Standard_Boolean IsShaderReady () const { return myIsShaderReady; }
void SetTextureReady() { myIsTextureReady = Standard_True; }
void SetShaderReady () { myIsShaderReady = Standard_True; }
- void ResetTexture() { myIsTextureReady = Standard_False; }
- void ResetShader () { myIsShaderReady = Standard_False; }
+ void ResetTextureReadiness() { myIsTextureReady = Standard_False; }
+ void ResetShaderReadiness () { myIsShaderReady = Standard_False; }
void BuildTexture (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_TextureMap)& theTexture);
void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);