// Created by: Anton POLETAEV
// Copyright (c) 2013 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and / or modify it
+// under the terms of the GNU Lesser General Public version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#include <OpenGl_CappingAlgo.hxx>
#include <OpenGl_Workspace.hxx>
// check whether algorithm need to be performed
Standard_Boolean isCapping = Standard_False;
- const Graphic3d_SetOfHClipPlane& aContextPlanes = aContext->Clipping().Planes();
- Graphic3d_SetOfHClipPlane::Iterator aCappingIt (aContextPlanes);
+ const Graphic3d_SequenceOfHClipPlane& aContextPlanes = aContext->Clipping().Planes();
+ Graphic3d_SequenceOfHClipPlane::Iterator aCappingIt (aContextPlanes);
for (; aCappingIt.More(); aCappingIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aPlane = aCappingIt.Value();
}
// enable only the rendering plane to generate stencil mask
- Graphic3d_SetOfHClipPlane::Iterator aPlaneIt (aContextPlanes);
+ Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt (aContextPlanes);
for (; aPlaneIt.More(); aPlaneIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIt.Value();
glDisableClientState (GL_VERTEX_ARRAY);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
- theWorkspace->SetStructureMatrix (aModelMatrix);
+ theWorkspace->SetStructureMatrix (aModelMatrix, true);
theWorkspace->SetAspectFace (aFaceAspect);
// set delayed resource release