#include <OpenGl_FrameBuffer.hxx>
#include <OpenGl_Sampler.hxx>
#include <OpenGl_ShaderManager.hxx>
+#include <OpenGl_Workspace.hxx>
+#include <OpenGl_AspectFace.hxx>
+#include <Graphic3d_TransformUtils.hxx>
#include <Message_Messenger.hxx>
#include <Standard_ProgramError.hxx>
+IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Context,Standard_Transient)
+
#if defined(HAVE_EGL)
#include <EGL/egl.h>
#ifdef _MSC_VER
//
#else
#include <OpenGL/OpenGL.h>
+ #include <CoreGraphics/CoreGraphics.h>
#endif
#else
#include <GL/glx.h> // glXGetProcAddress()
#endif
#endif
-IMPLEMENT_STANDARD_HANDLE (OpenGl_Context, Standard_Transient)
-IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Context, Standard_Transient)
namespace
{
static const Handle(OpenGl_Resource) NULL_GL_RESOURCE;
+ static const OpenGl_Mat4 THE_IDENTITY_MATRIX;
+
+ //! Add key-value pair to the dictionary.
+ static void addInfo (TColStd_IndexedDataMapOfStringString& theDict,
+ const TCollection_AsciiString& theKey,
+ const TCollection_AsciiString& theValue)
+ {
+ theDict.ChangeFromIndex (theDict.Add (theKey, theValue)) = theValue;
+ }
+
+ //! Add key-value pair to the dictionary.
+ static void addInfo (TColStd_IndexedDataMapOfStringString& theDict,
+ const TCollection_AsciiString& theKey,
+ const char* theValue)
+ {
+ TCollection_AsciiString aValue (theValue != NULL ? theValue : "");
+ theDict.ChangeFromIndex (theDict.Add (theKey, aValue)) = aValue;
+ }
}
// =======================================================================
#endif
arbNPTW (Standard_False),
arbTexRG (Standard_False),
+ arbTexFloat (Standard_False),
arbTexBindless (NULL),
arbTBO (NULL),
arbTboRGB32 (Standard_False),
arbDbg (NULL),
arbFBO (NULL),
arbFBOBlit (NULL),
+ extFragDepth (Standard_False),
extGS (NULL),
extBgra(Standard_False),
extAnis(Standard_False),
myTexClamp (GL_CLAMP_TO_EDGE),
myMaxTexDim (1024),
myMaxClipPlanes (6),
+ myMaxMsaaSamples(0),
myGlVerMajor (0),
myGlVerMinor (0),
myIsInitialized (Standard_False),
myIsStereoBuffers (Standard_False),
myIsGlNormalizeEnabled (Standard_False),
+ myHasRayTracing (Standard_False),
+ myHasRayTracingTextures (Standard_False),
+ myHasRayTracingAdaptiveSampling (Standard_False),
#if !defined(GL_ES_VERSION_2_0)
+ myPointSpriteOrig (GL_UPPER_LEFT),
myRenderMode (GL_RENDER),
+ myPolygonMode (GL_FILL),
#else
+ myPointSpriteOrig (0),
myRenderMode (0),
+ myPolygonMode (0),
#endif
+ myToCullBackFaces (false),
myReadBuffer (0),
myDrawBuffer (0),
myDefaultVao (0),
- myIsGlDebugCtx (Standard_False)
+ myIsGlDebugCtx (Standard_False),
+ myResolutionRatio (1.0f)
{
+ myViewport[0] = 0;
+ myViewport[1] = 0;
+ myViewport[2] = 0;
+ myViewport[3] = 0;
+
// system-dependent fields
#if defined(HAVE_EGL)
myDisplay = (Aspect_Display )EGL_NO_DISPLAY;
}
// release shared resources if any
- if (((const Handle(Standard_Transient)& )mySharedResources)->GetRefCount() <= 1)
+ if (mySharedResources->GetRefCount() <= 1)
{
myShaderManager.Nullify();
for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
myUnusedResources->RemoveFirst();
}
}
- else
+ else if (myShaderManager->IsSameContext (this))
{
myShaderManager->SetContext (NULL);
}
myTexSampler->Release (this);
}
-#if !defined(GL_ES_VERSION_2_0)
if (arbDbg != NULL
&& myIsGlDebugCtx
&& IsValid())
{
// reset callback
+ #if !defined(GL_ES_VERSION_2_0)
void* aPtr = NULL;
- glGetPointerv (GL_DEBUG_CALLBACK_USER_PARAM_ARB, &aPtr);
+ glGetPointerv (GL_DEBUG_CALLBACK_USER_PARAM, &aPtr);
if (aPtr == this)
+ #endif
{
- arbDbg->glDebugMessageCallbackARB (NULL, NULL);
+ arbDbg->glDebugMessageCallback (NULL, NULL);
}
myIsGlDebugCtx = Standard_False;
}
-#endif
}
// =======================================================================
}
// =======================================================================
-// function : MaxDegreeOfAnisotropy
+// function : ResizeViewport
// purpose :
// =======================================================================
-Standard_Integer OpenGl_Context::MaxDegreeOfAnisotropy() const
+void OpenGl_Context::ResizeViewport (const Standard_Integer* theRect)
{
- return myAnisoMax;
-}
-
-// =======================================================================
-// function : MaxTextureSize
-// purpose :
-// =======================================================================
-Standard_Integer OpenGl_Context::MaxTextureSize() const
-{
- return myMaxTexDim;
-}
-
-// =======================================================================
-// function : MaxClipPlanes
-// purpose :
-// =======================================================================
-Standard_Integer OpenGl_Context::MaxClipPlanes() const
-{
- return myMaxClipPlanes;
+ core11fwd->glViewport (theRect[0], theRect[1], theRect[2], theRect[3]);
+ myViewport[0] = theRect[0];
+ myViewport[1] = theRect[1];
+ myViewport[2] = theRect[2];
+ myViewport[3] = theRect[3];
}
#if !defined(GL_ES_VERSION_2_0)
#endif
}
+// =======================================================================
+// function : SetCullBackFaces
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetCullBackFaces (bool theToEnable)
+{
+ if (myToCullBackFaces == theToEnable)
+ {
+ return;
+ }
+
+ myToCullBackFaces = theToEnable;
+ if (theToEnable)
+ {
+ //glCullFace (GL_BACK); GL_BACK by default
+ core11fwd->glEnable (GL_CULL_FACE);
+ }
+ else
+ {
+ core11fwd->glDisable (GL_CULL_FACE);
+ }
+}
+
// =======================================================================
