#include <OpenGl_Element.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
+#include <Graphic3d_CAspectFillArea.hxx>
#include <Graphic3d_ShaderProgram_Handle.hxx>
#include <Graphic3d_TextureMap.hxx>
#define OPENGL_SPECULAR_MASK (1<<2)
#define OPENGL_EMISSIVE_MASK (1<<3)
-class CALL_DEF_CONTEXTFILLAREA;
-
struct OPENGL_SURF_PROP
{
float amb, diff, spec, emsv;