swapInterval (1),
useZeroToOneDepth (Standard_False),
buffersNoSwap (Standard_False),
- buffersOpaqueAlpha(Standard_False),
+ buffersOpaqueAlpha(Standard_True),
contextStereo (Standard_False),
contextDebug (Standard_False),
contextSyncDebug (Standard_False),
glslDumpLevel (OpenGl_ShaderProgramDumpLevel_Off)
{
#if defined(__EMSCRIPTEN__)
- buffersNoSwap = true; // swap has no effect in WebGL
- buffersOpaqueAlpha = true; // avoid unexpected blending of canvas with page background
+ buffersNoSwap = true; // swap has no effect in WebGL
#endif
#ifdef OCCT_DEBUG
contextDebug = true;