// function : FetchState
// purpose :
if (eglMakeCurrent ((EGLDisplay )myDisplay, (EGLSurface )myWindow, (EGLSurface )myWindow, (EGLContext )myGContext) != EGL_TRUE)
{
// if there is no current context it might be impossible to use glGetError() correctly
- PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB,
+ PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
"eglMakeCurrent() has failed!");
myIsInitialized = Standard_False;
return Standard_False;
aMsg += (Standard_ExtString )aMsgBuff;
LocalFree (aMsgBuff);
}
- PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, GL_DEBUG_TYPE_ERROR_ARB, (unsigned int )anErrorCode, GL_DEBUG_SEVERITY_HIGH_ARB, aMsg);
+ PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, (unsigned int )anErrorCode, GL_DEBUG_SEVERITY_HIGH, aMsg);
myIsInitialized = Standard_False;
return Standard_False;
}
if (!glXMakeCurrent ((Display* )myDisplay, (GLXDrawable )myWindow, (GLXContext )myGContext))
{
// if there is no current context it might be impossible to use glGetError() correctly
- PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB,
+ PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
"glXMakeCurrent() has failed!");
myIsInitialized = Standard_False;
return Standard_False;
#if defined(HAVE_EGL)
return (void* )eglGetProcAddress (theFuncName);
#elif defined(_WIN32)
- return wglGetProcAddress (theFuncName);
+ return (void* )wglGetProcAddress (theFuncName);
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
return (myGlLibHandle != NULL) ? dlsym (myGlLibHandle, theFuncName) : NULL;
#else
// function : ResetErrors
// purpose :
// =======================================================================
-void OpenGl_Context::ResetErrors()
+bool OpenGl_Context::ResetErrors (const bool theToPrintErrors)
{
- while (glGetError() != GL_NO_ERROR)
+ int aPrevErr = 0;
+ int anErr = ::glGetError();
+ const bool hasError = anErr != GL_NO_ERROR;
+ if (!theToPrintErrors)
{
- //
+ for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
+ {
+ //
+ }
+ return hasError;
+ }
+
+ for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
+ {
+ TCollection_ExtendedString anErrId;
+ switch (anErr)
+ {
+ case GL_INVALID_ENUM: anErrId = "GL_INVALID_ENUM"; break;
+ case GL_INVALID_VALUE: anErrId = "GL_INVALID_VALUE"; break;
+ case GL_INVALID_OPERATION: anErrId = "GL_INVALID_OPERATION"; break;
+ #ifdef GL_STACK_OVERFLOW
+ case GL_STACK_OVERFLOW: anErrId = "GL_STACK_OVERFLOW"; break;
+ case GL_STACK_UNDERFLOW: anErrId = "GL_STACK_UNDERFLOW"; break;
+ #endif
+ case GL_OUT_OF_MEMORY: anErrId = "GL_OUT_OF_MEMORY"; break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ anErrId = "GL_INVALID_FRAMEBUFFER_OPERATION";
+ break;
+ default:
+ anErrId = TCollection_ExtendedString("#") + anErr;
+ break;
+ }
+
+ const TCollection_ExtendedString aMsg = TCollection_ExtendedString ("Unhandled GL error: ") + anErrId;
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_LOW, aMsg);
}
+ return hasError;
}
// =======================================================================
static Standard_CString THE_DBGMSG_UNKNOWN = "UNKNOWN";
static Standard_CString THE_DBGMSG_SOURCES[] =
{
- ".OpenGL", // GL_DEBUG_SOURCE_API_ARB
- ".WinSystem", // GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
- ".GLSL", // GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
- ".3rdParty", // GL_DEBUG_SOURCE_THIRD_PARTY_ARB
- "", // GL_DEBUG_SOURCE_APPLICATION_ARB
- ".Other" // GL_DEBUG_SOURCE_OTHER_ARB
+ ".OpenGL", // GL_DEBUG_SOURCE_API
+ ".WinSystem", // GL_DEBUG_SOURCE_WINDOW_SYSTEM
+ ".GLSL", // GL_DEBUG_SOURCE_SHADER_COMPILER
+ ".3rdParty", // GL_DEBUG_SOURCE_THIRD_PARTY
+ "", // GL_DEBUG_SOURCE_APPLICATION
+ ".Other" // GL_DEBUG_SOURCE_OTHER
};
static Standard_CString THE_DBGMSG_TYPES[] =
{
- "Error", // GL_DEBUG_TYPE_ERROR_ARB
- "Deprecated", // GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
- "Undef. behavior", // GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
- "Portability", // GL_DEBUG_TYPE_PORTABILITY_ARB
- "Performance", // GL_DEBUG_TYPE_PERFORMANCE_ARB
- "Other" // GL_DEBUG_TYPE_OTHER_ARB
+ "Error", // GL_DEBUG_TYPE_ERROR
+ "Deprecated", // GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
+ "Undef. behavior", // GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
+ "Portability", // GL_DEBUG_TYPE_PORTABILITY
+ "Performance", // GL_DEBUG_TYPE_PERFORMANCE
+ "Other" // GL_DEBUG_TYPE_OTHER
};
-static Standard_CString THE_DBGMSG_SEV_HIGH = "High"; // GL_DEBUG_SEVERITY_HIGH_ARB
-static Standard_CString THE_DBGMSG_SEV_MEDIUM = "Medium"; // GL_DEBUG_SEVERITY_MEDIUM_ARB
-static Standard_CString THE_DBGMSG_SEV_LOW = "Low"; // GL_DEBUG_SEVERITY_LOW_ARB
+static Standard_CString THE_DBGMSG_SEV_HIGH = "High"; // GL_DEBUG_SEVERITY_HIGH
+static Standard_CString THE_DBGMSG_SEV_MEDIUM = "Medium"; // GL_DEBUG_SEVERITY_MEDIUM
+static Standard_CString THE_DBGMSG_SEV_LOW = "Low"; // GL_DEBUG_SEVERITY_LOW
-#if !defined(GL_ES_VERSION_2_0)
//! Callback for GL_ARB_debug_output extension
static void APIENTRY debugCallbackWrap(unsigned int theSource,
unsigned int theType,
OpenGl_Context* aCtx = (OpenGl_Context* )theUserParam;
aCtx->PushMessage (theSource, theType, theId, theSeverity, theMessage);
}
-#endif
// =======================================================================
// function : PushMessage
const TCollection_ExtendedString& theMessage)
{
if (caps->suppressExtraMsg
- && theSource >= GL_DEBUG_SOURCE_API_ARB
