//! @param theWorkspace OpenGl workspace that stores texture in the current enabled face aspect.
Standard_EXPORT Standard_Boolean createTextureArray (const Handle(OpenGl_Workspace)& theWorkspace) const;
+ //! Initializes cubemap arrays.
+ Standard_EXPORT Standard_Boolean createCubeMapArray() const;
+
//! Marks array parameters as changed,
//! on next rendering stage array data is to be updated.
Standard_EXPORT void invalidateData();