULL)
+#if !defined(GL_ES_VERSION_2_0)
+ if (core11ffp != NULL)
+#endif
{
// glLineWidth() is still defined within Core Profile, but has no effect with values != 1.0f
core11fwd->glLineWidth (theWidth * myLineWidthScale);
}
-#ifdef HAVE_GL2PS
- if (IsFeedback())
- {
- gl2psLineWidth (theWidth);
- }
-#endif
}
// =======================================================================
// function : SetTextureMatrix
// purpose :
// =======================================================================
-void OpenGl_Context::SetTextureMatrix (const Handle(Graphic3d_TextureParams)& theParams)
+void OpenGl_Context::SetTextureMatrix (const Handle(Graphic3d_TextureParams)& theParams,
+ const Standard_Boolean theIsTopDown)
{
if (theParams.IsNull())
{
return;
}
- else if (!myActiveProgram.IsNull())
+
+ const Graphic3d_Vec2& aScale = theParams->Scale();
+ const Graphic3d_Vec2& aTrans = theParams->Translation();
+ if (!myActiveProgram.IsNull())
{
const GLint aUniLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_TRSF2D);
if (aUniLoc == OpenGl_ShaderProgram::INVALID_LOCATION)
}
// pack transformation parameters
- OpenGl_Vec4 aTrsf[2];
- aTrsf[0].x() = -theParams->Translation().x();
- aTrsf[0].y() = -theParams->Translation().y();
- aTrsf[0].zw() = theParams->Scale();
- aTrsf[1].x() = std::sin (-theParams->Rotation() * static_cast<float> (M_PI / 180.0));
- aTrsf[1].y() = std::cos (-theParams->Rotation() * static_cast<float> (M_PI / 180.0));
+ OpenGl_Vec4 aTrsf[2] =
+ {
+ OpenGl_Vec4 (-aTrans.x(), -aTrans.y(), aScale.x(), aScale.y()),
+ OpenGl_Vec4 (static_cast<float> (std::sin (-theParams->Rotation() * M_PI / 180.0)),
+ static_cast<float> (std::cos (-theParams->Rotation() * M_PI / 180.0)),
+ 0.0f, 0.0f)
+ };
+ if (caps->isTopDownTextureUV != theIsTopDown)
+ {
+ // flip V
+ aTrsf[0].y() = -aTrans.y() + 1.0f / aScale.y();
+ aTrsf[0].w() = -aScale.y();
+ }
myActiveProgram->SetUniform (this, aUniLoc, 2, aTrsf);
return;
}
#if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
+ if (core11ffp != NULL)
{
GLint aMatrixMode = GL_TEXTURE;
::glGetIntegerv (GL_MATRIX_MODE, &aMatrixMode);
- core11->glMatrixMode (GL_TEXTURE);
+ core11ffp->glMatrixMode (GL_TEXTURE);
OpenGl_Mat4 aTextureMat;
- const Graphic3d_Vec2& aScale = theParams->Scale();
- const Graphic3d_Vec2& aTrans = theParams->Translation();
- Graphic3d_TransformUtils::Scale (aTextureMat, aScale.x(), aScale.y(), 1.0f);
- Graphic3d_TransformUtils::Translate (aTextureMat, -aTrans.x(), -aTrans.y(), 0.0f);
- Graphic3d_TransformUtils::Rotate (aTextureMat, -theParams->Rotation(), 0.0f, 0.0f, 1.0f);
- core11->glLoadMatrixf (aTextureMat);
- core11->glMatrixMode (aMatrixMode);
+ if (caps->isTopDownTextureUV != theIsTopDown)
+ {
+ // flip V
+ Graphic3d_TransformUtils::Scale (aTextureMat, aScale.x(), -aScale.y(), 1.0f);
+ Graphic3d_TransformUtils::Translate (aTextureMat, -aTrans.x(), -aTrans.y() + 1.0f / aScale.y(), 0.0f);
+ }
+ else
+ {
+ Graphic3d_TransformUtils::Scale (aTextureMat, aScale.x(), aScale.y(), 1.0f);
+ Graphic3d_TransformUtils::Translate (aTextureMat, -aTrans.x(), -aTrans.y(), 0.0f);
+ }
+ Graphic3d_TransformUtils::Rotate (aTextureMat, -theParams->Rotation(), 0.0f, 0.0f, 1.0f);
+ core11ffp->glLoadMatrixf (aTextureMat.GetData());
+ core11ffp->glMatrixMode (aMatrixMode);
}
#endif
}
}
Standard_Boolean anOldGlNormalize = myIsGlNormalizeEnabled;
-
myIsGlNormalizeEnabled = isEnabled;
-
#if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
+ if (core11ffp != NULL)
{
if (isEnabled)
{
- ::glEnable (GL_NORMALIZE);
+ core11fwd->glEnable (GL_NORMALIZE);
}
else
{
- ::glDisable (GL_NORMALIZE);
+ core11fwd->glDisable (GL_NORMALIZE);
}
}
#endif
return anOldGlNormalize;
}
+// =======================================================================
+// function : SetShadeModel
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetShadeModel (Graphic3d_TypeOfShadingModel theModel)
+{
+#if !defined(GL_ES_VERSION_2_0)
+ if (core11ffp != NULL)
+ {
+ const Standard_Integer aModel = theModel == Graphic3d_TOSM_FACET
+ || theModel == Graphic3d_TOSM_PBR_FACET ? GL_FLAT : GL_SMOOTH;
+ if (myShadeModel == aModel)
+ {
+ return;
+ }
+ myShadeModel = aModel;
+ core11ffp->glShadeModel (aModel);
+ }