- && theSource <= GL_DEBUG_SOURCE_OTHER_ARB
- && myFilters[theSource - GL_DEBUG_SOURCE_API_ARB].Contains (theId))
+ && theSource >= GL_DEBUG_SOURCE_API
+ && theSource <= GL_DEBUG_SOURCE_OTHER
+ && myFilters[theSource - GL_DEBUG_SOURCE_API].Contains (theId))
{
return;
}
- Standard_CString& aSrc = (theSource >= GL_DEBUG_SOURCE_API_ARB
- && theSource <= GL_DEBUG_SOURCE_OTHER_ARB)
- ? THE_DBGMSG_SOURCES[theSource - GL_DEBUG_SOURCE_API_ARB]
+ Standard_CString& aSrc = (theSource >= GL_DEBUG_SOURCE_API
+ && theSource <= GL_DEBUG_SOURCE_OTHER)
+ ? THE_DBGMSG_SOURCES[theSource - GL_DEBUG_SOURCE_API]
: THE_DBGMSG_UNKNOWN;
- Standard_CString& aType = (theType >= GL_DEBUG_TYPE_ERROR_ARB
- && theType <= GL_DEBUG_TYPE_OTHER_ARB)
- ? THE_DBGMSG_TYPES[theType - GL_DEBUG_TYPE_ERROR_ARB]
+ Standard_CString& aType = (theType >= GL_DEBUG_TYPE_ERROR
+ && theType <= GL_DEBUG_TYPE_OTHER)
+ ? THE_DBGMSG_TYPES[theType - GL_DEBUG_TYPE_ERROR]
: THE_DBGMSG_UNKNOWN;
- Standard_CString& aSev = theSeverity == GL_DEBUG_SEVERITY_HIGH_ARB
+ Standard_CString& aSev = theSeverity == GL_DEBUG_SEVERITY_HIGH
? THE_DBGMSG_SEV_HIGH
- : (theSeverity == GL_DEBUG_SEVERITY_MEDIUM_ARB
+ : (theSeverity == GL_DEBUG_SEVERITY_MEDIUM
? THE_DBGMSG_SEV_MEDIUM
: THE_DBGMSG_SEV_LOW);
- Message_Gravity aGrav = theSeverity == GL_DEBUG_SEVERITY_HIGH_ARB
+ Message_Gravity aGrav = theSeverity == GL_DEBUG_SEVERITY_HIGH
? Message_Alarm
- : (theSeverity == GL_DEBUG_SEVERITY_MEDIUM_ARB
+ : (theSeverity == GL_DEBUG_SEVERITY_MEDIUM
? Message_Warning
: Message_Info);
Standard_Boolean OpenGl_Context::ExcludeMessage (const unsigned int theSource,
const unsigned int theId)
{
- return theSource >= GL_DEBUG_SOURCE_API_ARB
- && theSource <= GL_DEBUG_SOURCE_OTHER_ARB
- && myFilters[theSource - GL_DEBUG_SOURCE_API_ARB].Add (theId);
+ return theSource >= GL_DEBUG_SOURCE_API
+ && theSource <= GL_DEBUG_SOURCE_OTHER
+ && myFilters[theSource - GL_DEBUG_SOURCE_API].Add (theId);
}
// =======================================================================
Standard_Boolean OpenGl_Context::IncludeMessage (const unsigned int theSource,
const unsigned int theId)
{
- return theSource >= GL_DEBUG_SOURCE_API_ARB
- && theSource <= GL_DEBUG_SOURCE_OTHER_ARB
- && myFilters[theSource - GL_DEBUG_SOURCE_API_ARB].Remove (theId);
+ return theSource >= GL_DEBUG_SOURCE_API
+ && theSource <= GL_DEBUG_SOURCE_OTHER
+ && myFilters[theSource - GL_DEBUG_SOURCE_API].Remove (theId);
}
// =======================================================================
+ myGlVerMajor + "." + myGlVerMinor
+ " but does not export required functions for "
+ theGlVerMajor + "." + theGlVerMinor;
- PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
- GL_DEBUG_TYPE_ERROR_ARB,
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_TYPE_ERROR,
0,
- GL_DEBUG_SEVERITY_HIGH_ARB,
+ GL_DEBUG_SEVERITY_HIGH,
aMsg);
}
// read version
myGlVerMajor = 0;
myGlVerMinor = 0;
+ myMaxMsaaSamples = 0;
ReadGlVersion (myGlVerMajor, myGlVerMinor);
myVendor = (const char* )::glGetString (GL_VENDOR);
+ if (!caps->ffpEnable
+ && !IsGlGreaterEqual (2, 0))
+ {
+ caps->ffpEnable = true;
+ TCollection_ExtendedString aMsg =
+ TCollection_ExtendedString("OpenGL driver is too old! Context info:\n")
+ + " Vendor: " + (const char* )::glGetString (GL_VENDOR) + "\n"
+ + " Renderer: " + (const char* )::glGetString (GL_RENDERER) + "\n"
+ + " Version: " + (const char* )::glGetString (GL_VERSION) + "\n"
+ + " Fallback using deprecated fixed-function pipeline.\n"
+ + " Visualization might work incorrectly.\n"
+ " Consider upgrading the graphics driver.";
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
+ }
#if defined(GL_ES_VERSION_2_0)
(void )theIsCoreProfile;
{
// Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW)
// will use VIDEO memory as the source for buffer object operations.
- ExcludeMessage (GL_DEBUG_SOURCE_API_ARB, 131185);
+ ExcludeMessage (GL_DEBUG_SOURCE_API, 131185);
}
if (IsGlGreaterEqual (3, 0))
{
isCoreProfile = (theIsCoreProfile == Standard_True);
// detect Core profile
- if (isCoreProfile)
+ if (!isCoreProfile)
{
GLint aProfile = 0;
::glGetIntegerv (GL_CONTEXT_PROFILE_MASK, &aProfile);
{
arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
}
+ extFragDepth = !IsGlGreaterEqual(3, 0)
+ && CheckExtension ("GL_EXT_frag_depth");
+ if (IsGlGreaterEqual (3, 1)
+ && FindProc ("glTexStorage2DMultisample", myFuncs->glTexStorage2DMultisample))
+ {
+ // MSAA RenderBuffers have been defined in OpenGL ES 3.0,
+ // but MSAA Textures - only in OpenGL ES 3.1+
+ ::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
+ }
hasUintIndex = IsGlGreaterEqual (3, 0)
|| CheckExtension ("GL_OES_element_index_uint");
{
hasHighp = Standard_True;
}
+
+ arbTexFloat = IsGlGreaterEqual (3, 0)
+ && FindProc ("glTexImage3D", myFuncs->glTexImage3D);
+
+ const Standard_Boolean hasTexBuffer32 = IsGlGreaterEqual (3, 2) && FindProc ("glTexBuffer", myFuncs->glTexBuffer);
+ const Standard_Boolean hasExtTexBuffer = CheckExtension ("GL_EXT_texture_buffer") && FindProc ("glTexBufferEXT", myFuncs->glTexBuffer);
+
+ if (hasTexBuffer32 || hasExtTexBuffer)
+ {
+ arbTBO = reinterpret_cast<OpenGl_ArbTBO*> (myFuncs.get());
+ }
+
+ // initialize debug context extension
+ if (CheckExtension ("GL_KHR_debug"))
+ {
+ // this functionality become a part of OpenGL ES 3.2
+ arbDbg = NULL;
+ // According to GL_KHR_debug spec, all functions should have KHR suffix.
+ // However, some implementations can export these functions without suffix.
