-// File: OpenGl_AspectMarker.hxx
-// Created: 13 July 2011
-// Author: Sergey ZERCHANINOV
-// Copyright: OPEN CASCADE 2011
+// Created on: 2011-07-13
+// Created by: Sergey ZERCHANINOV
+// Copyright (c) 2011-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#ifndef OpenGl_AspectMarker_Header
#define OpenGl_AspectMarker_Header
-#include <InterfaceGraphic_telem.hxx>
+#include <InterfaceGraphic_Graphic3d.hxx>
#include <Aspect_TypeOfMarker.hxx>
+#include <Graphic3d_CAspectMarker.hxx>
+#include <TCollection_AsciiString.hxx>
#include <OpenGl_Element.hxx>
+#include <Handle_OpenGl_PointSprite.hxx>
+#include <Handle_OpenGl_ShaderProgram.hxx>
+
+#include <Image_PixMap_Handle.hxx>
class OpenGl_AspectMarker : public OpenGl_Element
{
- public:
+public:
+
+ Standard_EXPORT OpenGl_AspectMarker();
+
+ //! Copy parameters
+ Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTMARKER& theAspect);
+
+ //! @return marker color
+ const TEL_COLOUR& Color() const
+ {
+ return myColor;
+ }
+
+ //! @return maker type
+ Aspect_TypeOfMarker Type() const
+ {
+ return myType;
+ }
+
+ //! @return marker scale
+ Standard_ShortReal Scale() const
+ {
+ return myScale;
+ }
+
+ //! @return marker size
+ Standard_ShortReal MarkerSize() const
+ {
+ return myMarkerSize;
+ }
+
+ //! Init and return OpenGl point sprite resource.
+ //! @return point sprite texture.
+ const Handle(OpenGl_PointSprite)& SpriteRes (const Handle(OpenGl_Workspace)& theWorkspace) const
+ {
+ if (!myResources.IsSpriteReady())
+ {
+ myResources.BuildSprites (theWorkspace, myMarkerImage, myType, myScale, myColor, myMarkerSize);
+ myResources.SetSpriteReady();
+ }
+
+ return myResources.Sprite;
+ }
+
+ //! Init and return OpenGl highlight point sprite resource.
+ //! @return point sprite texture for highlight.
+ const Handle(OpenGl_PointSprite)& SpriteHighlightRes (const Handle(OpenGl_Workspace)& theWorkspace) const
+ {
+ if (!myResources.IsSpriteReady())
+ {
+ myResources.BuildSprites (theWorkspace, myMarkerImage, myType, myScale, myColor, myMarkerSize);
+ myResources.SetSpriteReady();
+ }
+
+ return myResources.SpriteA;
+ }
+
+ //! Init and return OpenGl shader program resource.
+ //! @return shader program resource.
+ const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Workspace)& theWorkspace) const
+ {
+ if (!myResources.IsShaderReady())
+ {
+ myResources.BuildShader (theWorkspace, myShaderProgram);
+ myResources.SetShaderReady();
+ }
+
+ return myResources.ShaderProgram;
+ }
+
+ Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
+ Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
+
+protected: //! @name ordinary aspect properties
+
+ TEL_COLOUR myColor;
+ Aspect_TypeOfMarker myType;
+ Standard_ShortReal myScale;
+ mutable Standard_ShortReal myMarkerSize;
+ Handle(Graphic3d_MarkerImage) myMarkerImage;
+ Handle(Graphic3d_ShaderProgram) myShaderProgram;
+
+protected: //! @name OpenGl resources
+
+ //! OpenGl resources
+ mutable struct Resources
+ {
+ public:
+
+ Resources() :
+ SpriteKey (""),
+ SpriteAKey (""),
+ myIsSpriteReady (Standard_False),
+ myIsShaderReady (Standard_False) {}
+
+ Standard_Boolean IsSpriteReady() const { return myIsSpriteReady; }
+ Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
+ void SetSpriteReady() { myIsSpriteReady = Standard_True; }
+ void SetShaderReady() { myIsShaderReady = Standard_True; }
+ void ResetSpriteReadiness() { myIsSpriteReady = Standard_False; }
+ void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
+
+ Standard_EXPORT void BuildSprites (const Handle(OpenGl_Workspace)& theWS,
+ const Handle(Graphic3d_MarkerImage)& theMarkerImage,
+ const Aspect_TypeOfMarker theType,
+ const Standard_ShortReal theScale,
+ const TEL_COLOUR& theColor,
+ Standard_ShortReal& theMarkerSize);
+
+ Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS,
+ const Handle(Graphic3d_ShaderProgram)& theShader);
+
+ Standard_EXPORT void SpriteKeys (const Handle(Graphic3d_MarkerImage)& theMarkerImage,
+ const Aspect_TypeOfMarker theType,
+ const Standard_ShortReal theScale,
+ const TEL_COLOUR& theColor,
+ TCollection_AsciiString& theKey,
+ TCollection_AsciiString& theKeyA);
+
+ Handle(OpenGl_PointSprite) Sprite;
+ TCollection_AsciiString SpriteKey;
+
+ Handle(OpenGl_PointSprite) SpriteA;
+ TCollection_AsciiString SpriteAKey;
- OpenGl_AspectMarker ();
- virtual ~OpenGl_AspectMarker () {}
+ Handle(OpenGl_ShaderProgram) ShaderProgram;
+ TCollection_AsciiString ShaderProgramId;
- void SetContext (const CALL_DEF_CONTEXTMARKER &AContext);
+ private:
- const TEL_COLOUR & Color() const { return myColor; }
- Aspect_TypeOfMarker Type() const { return myType; }
- float Scale() const { return myScale; }
+ Standard_Boolean myIsSpriteReady;
+ Standard_Boolean myIsShaderReady;
- virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const;
+ } myResources;
- protected:
+public:
- TEL_COLOUR myColor;
- Aspect_TypeOfMarker myType;
- float myScale;
+ DEFINE_STANDARD_ALLOC
- public:
- IMPLEMENT_MEMORY_OPERATORS
};
-#endif //OpenGl_AspectMarker_Header
+#endif // OpenGl_AspectMarker_Header