+#else
+ (void )theModel;
+#endif
+}
+
// =======================================================================
// function : SetPolygonMode
// purpose :
// =======================================================================
bool OpenGl_Context::SetPolygonHatchEnabled (const bool theIsEnabled)
{
- if (myHatchStyles.IsNull())
+ if (core11ffp == NULL)
{
return false;
}
- else if (myHatchStyles->IsEnabled() == theIsEnabled)
+ else if (myHatchIsEnabled == theIsEnabled)
{
return theIsEnabled;
}
- return myHatchStyles->SetEnabled (this, theIsEnabled);
+ const bool anOldIsEnabled = myHatchIsEnabled;
+#if !defined(GL_ES_VERSION_2_0)
+ if (theIsEnabled
+ && myActiveHatchType != Aspect_HS_SOLID)
+ {
+ core11fwd->glEnable (GL_POLYGON_STIPPLE);
+ }
+ else
+ {
+ core11fwd->glDisable (GL_POLYGON_STIPPLE);
+ }
+#endif
+ myHatchIsEnabled = theIsEnabled;
+ return anOldIsEnabled;
}
// =======================================================================
// =======================================================================
Standard_Integer OpenGl_Context::SetPolygonHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle)
{
- if (theStyle.IsNull())
+ const Standard_Integer aNewStyle = !theStyle.IsNull() ? theStyle->HatchType() : Aspect_HS_SOLID;
+ if (myActiveHatchType == aNewStyle
+ || core11ffp == NULL)
{
- return 0;
+ return myActiveHatchType;
}
- if (myHatchStyles.IsNull())
+#if !defined(GL_ES_VERSION_2_0)
+ if (aNewStyle == Aspect_HS_SOLID)
{
- if (!GetResource ("OpenGl_LineAttributes", myHatchStyles))
+ if (myHatchIsEnabled)
{
- // share and register for release once the resource is no longer used
- myHatchStyles = new OpenGl_LineAttributes();
- ShareResource ("OpenGl_LineAttributes", myHatchStyles);
+ core11fwd->glDisable (GL_POLYGON_STIPPLE);
}
+ return myActiveHatchType;
}
- if (myHatchStyles->TypeOfHatch() == theStyle->HatchType())
+
+ if (myHatchStyles.IsNull()
+ && !GetResource ("OpenGl_LineAttributes", myHatchStyles))
{
- return theStyle->HatchType();
+ // share and register for release once the resource is no longer used
+ myHatchStyles = new OpenGl_LineAttributes();
+ ShareResource ("OpenGl_LineAttributes", myHatchStyles);
}
- return myHatchStyles->SetTypeOfHatch (this, theStyle);
+ const Standard_Integer anOldType = myActiveHatchType;
+ myActiveHatchType = aNewStyle;
+ myHatchStyles->SetTypeOfHatch (this, theStyle);
+ if (myHatchIsEnabled
+ && anOldType == Aspect_HS_SOLID)
+ {
+ core11fwd->glEnable (GL_POLYGON_STIPPLE);
+ }
+ return anOldType;
+#else
+ return myActiveHatchType;
+#endif
}
// =======================================================================
{
if (toFillNew)
{
- glEnable (GL_POLYGON_OFFSET_FILL);
+ core11fwd->glEnable (GL_POLYGON_OFFSET_FILL);
}
else
{
- glDisable (GL_POLYGON_OFFSET_FILL);
+ core11fwd->glDisable (GL_POLYGON_OFFSET_FILL);
}
}
{
if (toLineNew)
{
- glEnable (GL_POLYGON_OFFSET_LINE);
+ core11fwd->glEnable (GL_POLYGON_OFFSET_LINE);
}
else
{
- glDisable (GL_POLYGON_OFFSET_LINE);
+ core11fwd->glDisable (GL_POLYGON_OFFSET_LINE);
}
}
{
if (toPointNew)
{
- glEnable (GL_POLYGON_OFFSET_POINT);
+ core11fwd->glEnable (GL_POLYGON_OFFSET_POINT);
}
else
{
- glDisable (GL_POLYGON_OFFSET_POINT);
+ core11fwd->glDisable (GL_POLYGON_OFFSET_POINT);
}
}
#endif
if (myPolygonOffset.Factor != theOffset.Factor
|| myPolygonOffset.Units != theOffset.Units)
{
- glPolygonOffset (theOffset.Factor, theOffset.Units);
+ core11fwd->glPolygonOffset (theOffset.Factor, theOffset.Units);
}
myPolygonOffset = theOffset;
}
+// =======================================================================
+// function : SetCamera
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetCamera (const Handle(Graphic3d_Camera)& theCamera)
+{
+ myCamera = theCamera;
+ if (!theCamera.IsNull())
+ {
+ ProjectionState.SetCurrent (theCamera->ProjectionMatrixF());
+ WorldViewState .SetCurrent (theCamera->OrientationMatrixF());
+ ApplyProjectionMatrix();
+ ApplyWorldViewMatrix();
+ }
+}
+
// =======================================================================
// function : ApplyModelWorldMatrix
// purpose :
void OpenGl_Context::DisableFeatures() const
{
// Disable stuff that's likely to slow down glDrawPixels.