+ if (FindProc ("glDebugMessageControlKHR", myFuncs->glDebugMessageControl)
+ && FindProc ("glDebugMessageInsertKHR", myFuncs->glDebugMessageInsert)
+ && FindProc ("glDebugMessageCallbackKHR", myFuncs->glDebugMessageCallback)
+ && FindProc ("glGetDebugMessageLogKHR", myFuncs->glGetDebugMessageLog))
+ {
+ arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
+ }
+
+ if (arbDbg != NULL
+ && caps->contextDebug)
+ {
+ // setup default callback
+ myIsGlDebugCtx = Standard_True;
+ arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
+ ::glEnable (GL_DEBUG_OUTPUT);
+ if (caps->contextSyncDebug)
+ {
+ // note that some broken implementations (e.g. simulators) might generate error message on this call
+ ::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ }
+ }
+ }
+
#else
myTexClamp = IsGlGreaterEqual (1, 2) ? GL_CLAMP_TO_EDGE : GL_CLAMP;
hasTexRGBA8 = Standard_True;
- arbNPTW = CheckExtension ("GL_ARB_texture_non_power_of_two");
- extBgra = CheckExtension ("GL_EXT_bgra");
- extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
- extPDS = CheckExtension ("GL_EXT_packed_depth_stencil");
- atiMem = CheckExtension ("GL_ATI_meminfo");
- nvxMem = CheckExtension ("GL_NVX_gpu_memory_info");
+ arbNPTW = CheckExtension ("GL_ARB_texture_non_power_of_two");
+ arbTexFloat = IsGlGreaterEqual (3, 0)
+ || CheckExtension ("GL_ARB_texture_float");
+ extBgra = CheckExtension ("GL_EXT_bgra");
+ extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
+ extPDS = CheckExtension ("GL_EXT_packed_depth_stencil");
+ atiMem = CheckExtension ("GL_ATI_meminfo");
+ nvxMem = CheckExtension ("GL_NVX_gpu_memory_info");
GLint aStereo = GL_FALSE;
glGetIntegerv (GL_STEREO, &aStereo);
{
FindProcShort (glXSwapIntervalSGI);
}
- //extSwapTear = CheckExtension (aGlxExts, "GLX_EXT_swap_control_tear");
-#endif
-
- // initialize debug context extension
- if (CheckExtension ("GL_ARB_debug_output"))
- {
- arbDbg = NULL;
- if (FindProcShort (glDebugMessageControlARB)
- && FindProcShort (glDebugMessageInsertARB)
- && FindProcShort (glDebugMessageCallbackARB)
- && FindProcShort (glGetDebugMessageLogARB))
+ if (CheckExtension (aGlxExts, "GLX_MESA_query_renderer"))
{
- arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
+ FindProcShort (glXQueryRendererIntegerMESA);
+ FindProcShort (glXQueryCurrentRendererIntegerMESA);
+ FindProcShort (glXQueryRendererStringMESA);
+ FindProcShort (glXQueryCurrentRendererStringMESA);
}
- if (arbDbg != NULL
- && caps->contextDebug)
- {
- // setup default callback
- myIsGlDebugCtx = Standard_True;
- arbDbg->glDebugMessageCallbackARB (debugCallbackWrap, this);
- if (caps->contextSyncDebug)
- {
- ::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- }
- }
- }
+ //extSwapTear = CheckExtension (aGlxExts, "GLX_EXT_swap_control_tear");
+#endif
// load OpenGL 1.2 new functions
has12 = IsGlGreaterEqual (1, 2)
// load GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
const bool hasVertType21010101rev = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_vertex_type_2_10_10_10_rev"))
- && FindProcShort (glVertexP2ui)
+ && FindProcShort (glVertexAttribP1ui)
+ && FindProcShort (glVertexAttribP1uiv)
+ && FindProcShort (glVertexAttribP2ui)
+ && FindProcShort (glVertexAttribP2uiv)
+ && FindProcShort (glVertexAttribP3ui)
+ && FindProcShort (glVertexAttribP3uiv)
+ && FindProcShort (glVertexAttribP4ui)
+ && FindProcShort (glVertexAttribP4uiv);
+
+ if ( hasVertType21010101rev
+ && !isCoreProfile)
+ {
+ // load deprecated functions
+ const bool hasVertType21010101revExt =
+ FindProcShort (glVertexP2ui)
&& FindProcShort (glVertexP2uiv)
&& FindProcShort (glVertexP3ui)
&& FindProcShort (glVertexP3uiv)
&& FindProcShort (glColorP4ui)
&& FindProcShort (glColorP4uiv)
&& FindProcShort (glSecondaryColorP3ui)
- && FindProcShort (glSecondaryColorP3uiv)
- && FindProcShort (glVertexAttribP1ui)
- && FindProcShort (glVertexAttribP1uiv)
- && FindProcShort (glVertexAttribP2ui)
- && FindProcShort (glVertexAttribP2uiv)
- && FindProcShort (glVertexAttribP3ui)
- && FindProcShort (glVertexAttribP3uiv)
- && FindProcShort (glVertexAttribP4ui)
- && FindProcShort (glVertexAttribP4uiv);
+ && FindProcShort (glSecondaryColorP3uiv);
+ (void )hasVertType21010101revExt;
+ }
// load OpenGL 3.3 extra functions
has33 = IsGlGreaterEqual (3, 3)
&& FindProcShort (glBindImageTextures)
&& FindProcShort (glBindVertexBuffers);
+ // initialize debug context extension
+ if (CheckExtension ("GL_ARB_debug_output"))
+ {
+ arbDbg = NULL;
+ if (has43)
+ {
+ arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
+ }
+ else if (FindProc ("glDebugMessageControlARB", myFuncs->glDebugMessageControl)
+ && FindProc ("glDebugMessageInsertARB", myFuncs->glDebugMessageInsert)
+ && FindProc ("glDebugMessageCallbackARB", myFuncs->glDebugMessageCallback)
+ && FindProc ("glGetDebugMessageLogARB", myFuncs->glGetDebugMessageLog))
+ {
+ arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
+ }
+
+ if (arbDbg != NULL
+ && caps->contextDebug)
+ {
+ // setup default callback
+ myIsGlDebugCtx = Standard_True;
+ arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
+ if (has43)
+ {
+ ::glEnable (GL_DEBUG_OUTPUT);
+ }
+ if (caps->contextSyncDebug)
+ {
+ ::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ }
+ }
+ }
+
// initialize TBO extension (ARB)
if (!has31
&& CheckExtension ("GL_ARB_texture_buffer_object")
+ "Error! OpenGL context reports version "
+ myGlVerMajor + "." + myGlVerMinor
+ " but reports wrong GLSL version";
- PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
- GL_DEBUG_TYPE_ERROR_ARB,
+ PushMessage (GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_TYPE_ERROR,
0,
- GL_DEBUG_SEVERITY_HIGH_ARB,
+ GL_DEBUG_SEVERITY_HIGH,
aMsg);
myGlVerMajor = 1;
myGlVerMinor = 5;
return;
}
+ // MSAA RenderBuffers have been defined in OpenGL 3.0,
+ // but MSAA Textures - only in OpenGL 3.2+
+ if (!has32
+ && CheckExtension ("GL_ARB_texture_multisample")
+ && FindProcShort (glTexImage2DMultisample))
+ {
+ GLint aNbColorSamples = 0, aNbDepthSamples = 0;
+ ::glGetIntegerv (GL_MAX_COLOR_TEXTURE_SAMPLES, &aNbColorSamples);
+ ::glGetIntegerv (GL_MAX_DEPTH_TEXTURE_SAMPLES, &aNbDepthSamples);
+ myMaxMsaaSamples = Min (aNbColorSamples, aNbDepthSamples);
+ }
+ if (!has43
+ && CheckExtension ("GL_ARB_texture_storage_multisample")
+ && FindProcShort (glTexStorage2DMultisample))
+ {
+ //
+ }
+
if (!has31)
{
checkWrongVersion (3, 1);
arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
+ // check whether ray tracing mode is supported
+ myHasRayTracing = has31
+ && arbTboRGB32
