Standard_Integer aWidth, aHeight, anOffset, aNumOfBytes;
GetMarkerBitMapParam (Aspect_TOM_O, aScale, aWidth, aHeight, anOffset, aNumOfBytes);
- const Standard_ShortReal aDelta = 0.1f;
NCollection_Vec4<Standard_Real> aColor (Standard_Real (theColor.rgb[0]),
Standard_Real (theColor.rgb[1]),
Standard_Real (theColor.rgb[2]),
}
case Aspect_TOM_BALL:
{
- const Standard_ShortReal aDelta = 0.1f;
NCollection_Vec4<Standard_Real> aColor (Standard_Real (theColor.rgb[0]),
Standard_Real (theColor.rgb[1]),
Standard_Real (theColor.rgb[2]),