// Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
-// Copyright (c) 2011-2012 OPEN CASCADE SAS
+// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#ifndef OpenGl_AspectMarker_Header
#define OpenGl_AspectMarker_Header
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Aspect_TypeOfMarker.hxx>
-#include <Graphic3d_CGroup.hxx>
+#include <Graphic3d_CAspectMarker.hxx>
#include <TCollection_AsciiString.hxx>
#include <OpenGl_Element.hxx>
#include <Handle_OpenGl_PointSprite.hxx>
+#include <Handle_OpenGl_ShaderProgram.hxx>
#include <Image_PixMap_Handle.hxx>
{
public:
- OpenGl_AspectMarker();
+ Standard_EXPORT OpenGl_AspectMarker();
//! Copy parameters
- void SetAspect (const CALL_DEF_CONTEXTMARKER& theAspect);
+ Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTMARKER& theAspect);
//! @return marker color
const TEL_COLOUR& Color() const
//! Init and return OpenGl point sprite resource.
//! @return point sprite texture.
- const Handle(OpenGl_PointSprite)& Sprite (const Handle(OpenGl_Workspace)& theWorkspace) const
+ const Handle(OpenGl_PointSprite)& SpriteRes (const Handle(OpenGl_Workspace)& theWorkspace) const
{
- if (!myIsSpriteInit)
+ if (!myResources.IsSpriteReady())
{
- buildSprites (theWorkspace);
- myIsSpriteInit = Standard_True;
+ myResources.BuildSprites (theWorkspace, myMarkerImage, myType, myScale, myColor, myMarkerSize);
+ myResources.SetSpriteReady();
}
- return mySprite;
+ return myResources.Sprite;
}
//! Init and return OpenGl highlight point sprite resource.
//! @return point sprite texture for highlight.
- const Handle(OpenGl_PointSprite)& SpriteHighlight (const Handle(OpenGl_Workspace)& theWorkspace) const
+ const Handle(OpenGl_PointSprite)& SpriteHighlightRes (const Handle(OpenGl_Workspace)& theWorkspace) const
{
- if (!myIsSpriteInit)
+ if (!myResources.IsSpriteReady())
{
- buildSprites (theWorkspace);
- myIsSpriteInit = Standard_True;
+ myResources.BuildSprites (theWorkspace, myMarkerImage, myType, myScale, myColor, myMarkerSize);
+ myResources.SetSpriteReady();
}
- return mySpriteA;
+ return myResources.SpriteA;
}
- virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
- virtual void Release (const Handle(OpenGl_Context)& theContext);
+ //! Init and return OpenGl shader program resource.
+ //! @return shader program resource.
+ const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Workspace)& theWorkspace) const
+ {
+ if (!myResources.IsShaderReady())
+ {
+ myResources.BuildShader (theWorkspace, myShaderProgram);
+ myResources.SetShaderReady();
+ }
-protected:
+ return myResources.ShaderProgram;
+ }
- void buildSprites (const Handle(OpenGl_Workspace)& theWorkspace) const;
- void resourceKeys (const Handle(Graphic3d_MarkerImage)& theMarkerImage,
- const Aspect_TypeOfMarker theType,
- const Standard_ShortReal theScale,
- const TEL_COLOUR& theColor,
- TCollection_AsciiString& theKey,
- TCollection_AsciiString& theKeyA) const;
+ Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
+ Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
protected: //! @name ordinary aspect properties
- TEL_COLOUR myColor;
- Aspect_TypeOfMarker myType;
- Standard_ShortReal myScale;
- Handle(Graphic3d_MarkerImage) myMarkerImage;
+ TEL_COLOUR myColor;
+ Aspect_TypeOfMarker myType;
+ Standard_ShortReal myScale;
+ mutable Standard_ShortReal myMarkerSize;
+ Handle(Graphic3d_MarkerImage) myMarkerImage;
+ Handle(Graphic3d_ShaderProgram) myShaderProgram;
protected: //! @name OpenGl resources
- mutable Standard_ShortReal myMarkerSize;
- mutable TCollection_AsciiString mySpriteKey;
- mutable TCollection_AsciiString mySpriteAKey;
- mutable Standard_Boolean myIsSpriteInit;
- mutable Handle(OpenGl_PointSprite) mySprite; //!< normal sprite
- mutable Handle(OpenGl_PointSprite) mySpriteA; //!< extra alpha-only sprite for RGB sprites
+ //! OpenGl resources
+ mutable struct Resources
+ {
+ public:
+
+ Resources() :
+ SpriteKey (""),
+ SpriteAKey (""),
+ myIsSpriteReady (Standard_False),
+ myIsShaderReady (Standard_False) {}
+
+ Standard_Boolean IsSpriteReady() const { return myIsSpriteReady; }
+ Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
+ void SetSpriteReady() { myIsSpriteReady = Standard_True; }
+ void SetShaderReady() { myIsShaderReady = Standard_True; }
+ void ResetSpriteReadiness() { myIsSpriteReady = Standard_False; }
+ void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
+
+ Standard_EXPORT void BuildSprites (const Handle(OpenGl_Workspace)& theWS,
+ const Handle(Graphic3d_MarkerImage)& theMarkerImage,
+ const Aspect_TypeOfMarker theType,
+ const Standard_ShortReal theScale,
+ const TEL_COLOUR& theColor,
+ Standard_ShortReal& theMarkerSize);
+
+ Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS,
+ const Handle(Graphic3d_ShaderProgram)& theShader);
+
+ Standard_EXPORT void SpriteKeys (const Handle(Graphic3d_MarkerImage)& theMarkerImage,
+ const Aspect_TypeOfMarker theType,
+ const Standard_ShortReal theScale,
+ const TEL_COLOUR& theColor,
+ TCollection_AsciiString& theKey,
+ TCollection_AsciiString& theKeyA);
+
+ Handle(OpenGl_PointSprite) Sprite;
+ TCollection_AsciiString SpriteKey;
+
+ Handle(OpenGl_PointSprite) SpriteA;
+ TCollection_AsciiString SpriteAKey;
+
+ Handle(OpenGl_ShaderProgram) ShaderProgram;
+ TCollection_AsciiString ShaderProgramId;
+
+ private:
+
+ Standard_Boolean myIsSpriteReady;
+ Standard_Boolean myIsShaderReady;
+
+ } myResources;
public: