--- /dev/null
+// Created on: 2014-04-01
+// Created by: Kirill Gavrilov
+// Copyright (c) 2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _NCollection_Buffer_HeaderFile
+#define _NCollection_Buffer_HeaderFile
+
+#include <NCollection_BaseAllocator.hxx>
+#include <NCollection_Handle.hxx>
+
+//! Low-level buffer object.
+class NCollection_Buffer
+{
+
+public:
+
+ //! Default constructor.
+ //! When theData is NULL but theSize is not 0 than buffer of specified size will be allocated.
+ //! @param theAlloc memory allocator
+ //! @param theSize buffer size
+ //! @param theData buffer data allocated by theAlloc
+ NCollection_Buffer (const Handle(NCollection_BaseAllocator)& theAlloc,
+ const Standard_Size theSize = 0,
+ Standard_Byte* theData = NULL)
+ : myData (NULL),
+ mySize (0),
+ myAllocator (theAlloc)
+ {
+ if (theData != NULL)
+ {
+ myData = theData;
+ mySize = theSize;
+ }
+ else
+ {
+ Allocate (theSize);
+ }
+ }
+
+ //! Destructor.
+ virtual ~NCollection_Buffer()
+ {
+ Free();
+ }
+
+ //! @return buffer data
+ const Standard_Byte* Data() const
+ {
+ return myData;
+ }
+
+ //! @return buffer data
+ Standard_Byte* ChangeData()
+ {
+ return myData;
+ }
+
+ //! @return true if buffer is not allocated
+ bool IsEmpty() const
+ {
+ return myData == NULL;
+ }
+
+ //! Return buffer length in bytes.
+ Standard_Size Size() const
+ {
+ return mySize;
+ }
+
+ //! @return buffer allocator
+ const Handle(NCollection_BaseAllocator)& Allocator() const
+ {
+ return myAllocator;
+ }
+
+ //! Assign new buffer allocator with de-allocation of buffer.
+ void SetAllocator (const Handle(NCollection_BaseAllocator)& theAlloc)
+ {
+ Free();
+ myAllocator = theAlloc;
+ }
+
+ //! Allocate the buffer.
+ //! @param theSize buffer length in bytes
+ bool Allocate (const Standard_Size theSize)
+ {
+ Free();
+ mySize = theSize;
+ if (theSize != 0
+ || !myAllocator.IsNull())
+ {
+ myData = (Standard_Byte* )myAllocator->Allocate (theSize);
+ }
+
+ if (myData == NULL)
+ {
+ mySize = 0;
+ return false;
+ }
+ return true;
+ }
+
+ //! De-allocate buffer.
+ void Free()
+ {
+ if (!myAllocator.IsNull())
+ {
+ myAllocator->Free (myData);
+ }
+ myData = NULL;
+ mySize = 0;
+ }
+
+protected:
+
+ Standard_Byte* myData; //!< data pointer
+ Standard_Size mySize; //!< buffer length in bytes
+ Handle(NCollection_BaseAllocator) myAllocator; //!< buffer allocator
+
+};
+
+typedef NCollection_Handle<NCollection_Buffer> Handle(NCollection_Buffer);
+
+#endif // _NCollection_Buffer_HeaderFile