void SetShaderReady() { myIsShaderReady = Standard_True; }
void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
- void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
+ Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS,
+ const Handle(Graphic3d_ShaderProgram)& theShader);
Handle(OpenGl_ShaderProgram) ShaderProgram;
TCollection_AsciiString ShaderProgramId;