{
public:
- OpenGl_AspectMarker();
+ Standard_EXPORT OpenGl_AspectMarker();
//! Copy parameters
- void SetAspect (const CALL_DEF_CONTEXTMARKER& theAspect);
+ Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTMARKER& theAspect);
//! @return marker color
const TEL_COLOUR& Color() const
return myResources.ShaderProgram;
}
- virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
- virtual void Release (const Handle(OpenGl_Context)& theContext);
+ Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
+ Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
protected: //! @name ordinary aspect properties
void ResetSpriteReadiness() { myIsSpriteReady = Standard_False; }
void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
- void BuildSprites (const Handle(OpenGl_Workspace)& theWS,
- const Handle(Graphic3d_MarkerImage)& theMarkerImage,
- const Aspect_TypeOfMarker theType,
- const Standard_ShortReal theScale,
- const TEL_COLOUR& theColor,
- Standard_ShortReal& theMarkerSize);
-
- void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
-
- void SpriteKeys (const Handle(Graphic3d_MarkerImage)& theMarkerImage,
- const Aspect_TypeOfMarker theType,
- const Standard_ShortReal theScale,
- const TEL_COLOUR& theColor,
- TCollection_AsciiString& theKey,
- TCollection_AsciiString& theKeyA);
+ Standard_EXPORT void BuildSprites (const Handle(OpenGl_Workspace)& theWS,
+ const Handle(Graphic3d_MarkerImage)& theMarkerImage,
+ const Aspect_TypeOfMarker theType,
+ const Standard_ShortReal theScale,
+ const TEL_COLOUR& theColor,
+ Standard_ShortReal& theMarkerSize);
+
+ Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS,
+ const Handle(Graphic3d_ShaderProgram)& theShader);
+
+ Standard_EXPORT void SpriteKeys (const Handle(Graphic3d_MarkerImage)& theMarkerImage,
+ const Aspect_TypeOfMarker theType,
+ const Standard_ShortReal theScale,
+ const TEL_COLOUR& theColor,
+ TCollection_AsciiString& theKey,
+ TCollection_AsciiString& theKeyA);
Handle(OpenGl_PointSprite) Sprite;
TCollection_AsciiString SpriteKey;