// get number of maximum clipping planes
glGetIntegerv (GL_MAX_CLIP_PLANES, &myMaxClipPlanes);
+#endif
+#if defined(GL_ES_VERSION_2_0)
+ // check whether ray tracing mode is supported
+ myHasRayTracing = IsGlGreaterEqual (3, 2);
+ myHasRayTracingTextures = myHasRayTracingAdaptiveSampling = myHasRayTracingAdaptiveSamplingAtomic = false;
+#else
// check whether ray tracing mode is supported
myHasRayTracing = IsGlGreaterEqual (3, 1)
&& arbTboRGB32