{
#if defined(HAVE_EGL)
if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
- || (EGLSurface )myWindow == EGL_NO_SURFACE
|| (EGLContext )myGContext == EGL_NO_CONTEXT)
{
return Standard_False;
{
#if defined(HAVE_EGL)
if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
- || (EGLSurface )myWindow == EGL_NO_SURFACE
|| (EGLContext )myGContext == EGL_NO_CONTEXT)
{
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");