+ && arbFBOBlit != NULL;
+
+ // check whether textures in ray tracing mode are supported
+ myHasRayTracingTextures = myHasRayTracing
+ && arbTexBindless != NULL;
+
+ // check whether adaptive screen sampling in ray tracing mode is supported
+ myHasRayTracingAdaptiveSampling = myHasRayTracing
+ && has44
+ && CheckExtension ("GL_NV_shader_atomic_float");
+
if (!has32)
{
checkWrongVersion (3, 2);
{
core32back = (OpenGl_GlCore32Back* )(&(*myFuncs));
}
+ ::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
if (!has33)
{
// =======================================================================
TCollection_AsciiString OpenGl_Context::MemoryInfo() const
{
- TCollection_AsciiString anInfo;
+ TColStd_IndexedDataMapOfStringString aDict;
+ MemoryInfo (aDict);
+
+ TCollection_AsciiString aText;
+ for (TColStd_IndexedDataMapOfStringString::Iterator anIter (aDict); anIter.More(); anIter.Next())
+ {
+ if (!aText.IsEmpty())
+ {
+ aText += "\n";
+ }
+ aText += TCollection_AsciiString(" ") + anIter.Key() + ": " + anIter.Value();
+ }
+ return aText;
+}
+
+// =======================================================================
+// function : MemoryInfo
+// purpose :
+// =======================================================================
+void OpenGl_Context::MemoryInfo (TColStd_IndexedDataMapOfStringString& theDict) const
+{
+#if defined(GL_ES_VERSION_2_0)
+ (void )theDict;
+#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
+ GLint aGlRendId = 0;
+ CGLGetParameter (CGLGetCurrentContext(), kCGLCPCurrentRendererID, &aGlRendId);
+
+ CGLRendererInfoObj aRendObj = NULL;
+ CGOpenGLDisplayMask aDispMask = CGDisplayIDToOpenGLDisplayMask (kCGDirectMainDisplay);
+ GLint aRendNb = 0;
+ CGLQueryRendererInfo (aDispMask, &aRendObj, &aRendNb);
+ for (GLint aRendIter = 0; aRendIter < aRendNb; ++aRendIter)
+ {
+ GLint aRendId = 0;
+ if (CGLDescribeRenderer (aRendObj, aRendIter, kCGLRPRendererID, &aRendId) != kCGLNoError
+ || aRendId != aGlRendId)
+ {
+ continue;
+ }
+
+ //kCGLRPVideoMemoryMegabytes = 131;
+ //kCGLRPTextureMemoryMegabytes = 132;
+ GLint aVMem = 0;
+ #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070
+ if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPVideoMemoryMegabytes, &aVMem) == kCGLNoError)
+ {
+ addInfo (theDict, "GPU memory", TCollection_AsciiString() + aVMem + " MiB");
+ }
+ if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPTextureMemoryMegabytes, &aVMem) == kCGLNoError)
+ {
+ addInfo (theDict, "GPU Texture memory", TCollection_AsciiString() + aVMem + " MiB");
+ }
+ #else
+ if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPVideoMemory, &aVMem) == kCGLNoError)
+ {
+ addInfo (theDict, "GPU memory", TCollection_AsciiString() + (aVMem / (1024 * 1024)) + " MiB");
+ }
+ if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPTextureMemory, &aVMem) == kCGLNoError)
+ {
+ addInfo (theDict, "GPU Texture memory", TCollection_AsciiString() + (aVMem / (1024 * 1024)) + " MiB");
+ }
+ #endif
+ }
+#endif
+
#if !defined(GL_ES_VERSION_2_0)
if (atiMem)
{
glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aValues);
// total memory free in the pool
- anInfo += TCollection_AsciiString (" GPU free memory: ") + (aValues[0] / 1024) + " MiB\n";
+ addInfo (theDict, "GPU free memory", TCollection_AsciiString() + (aValues[0] / 1024) + " MiB");
- // largest available free block in the pool
- anInfo += TCollection_AsciiString (" Largest free block: ") + (aValues[1] / 1024) + " MiB\n";
+ if (aValues[1] != aValues[0])
+ {
+ // largest available free block in the pool
+ addInfo (theDict, "Largest free block", TCollection_AsciiString() + (aValues[1] / 1024) + " MiB");
+ }
if (aValues[2] != aValues[0])
{
// total auxiliary memory free
- anInfo += TCollection_AsciiString (" Free memory: ") + (aValues[2] / 1024) + " MiB\n";
+ addInfo (theDict, "Free auxiliary memory", TCollection_AsciiString() + (aValues[2] / 1024) + " MiB");
}
}
else if (nvxMem)
//current available dedicated video memory (in KiB), currently unused GPU memory
GLint aValue = 0;
glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aValue);
- anInfo += TCollection_AsciiString (" GPU free memory: ") + (aValue / 1024) + " MiB\n";
+ addInfo (theDict, "GPU free memory", TCollection_AsciiString() + (aValue / 1024) + " MiB");
// dedicated video memory, total size (in KiB) of the GPU memory
GLint aDedicated = 0;
glGetIntegerv (GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &aDedicated);
- anInfo += TCollection_AsciiString (" GPU memory: ") + (aDedicated / 1024) + " MiB\n";
+ addInfo (theDict, "GPU memory", TCollection_AsciiString() + (aDedicated / 1024) + " MiB");
// total available memory, total size (in KiB) of the memory available for allocations
glGetIntegerv (GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &aValue);
if (aValue != aDedicated)
{
// different only for special configurations
- anInfo += TCollection_AsciiString (" Total memory: ") + (aValue / 1024) + " MiB\n";
+ addInfo (theDict, "Total memory", TCollection_AsciiString() + (aValue / 1024) + " MiB");
+ }
+ }
+#endif
+
+#if !defined(GL_ES_VERSION_2_0) && !defined(__APPLE__) && !defined(_WIN32)
+ // GLX_RENDERER_VENDOR_ID_MESA
+ if (myFuncs->glXQueryCurrentRendererIntegerMESA != NULL)
+ {
+ unsigned int aVMemMiB = 0;
+ if (myFuncs->glXQueryCurrentRendererIntegerMESA (GLX_RENDERER_VIDEO_MEMORY_MESA, &aVMemMiB) != False)
+ {
+ addInfo (theDict, "GPU memory", TCollection_AsciiString() + int(aVMemMiB) + " MiB");
}
}
#endif
- return anInfo;
}
+// =======================================================================
+// function : DiagnosticInfo
+// purpose :
+// =======================================================================
+void OpenGl_Context::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
+ Graphic3d_DiagnosticInfo theFlags) const
+{
+ if ((theFlags & Graphic3d_DiagnosticInfo_NativePlatform) != 0)
+ {
+ #if defined(HAVE_EGL)
+ addInfo (theDict, "EGLVersion", ::eglQueryString ((Aspect_Display)myDisplay, EGL_VERSION));
+ addInfo (theDict, "EGLVendor", ::eglQueryString ((Aspect_Display)myDisplay, EGL_VENDOR));
+ addInfo (theDict, "EGLClientAPIs", ::eglQueryString ((Aspect_Display)myDisplay, EGL_CLIENT_APIS));
+ if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
+ {
+ addInfo (theDict, "EGLExtensions", ::eglQueryString ((Aspect_Display)myDisplay, EGL_EXTENSIONS));
+ }
+ #elif defined(_WIN32)
+ if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0
+ && myFuncs->wglGetExtensionsStringARB != NULL)
+ {
+ const char* aWglExts = myFuncs->wglGetExtensionsStringARB ((HDC )myWindowDC);
