public:
- OpenGl_AspectText();
- virtual ~OpenGl_AspectText();
+ Standard_EXPORT OpenGl_AspectText();
+ Standard_EXPORT virtual ~OpenGl_AspectText();
//! Copy parameters
- void SetAspect (const CALL_DEF_CONTEXTTEXT& theAspect);
+ Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTTEXT& theAspect);
//! @return font family name
const TCollection_AsciiString& FontName() const
return myResources.ShaderProgram;
}
- virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
- virtual void Release (const Handle(OpenGl_Context)& theContext);
+ Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
+ Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)& theContext);
protected: