}
if (myPlaneRoot->ToUseObjectTexture())
{
+ myFillAreaAspect->SetTextureSet (theObjAspect->TextureSet());
if (theObjAspect->ToMapTexture())
{
- myFillAreaAspect->SetTextureMap (theObjAspect->TextureMap());
myFillAreaAspect->SetTextureMapOn();
}
else