// Check that the box is not empty
if (aBox.IsVoid() == Standard_False && MyView->IsDefined() == Standard_True) {
// Convert the 3D box to 2D representation in view coordinates
- Standard_Real Umin,Umax,Vmin,Vmax,U,V,W;
+ Standard_Real Umin = 0.,Umax = 0.,Vmin = 0.,Vmax = 0.,U,V,W;
gp_XYZ aCoord;
const gp_XYZ aCorner[2] = { aBox.CornerMin(), aBox.CornerMax() };