+ addInfo (theDict, "WGLExtensions", aWglExts);
+ }
+ #elif defined(__APPLE__)
+ //
+ #else
+ Display* aDisplay = (Display*)myDisplay;
+ const int aScreen = DefaultScreen(aDisplay);
+ addInfo (theDict, "GLXDirectRendering", ::glXIsDirect (aDisplay, (GLXContext )myGContext) ? "Yes" : "No");
+ addInfo (theDict, "GLXVendor", ::glXQueryServerString (aDisplay, aScreen, GLX_VENDOR));
+ addInfo (theDict, "GLXVersion", ::glXQueryServerString (aDisplay, aScreen, GLX_VERSION));
+ if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
+ {
+ const char* aGlxExts = ::glXQueryExtensionsString (aDisplay, aScreen);
+ addInfo(theDict, "GLXExtensions", aGlxExts);
+ }
+
+ addInfo (theDict, "GLXClientVendor", ::glXGetClientString (aDisplay, GLX_VENDOR));
+ addInfo (theDict, "GLXClientVersion", ::glXGetClientString (aDisplay, GLX_VERSION));
+ if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
+ {
+ addInfo (theDict, "GLXClientExtensions", ::glXGetClientString (aDisplay, GLX_EXTENSIONS));
+ }
+ #endif
+ }
+
+ if ((theFlags & Graphic3d_DiagnosticInfo_Device) != 0)
+ {
+ addInfo (theDict, "GLvendor", (const char*)::glGetString (GL_VENDOR));
+ addInfo (theDict, "GLdevice", (const char*)::glGetString (GL_RENDERER));
+ addInfo (theDict, "GLversion", (const char*)::glGetString (GL_VERSION));
+ addInfo (theDict, "GLSLversion", (const char*)::glGetString (GL_SHADING_LANGUAGE_VERSION));
+ if (myIsGlDebugCtx)
+ {
+ addInfo (theDict, "GLdebug", "ON");
+ }
+ }
+
+ if ((theFlags & Graphic3d_DiagnosticInfo_Limits) != 0)
+ {
+ addInfo (theDict, "Max texture size", TCollection_AsciiString(myMaxTexDim));
+ addInfo (theDict, "Max MSAA samples", TCollection_AsciiString(myMaxMsaaSamples));
+ }
+
+ if ((theFlags & Graphic3d_DiagnosticInfo_FrameBuffer) != 0)
+ {
+ GLint aViewport[4] = {};
+ ::glGetIntegerv (GL_VIEWPORT, aViewport);
+ addInfo (theDict, "Viewport", TCollection_AsciiString() + aViewport[2] + "x" + aViewport[3]);
+ }
+
+ if ((theFlags & Graphic3d_DiagnosticInfo_Memory) != 0)
+ {
+ MemoryInfo (theDict);
+ }
+
+ if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
+ {
+ #if !defined(GL_ES_VERSION_2_0)
+ if (IsGlGreaterEqual (3, 0)
+ && myFuncs->glGetStringi != NULL)
+ {
+ TCollection_AsciiString anExtList;
+ GLint anExtNb = 0;
+ ::glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
+ for (GLint anIter = 0; anIter < anExtNb; ++anIter)
+ {
+ const char* anExtension = (const char*)myFuncs->glGetStringi (GL_EXTENSIONS, (GLuint)anIter);
+ if (!anExtList.IsEmpty())
+ {
+ anExtList += " ";
+ }
+ anExtList += anExtension;
+ }
+ addInfo(theDict, "GLextensions", anExtList);
+ }
+ else
+ #endif
+ {
+ addInfo (theDict, "GLextensions", (const char*)::glGetString (GL_EXTENSIONS));
+ }
+ }
+}
// =======================================================================
// function : GetResource
{
return;
}
- const Handle(OpenGl_Resource)& aRes = mySharedResources->Find (theKey);
+ auto& aRes = mySharedResources->Find (theKey);
if (aRes->GetRefCount() > 1)
{
return;
}
}
-// =======================================================================
-// function : DelayedRelease
-// purpose :
-// =======================================================================
-void OpenGl_Context::DelayedRelease (Handle(OpenGl_Resource)& theResource)
-{
- myUnusedResources->Prepend (theResource);
- theResource.Nullify();
-}
-
// =======================================================================
// function : ReleaseDelayed
// purpose :
continue;
}
- Handle(OpenGl_Resource)& aRes = mySharedResources->ChangeFind (aKey);
+ auto& aRes = mySharedResources->ChangeFind (aKey);
if (aRes->GetRefCount() > 1)
{
// should be only 1 instance in mySharedResources
{
return Standard_False;
}
+ else if (myActiveProgram == theProgram)
+ {
+ return Standard_True;
+ }
if (theProgram.IsNull()
|| !theProgram->IsValid())
return aFbo;
}
+// =======================================================================
+// function : SetShadingMaterial
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetShadingMaterial (const OpenGl_AspectFace* theAspect,
+ const Handle(Graphic3d_PresentationAttributes)& theHighlight,
+ const Standard_Boolean theUseDepthWrite,
+ Standard_Integer& theRenderingPassFlags)
+{
+ const Handle(Graphic3d_AspectFillArea3d)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
+ ? theHighlight->BasicFillAreaAspect()
+ : theAspect->Aspect();
+
+ const bool toDistinguish = anAspect->Distinguish();
+ const bool toMapTexture = anAspect->ToMapTexture();
+ const Graphic3d_MaterialAspect& aMatFrontSrc = anAspect->FrontMaterial();
+ const Graphic3d_MaterialAspect& aMatBackSrc = toDistinguish
+ ? anAspect->BackMaterial()
+ : aMatFrontSrc;
+ const Quantity_Color& aFrontIntColor = anAspect->InteriorColor();
+ const Quantity_Color& aBackIntColor = toDistinguish
+ ? anAspect->BackInteriorColor()
+ : aFrontIntColor;
+
+ myMatFront.Init (aMatFrontSrc, aFrontIntColor);
+ if (toDistinguish)
+ {
+ myMatBack.Init (aMatBackSrc, aBackIntColor);
+ }
+ else
+ {
+ myMatBack = myMatFront;
+ }
+
+ // handling transparency
+ float aTranspFront = (float )aMatFrontSrc.Transparency();
+ float aTranspBack = (float )aMatBackSrc .Transparency();
+ if (!theHighlight.IsNull()
+ && theHighlight->BasicFillAreaAspect().IsNull())
+ {
+ myMatFront.SetColor (theHighlight->ColorRGBA());
+ myMatBack .SetColor (theHighlight->ColorRGBA());
+ aTranspFront = theHighlight->Transparency();
+ aTranspBack = theHighlight->Transparency();
+ }
+ if ((theRenderingPassFlags & OPENGL_NS_2NDPASSDO) != 0)
+ {
+ // second pass
+ myMatFront.Diffuse.a() = aMatFrontSrc.EnvReflexion();
+ myMatBack .Diffuse.a() = aMatBackSrc .EnvReflexion();
+ }
+ else
+ {
+ if (aMatFrontSrc.EnvReflexion() != 0.0f
+ || aMatBackSrc .EnvReflexion() != 0.0f)
+ {
+ // if the material reflects the environment scene, the second pass is needed
+ theRenderingPassFlags |= OPENGL_NS_2NDPASSNEED;
+ }
+
+ GLboolean aDepthMask = GL_TRUE;
+ if (aTranspFront != 0.0f
+ || aTranspBack != 0.0f)
+ {
+ // render transparent
+ myMatFront.Diffuse.a() = 1.0f - aTranspFront;
+ myMatBack .Diffuse.a() = 1.0f - aTranspBack;
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable (GL_BLEND);
+ aDepthMask = GL_FALSE;
+ }
+ else
+ {
+ // render opaque
+ glBlendFunc (GL_ONE, GL_ZERO);
+ glDisable (GL_BLEND);
+ }
+ if (theUseDepthWrite)
+ {
+ glDepthMask (aDepthMask);
+ }
+ }
+
+ // do not update material properties in case of zero reflection mode,
+ // because GL lighting will be disabled by OpenGl_PrimitiveArray::DrawArray() anyway.
+ if (theAspect->IsNoLighting())
+ {
+ return;
+ }
+
+ if (myMatFront == myShaderManager->MaterialState().FrontMaterial()
+ && myMatBack == myShaderManager->MaterialState().BackMaterial()
+ && toDistinguish == myShaderManager->MaterialState().ToDistinguish()
+ && toMapTexture == myShaderManager->MaterialState().ToMapTexture())
+ {
+ return;
+ }
+
+ myShaderManager->UpdateMaterialStateTo (myMatFront, myMatBack, toDistinguish, toMapTexture);
+}
+
// =======================================================================
// function : SetColor4fv
// purpose :
aPattern = 0xFF18;
break;
}
+ case Aspect_TOL_EMPTY:
case Aspect_TOL_SOLID:
{
aPattern = 0xFFFF;
}
}
- if (myActiveProgram != NULL)
+ if (!myActiveProgram.IsNull())
{
myActiveProgram->SetUniform (this, "uPattern", aPattern);
myActiveProgram->SetUniform (this, "uFactor", theFactor);
}
#if !defined(GL_ES_VERSION_2_0)
- if (theType != Aspect_TOL_SOLID)
+ if (aPattern != 0xFFFF)
{
#ifdef HAVE_GL2PS
if (IsFeedback())
if (core11 != NULL)
{
// glLineWidth() is still defined within Core Profile, but has no effect with values != 1.0f
- core11fwd->glLineWidth (theWidth);
+ core11fwd->glLineWidth (theWidth * myResolutionRatio);
}
#ifdef HAVE_GL2PS
if (IsFeedback())
#endif
}
+// =======================================================================
+// function : SetTextureMatrix
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetTextureMatrix (const Handle(Graphic3d_TextureParams)& theParams)
+{
+ if (theParams.IsNull())
+ {
+ return;
+ }
+ else if (!myActiveProgram.IsNull())
+ {
+ const GLint aUniLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_TRSF2D);
+ if (aUniLoc == OpenGl_ShaderProgram::INVALID_LOCATION)
+ {
+ return;
+ }
+
+ // pack transformation parameters
+ OpenGl_Vec4 aTrsf[2];
+ aTrsf[0].xy() = theParams->Translation();
+ aTrsf[0].zw() = theParams->Scale();
+ aTrsf[1].x() = std::sin (-theParams->Rotation() * static_cast<float> (M_PI / 180.0));
+ aTrsf[1].y() = std::cos (-theParams->Rotation() * static_cast<float> (M_PI / 180.0));
+ myActiveProgram->SetUniform (this, aUniLoc, 2, aTrsf);
+ return;
+ }
+
+#if !defined(GL_ES_VERSION_2_0)
+ if (core11 != NULL)
+ {
+ GLint aMatrixMode = GL_TEXTURE;
+ ::glGetIntegerv (GL_MATRIX_MODE, &aMatrixMode);
+
+ core11->glMatrixMode (GL_TEXTURE);
+ OpenGl_Mat4 aTextureMat;
+ const Graphic3d_Vec2& aScale = theParams->Scale();
+ const Graphic3d_Vec2& aTrans = theParams->Translation();
+ Graphic3d_TransformUtils::Scale (aTextureMat, aScale.x(), aScale.y(), 1.0f);
+ Graphic3d_TransformUtils::Translate (aTextureMat, -aTrans.x(), -aTrans.y(), 0.0f);
+ Graphic3d_TransformUtils::Rotate (aTextureMat, -theParams->Rotation(), 0.0f, 0.0f, 1.0f);
+ core11->glLoadMatrixf (aTextureMat);
+ core11->glMatrixMode (aMatrixMode);
+ }
+#endif
+}
+
// =======================================================================
// function : SetPointSize
// purpose :
#endif
}
+// =======================================================================
+// function : SetPointSpriteOrigin
+// purpose :
+// =======================================================================
+void OpenGl_Context::SetPointSpriteOrigin()
+{
+#if !defined(GL_ES_VERSION_2_0)
+ if (core15fwd == NULL)
+ {
+ return;
+ }
+
+ const int aNewState = !myActiveProgram.IsNull() ? GL_UPPER_LEFT : GL_LOWER_LEFT;
+ if (myPointSpriteOrig != aNewState)
+ {
+ myPointSpriteOrig = aNewState;
+ core15fwd->glPointParameteri (GL_POINT_SPRITE_COORD_ORIGIN, aNewState);
+ }
+#endif
+}
+
// =======================================================================
// function : SetGlNormalizeEnabled
// purpose :
myIsGlNormalizeEnabled = isEnabled;
#if !defined(GL_ES_VERSION_2_0)
- if (isEnabled)
- {
- glEnable (GL_NORMALIZE);
- }
- else
+ if (core11 != NULL)
{
- glDisable (GL_NORMALIZE);
+ if (isEnabled)
+ {
+ ::glEnable (GL_NORMALIZE);
+ }
+ else
+ {
+ ::glDisable (GL_NORMALIZE);
+ }
}
#endif
}
// =======================================================================
-// function : ApplyModelWorldMatrix
+// function : SetPolygonMode
// purpose :
// =======================================================================
-void OpenGl_Context::ApplyModelWorldMatrix()
+Standard_Integer OpenGl_Context::SetPolygonMode (const Standard_Integer theMode)
{
-#if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
+ if (myPolygonMode == theMode)
{
- core11->glMatrixMode (GL_MODELVIEW);
- core11->glLoadMatrixf (ModelWorldState.Current());
+ return myPolygonMode;
}
+
+ const Standard_Integer anOldPolygonMode = myPolygonMode;
+
+ myPolygonMode = theMode;
+
+#if !defined(GL_ES_VERSION_2_0)
+ ::glPolygonMode (GL_FRONT_AND_BACK, (GLenum)theMode);
#endif
- if (!myShaderManager->IsEmpty())
+ return anOldPolygonMode;
+}
+
+// =======================================================================
+// function : SetPolygonHatchEnabled
+// purpose :
+// =======================================================================
+bool OpenGl_Context::SetPolygonHatchEnabled (const bool theIsEnabled)
+{
+ if (myHatchStyles.IsNull())
+ {
+ return false;
+ }
+ else if (myHatchStyles->IsEnabled() == theIsEnabled)
+ {
+ return theIsEnabled;
+ }
+
+ return myHatchStyles->SetEnabled (this, theIsEnabled);
+}
+
+// =======================================================================
+// function : SetPolygonHatchStyle
+// purpose :
