hasHighp = Standard_True;
}
- arbTexFloat = IsGlGreaterEqual (3, 0)
- && FindProcShort (glTexImage3D);
+ arbTexFloat = (IsGlGreaterEqual (3, 0)
+ && FindProcShort (glTexImage3D))
+ || CheckExtension ("GL_OES_texture_float");
hasTexFloatLinear = arbTexFloat
&& CheckExtension ("GL_OES_texture_float_linear");