- glDisable(GL_DITHER);
- glDisable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_STENCIL_TEST);
+ core11fwd->glDisable(GL_DITHER);
+ core11fwd->glDisable(GL_BLEND);
+ core11fwd->glDisable(GL_DEPTH_TEST);
+ core11fwd->glDisable(GL_STENCIL_TEST);
#if !defined(GL_ES_VERSION_2_0)
- if (core11 == NULL)
+ if (core11ffp == NULL)
{
return;
}
- glDisable(GL_TEXTURE_1D);
- glDisable(GL_TEXTURE_2D);
+ core11fwd->glDisable(GL_TEXTURE_1D);
+ core11fwd->glDisable(GL_TEXTURE_2D);
- glDisable(GL_LIGHTING);
- glDisable(GL_ALPHA_TEST);
- glDisable(GL_FOG);
- glDisable(GL_LOGIC_OP);
+ core11fwd->glDisable(GL_LIGHTING);
+ core11fwd->glDisable(GL_ALPHA_TEST);
+ core11fwd->glDisable(GL_FOG);
+ core11fwd->glDisable(GL_LOGIC_OP);
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
glPixelTransferi(GL_RED_SCALE, 1);
if ((myGlVerMajor >= 1) && (myGlVerMinor >= 2))
{
if (CheckExtension ("GL_CONVOLUTION_1D_EXT"))
- glDisable(GL_CONVOLUTION_1D_EXT);
+ core11fwd->glDisable(GL_CONVOLUTION_1D_EXT);
if (CheckExtension ("GL_CONVOLUTION_2D_EXT"))
- glDisable(GL_CONVOLUTION_2D_EXT);
+ core11fwd->glDisable(GL_CONVOLUTION_2D_EXT);
if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
- glDisable(GL_SEPARABLE_2D_EXT);
+ core11fwd->glDisable(GL_SEPARABLE_2D_EXT);
if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
- glDisable(GL_HISTOGRAM_EXT);
+ core11fwd->glDisable(GL_HISTOGRAM_EXT);
if (CheckExtension ("GL_MINMAX_EXT"))
- glDisable(GL_MINMAX_EXT);
+ core11fwd->glDisable(GL_MINMAX_EXT);
if (CheckExtension ("GL_TEXTURE_3D_EXT"))
- glDisable(GL_TEXTURE_3D_EXT);
+ core11fwd->glDisable(GL_TEXTURE_3D_EXT);
}
#endif
}
+// =======================================================================
+// function : SetColorMaskRGBA
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetColorMaskRGBA (const NCollection_Vec4<bool>& theVal)
+{
+ core11fwd->glColorMask (theVal.r() ? GL_TRUE : GL_FALSE,
+ theVal.g() ? GL_TRUE : GL_FALSE,
+ theVal.b() ? GL_TRUE : GL_FALSE,
+ theVal.a() ? GL_TRUE : GL_FALSE);
+ myColorMask = theVal;
+}
+
// =======================================================================
// function : SetColorMask
// purpose :
// =======================================================================
bool OpenGl_Context::SetColorMask (bool theToWriteColor)
{
+ const bool anOldValue = myColorMask.r();
+ myColorMask.SetValues (theToWriteColor, theToWriteColor, theToWriteColor, caps->buffersOpaqueAlpha ? false : theToWriteColor);
const GLboolean toWrite = theToWriteColor ? GL_TRUE : GL_FALSE;
- glColorMask (toWrite, toWrite, toWrite, toWrite);
+ core11fwd->glColorMask (toWrite, toWrite, toWrite, myColorMask.a() ? GL_TRUE : GL_FALSE);
+ return anOldValue;
+}
- const bool anOldValue = myColorMask;
- myColorMask = theToWriteColor;
+// =======================================================================
+// function : SetSampleAlphaToCoverage
+// purpose :
+// =======================================================================
+bool OpenGl_Context::SetSampleAlphaToCoverage (bool theToEnable)
+{
+ bool toEnable = myAllowAlphaToCov && theToEnable;
+ if (myAlphaToCoverage == toEnable)
+ {
+ return myAlphaToCoverage;
+ }
+
+ if (core15fwd != NULL)
+ {
+ if (toEnable)
+ {
+ //core15fwd->core15fwd->glSampleCoverage (1.0f, GL_FALSE);
+ core15fwd->glEnable (GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ else
+ {
+ core15fwd->glDisable (GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ }
+
+ const bool anOldValue = myAlphaToCoverage;
+ myAlphaToCoverage = toEnable;
return anOldValue;
}
+
+// =======================================================================
+// function : GetBufferSubData
+// purpose :
+// =======================================================================
+bool OpenGl_Context::GetBufferSubData (GLenum theTarget, GLintptr theOffset, GLsizeiptr theSize, void* theData)
+{
+ if (!hasGetBufferData)
+ {
+ return false;
+ }
+#ifdef __EMSCRIPTEN__
+ EM_ASM_(
+ {
+ Module.ctx.getBufferSubData($0, $1, HEAPU8.subarray($2, $2 + $3));
+ }, theTarget, theOffset, theData, theSize);
+ return true;
+#elif defined(GL_ES_VERSION_2_0)
+ if (void* aData = core30->glMapBufferRange (theTarget, theOffset, theSize, GL_MAP_READ_BIT))