+// =======================================================================
+Standard_Integer OpenGl_Context::SetPolygonHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle)
+{
+ if (theStyle.IsNull())
+ {
+ return 0;
+ }
+
+ if (myHatchStyles.IsNull())
+ {
+ if (!GetResource ("OpenGl_LineAttributes", myHatchStyles))
+ {
+ // share and register for release once the resource is no longer used
+ myHatchStyles = new OpenGl_LineAttributes();
+ ShareResource ("OpenGl_LineAttributes", myHatchStyles);
+ }
+ }
+ if (myHatchStyles->TypeOfHatch() == theStyle->HatchType())
+ {
+ return theStyle->HatchType();
+ }
+
+ return myHatchStyles->SetTypeOfHatch (this, theStyle);
+}
+
+// =======================================================================
+// function : ApplyModelWorldMatrix
+// purpose :
+// =======================================================================
+void OpenGl_Context::ApplyModelWorldMatrix()
+{
+ if (myShaderManager->ModelWorldState().ModelWorldMatrix() != ModelWorldState.Current())
{
myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
}
// =======================================================================
void OpenGl_Context::ApplyWorldViewMatrix()
{
-#if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
+ if (myShaderManager->ModelWorldState().ModelWorldMatrix() != THE_IDENTITY_MATRIX)
{
- core11->glMatrixMode (GL_MODELVIEW);
- core11->glLoadMatrixf (WorldViewState.Current());
+ myShaderManager->UpdateModelWorldStateTo (THE_IDENTITY_MATRIX);
}
-#endif
-
- if (!myShaderManager->IsEmpty())
+ if (myShaderManager->WorldViewState().WorldViewMatrix() != WorldViewState.Current())
{
myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
}
// =======================================================================
void OpenGl_Context::ApplyModelViewMatrix()
{
-#if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
+ if (myShaderManager->ModelWorldState().ModelWorldMatrix() != ModelWorldState.Current())
{
- OpenGl_Mat4 aModelView = WorldViewState.Current() * ModelWorldState.Current();
- core11->glMatrixMode (GL_MODELVIEW);
- core11->glLoadMatrixf (aModelView.GetData());
+ myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
}
-#endif
-
- if (!myShaderManager->IsEmpty())
+ if (myShaderManager->WorldViewState().WorldViewMatrix() != WorldViewState.Current())
{
- myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
- myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
+ myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
}
}
// =======================================================================
void OpenGl_Context::ApplyProjectionMatrix()
{
-#if !defined(GL_ES_VERSION_2_0)
- if (core11 != NULL)
+ if (myShaderManager->ProjectionState().ProjectionMatrix() != ProjectionState.Current())
{
- core11->glMatrixMode (GL_PROJECTION);
- core11->glLoadMatrixf (ProjectionState.Current().GetData());
+ myShaderManager->UpdateProjectionStateTo (ProjectionState.Current());
}
+}
+
+// =======================================================================
+// function : EnableFeatures
+// purpose :
+// =======================================================================
+void OpenGl_Context::EnableFeatures() const
+{
+ //
+}
+
+// =======================================================================
+// function : DisableFeatures
+// purpose :
+// =======================================================================
+void OpenGl_Context::DisableFeatures() const
+{
+#if !defined(GL_ES_VERSION_2_0)
+ glPixelTransferi (GL_MAP_COLOR, GL_FALSE);
#endif
- if (!myShaderManager->IsEmpty())
- {
- myShaderManager->UpdateProjectionStateTo (ProjectionState.Current());
+ /*
+ * Disable stuff that's likely to slow down glDrawPixels.
+ * (Omit as much of this as possible, when you know in advance
+ * that the OpenGL state will already be set correctly.)
+ */
+ glDisable(GL_DITHER);
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_STENCIL_TEST);
+
+#if !defined(GL_ES_VERSION_2_0)
+ glDisable(GL_LIGHTING);
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_FOG);
+ glDisable(GL_LOGIC_OP);
+ glDisable(GL_TEXTURE_1D);
+
+ glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
+ glPixelTransferi(GL_RED_SCALE, 1);
+ glPixelTransferi(GL_RED_BIAS, 0);
+ glPixelTransferi(GL_GREEN_SCALE, 1);
+ glPixelTransferi(GL_GREEN_BIAS, 0);
+ glPixelTransferi(GL_BLUE_SCALE, 1);
+ glPixelTransferi(GL_BLUE_BIAS, 0);
+ glPixelTransferi(GL_ALPHA_SCALE, 1);
+ glPixelTransferi(GL_ALPHA_BIAS, 0);
+
+ /*
+ * Disable extensions that could slow down glDrawPixels.
+ * (Actually, you should check for the presence of the proper
+ * extension before making these calls. I've omitted that
+ * code for simplicity.)
+ */
+
+ if ((myGlVerMajor >= 1) && (myGlVerMinor >= 2))
+ {
+#ifdef GL_EXT_convolution
+ if (CheckExtension ("GL_CONVOLUTION_1D_EXT"))
+ glDisable(GL_CONVOLUTION_1D_EXT);
+
+ if (CheckExtension ("GL_CONVOLUTION_2D_EXT"))
+ glDisable(GL_CONVOLUTION_2D_EXT);
+
+ if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
+ glDisable(GL_SEPARABLE_2D_EXT);
+#endif
+
+#ifdef GL_EXT_histogram
+ if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
+ glDisable(GL_HISTOGRAM_EXT);
+
+ if (CheckExtension ("GL_MINMAX_EXT"))
+ glDisable(GL_MINMAX_EXT);
+#endif
+
+#ifdef GL_EXT_texture3D
+ if (CheckExtension ("GL_TEXTURE_3D_EXT"))
+ glDisable(GL_TEXTURE_3D_EXT);
+#endif
}
+#endif
}