return myResources.ShaderProgram;
}
- Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
- Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
+ Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const Standard_OVERRIDE;
+ Standard_EXPORT virtual void Release (OpenGl_Context* theContext) Standard_OVERRIDE;
+
+ //! Update presentation aspects parameters after their modification.
+ virtual void SynchronizeAspects() Standard_OVERRIDE { SetAspect (myAspect); }
protected: