025306: Visualization, TKOpenGl - support texturing within RayTracing
[occt.git] / src / OpenGl / OpenGl_ArbTexBindless.hxx
diff --git a/src/OpenGl/OpenGl_ArbTexBindless.hxx b/src/OpenGl/OpenGl_ArbTexBindless.hxx
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+// Created on: 2014-10-07
+// Created by: Denis BOGOLEPOV
+// Copyright (c) 2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _OpenGl_ArbTexBindless_H__
+#define _OpenGl_ArbTexBindless_H__
+
+#include <OpenGl_GlFunctions.hxx>
+
+//! Provides bindless textures.
+//! This extension allows OpenGL applications to access texture objects in
+//! shaders without first binding each texture to one of a limited number of
+//! texture image units.
+struct OpenGl_ArbTexBindless : protected OpenGl_GlFunctions
+{
+#if !defined(GL_ES_VERSION_2_0)
+  using OpenGl_GlFunctions::glGetTextureHandleARB;
+  using OpenGl_GlFunctions::glGetTextureSamplerHandleARB;
+  using OpenGl_GlFunctions::glMakeTextureHandleResidentARB;
+  using OpenGl_GlFunctions::glMakeTextureHandleNonResidentARB;
+  using OpenGl_GlFunctions::glGetImageHandleARB;
+  using OpenGl_GlFunctions::glMakeImageHandleResidentARB;
+  using OpenGl_GlFunctions::glMakeImageHandleNonResidentARB;
+  using OpenGl_GlFunctions::glUniformHandleui64ARB;
+  using OpenGl_GlFunctions::glUniformHandleui64vARB;
+  using OpenGl_GlFunctions::glProgramUniformHandleui64ARB;
+  using OpenGl_GlFunctions::glProgramUniformHandleui64vARB;
+  using OpenGl_GlFunctions::glIsTextureHandleResidentARB;
+  using OpenGl_GlFunctions::glIsImageHandleResidentARB;
+  using OpenGl_GlFunctions::glVertexAttribL1ui64ARB;
+  using OpenGl_GlFunctions::glVertexAttribL1ui64vARB;
+  using OpenGl_GlFunctions::glGetVertexAttribLui64vARB;
+#endif
+};
+
+#endif // _OpenGl_ArbTexBindless_H__