+ {
+ memcpy (theData, aData, theSize);
+ core30->glUnmapBuffer (theTarget);
+ return true;
+ }
+ return false;
+#else
+ core15fwd->glGetBufferSubData (theTarget, theOffset, theSize, theData);
+ return true;
+#endif
+}
+
+// =======================================================================
+// function : DumpJson
+// purpose :
+// =======================================================================
+void OpenGl_Context::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
+{
+ OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream)
+
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myAnisoMax)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myTexClamp)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxTexDim)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxTexCombined)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxDumpSizeX)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxDumpSizeY)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxClipPlanes)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxMsaaSamples)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxDrawBuffers)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaxColorAttachments)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myGlVerMajor)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myGlVerMinor)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsInitialized)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsStereoBuffers)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsGlNormalizeEnabled)
+
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myHasRayTracing)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myHasRayTracingTextures)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myHasRayTracingAdaptiveSampling)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myHasRayTracingAdaptiveSamplingAtomic)
+
+ for (int i = 0; i < 4; i++)
+ {
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myViewport[i])
+ }
+
+ for (int i = 0; i < 4; i++)
+ {
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myViewportVirt[i])
+ }
+
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myPointSpriteOrig)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRenderMode)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myPolygonMode)
+ OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myPolygonOffset)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToCullBackFaces)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myReadBuffer)
+
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myDefaultVao)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myColorMask)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myAllowAlphaToCov)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myAlphaToCoverage)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsGlDebugCtx)
+
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myResolution)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myResolutionRatio)
+
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myLineWidthScale)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myLineFeather)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRenderScale)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRenderScaleInv)
+
+ OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &ModelWorldState)
+ OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &WorldViewState)
+ OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &ProjectionState)
+}
+
+// =======================================================================
+// function : DumpJsonOpenGlState
+// purpose :
+// =======================================================================
+void OpenGl_Context::DumpJsonOpenGlState (Standard_OStream& theOStream, Standard_Integer)
+{
+ GLboolean isEnableBlend = glIsEnabled (GL_BLEND);
+ GLboolean isEnableCullFace = glIsEnabled (GL_CULL_FACE);
+ GLboolean isEnableDepthTest = glIsEnabled (GL_DEPTH_TEST);
+
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, isEnableBlend)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, isEnableCullFace)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, isEnableDepthTest)
+}
+